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fgdata/Aircraft/Generic/logo.xml

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2009-05-06 19:10:14 +00:00
<?xml version="1.0"?>
<!--
This is a generic square shaped Logo which can be referenced by any Aircraft Model as a submodel.
To use it you need add the Model to your Model XML file:
<model>
<path>Aircraft/Generic/logo.xml</path>
<name>logo</name>
<offsets>
<x-m>0.45</x-m>
<y-m>-0.32</y-m>
<z-m>-1.1</z-m>
</offsets>
</model>
<animation>
<type>scale</type>
<object-name>logo</object-name>
<x-offset>0.75</x-offset>
<y-offset>1.0</y-offset>
<z-offset>0.75</z-offset>
</animation>
<animation>
<type>rotate</type>
<object-name>logo</object-name>
<offset-deg>5</offset-deg>
<center>
<x-m>0.45</x-m>
<y-m>-0.415</y-m>
<z-m>-1.1</z-m>
</center>
<axis>
<x>1.00</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>logo</object-name>
<offset-deg>3</offset-deg>
<center>
<x-m>0.45</x-m>
<y-m>-0.42</y-m>
<z-m>-1.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
The above example adds the Logo to the default j3cub. The logo is scaled and rotated to fit the outline of the fuselage.
There is a generic logo-include.xml file which adds an entry to the menubar, the necessary properties and nasal files. It can be included in the first line of your -set.xml file like this:
<PropertyList include="../Generic/logo-include.xml">
To use the Logo over Multiplayer, you need to add the following to the top of your model file:
<nasal>
<load>
var update = aircraft.overlay_update.new();
update.add("Aircraft/Generic/Logos", "sim/multiplay/generic/string");
</load>
<unload>
update.stop();
</unload>
</nasal>
-->
<PropertyList>
<path>Logos/fglogo.ac</path>
<animation>
<type>rotate</type>
<object-name>upper</object-name>
<offset-deg>0</offset-deg>
<center>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>0.167</z-m>
</center>
<axis>
<x>1.00</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>lower</object-name>
<offset-deg>0</offset-deg>
<center>
<x-m>0.0</x-m>
<y-m>0.0</y-m>
<z-m>-0.167</z-m>
</center>
<axis>
<x>1.00</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>material</type>
<object-name>upper</object-name>
<object-name>middle</object-name>
<object-name>lower</object-name>
<property-base>sim/model/logo</property-base>
<texture-prop>texture</texture-prop>
<texture>Logos/fgshield.png</texture>
</animation>
</PropertyList>