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fgdata/Models/Geometry/RP-3/RP3-60.xml

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<?xml version="1.0"?>
<PropertyList>
<path>RP-3.ac</path>
<nasal>
<load>
var path = cmdarg();
var name_node = path.getNode("name",1);
print("LOAD " ~ name_node.getValue() ~ " " ~ path.getPath());
var loopid = 0;
var force_path_node = path.getNode("force/path",1);
var elapsed_time_node = path.getNode("sim/time/elapsed-sec",1);
var pch_node = path.getNode("orientation/pitch-deg", 1);
var hdg_node = path.getNode("orientation/hdg-deg", 1);
var force_stab_node = path.getNode("controls/force-stabilized", 1);
var aero_stab_node = path.getNode("controls/aero-stabilized", 1);
var smoke_node = path.getNode("controls/smoke", 1);
var slaved_node = path.getNode("controls/slave-to-ac", 1);
var invisible_node = path.getNode("controls/invisible", 1);
var load_node = props.globals.getNode("sim/stores/load-RP-3-60",1);
elapsed_time_node.setBoolValue(0);
pch_node.setDoubleValue(0);
hdg_node.setDoubleValue(0);
var station = substr(name_node.getValue(), 11);
var control_node = props.globals.getNode("controls/armament/station[" ~ station ~ "]/release-all",1);
var control_all_node = props.globals.getNode("/controls/armament/release-all",1);
var parent_pch_node = props.globals.getNode("/orientation/pitch-deg", 1);
var parent_hdg_node = props.globals.getNode("/orientation/hdg-deg", 1);
control_node.setBoolValue(0);
control_all_node.setBoolValue(0);
#pch_node.setDoubleValue(parent_pch_node.getValue());
#hdg_node.setDoubleValue(parent_hdg_node.getValue());
var force_path = force_path_node.getValue();
var force_lb_node = props.globals.getNode(force_path,1).getChild("force-lb",0,1);
var force_azimuth_deg_node = props.globals.getNode(force_path,1).getChild("force-azimuth-deg",0,1);
var force_elevation_deg_node =props.globals.getNode(force_path,1).getChild("force-elevation-deg",0,1);
force_lb_node.setDoubleValue(0);
force_elevation_deg_node.setDoubleValue(pch_node.getValue());
force_azimuth_deg_node.setDoubleValue(hdg_node.getValue());
smoke_node.setBoolValue(0);
force_stab_node.setBoolValue(0);
aero_stab_node.setBoolValue(0);
var loop = func(id) {
id == loopid or return;
force_elevation_deg_node.setDoubleValue(pch_node.getValue());
force_azimuth_deg_node.setDoubleValue(hdg_node.getValue());
# print ("all ", control_all_node.getValue()," "," pair ", control_node.getValue());
if(load_node.getValue() == 0){
#print("unload RP3-60");
invisible_node.setBoolValue(1);
smoke_node.setBoolValue(0);
settimer(func { loop(id) },0);
return;
}elsif (control_all_node.getValue() == 1 or control_node.getValue() == 1){
#print("RP3-60 unslaved");
slaved_node.setBoolValue(0);
if(elapsed_time_node.getValue() > 0 and elapsed_time_node.getValue() &lt; 0.333){
force_stab_node.setBoolValue(1);
aero_stab_node.setBoolValue(0);
force_lb_node.setDoubleValue(1500);
smoke_node.setBoolValue(1);
} elsif (elapsed_time_node.getValue() >= 0.333 and elapsed_time_node.getValue() &lt; 3.0){
#print("RP3-60 boost");
force_stab_node.setBoolValue(0);
aero_stab_node.setBoolValue(1);
force_lb_node.setDoubleValue(1500);
smoke_node.setBoolValue(1);
} else {
#print("RP3-60 coast or never launched");
force_stab_node.setBoolValue(0);
aero_stab_node.setBoolValue(1);
force_lb_node.setDoubleValue(0);
smoke_node.setBoolValue(0);
}
} else {
#print("RP3-60 slaved");
slaved_node.setBoolValue(1);
invisible_node.setBoolValue(0);
aero_stab_node.setBoolValue(0);
force_stab_node.setBoolValue(0);
smoke_node.setBoolValue(0);
elapsed_time_node.setBoolValue(0);
force_lb_node.setDoubleValue(0);
}
#print("pitch ", force_elevation_deg_node.getValue(), " hdg ", force_azimuth_deg_node.getValue(),
#" force ", force_lb_node.getValue());
settimer(func { loop(id) },0);
}
loop(loopid);
</load>
<unload>
print("UNLOAD AI 3Inch RP 60lbs", path.getPath());
loopid += 1;
</unload>
</nasal>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<model>
<path>Models/Geometry/RP-3/exhaust-smoke.xml</path>
<name>Smoke</name>
<offsets>
<x-m>1</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<animation>
<type>select</type>>
<object-name>Smoke</object-name>
<condition>
<equals>
<property>controls/smoke</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>>
<object-name>Rail Assmbly</object-name>
</animation>
<animation>
<type>select</type>>
<object-name>Shot-25lbs</object-name>
</animation>
</PropertyList>