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fgdata/Compositor/HDR/env-capture-pass.xml

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<type>scene</type>
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<implicit-attachment-mask>depth</implicit-attachment-mask>
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<effect-scheme>hdr-envmap</effect-scheme>
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<clear-mask>depth</clear-mask>
<!--
Only render:
- Terrain (both WS 2.0 and 3.0)
- Clouds
- Skydome
-->
<cull-mask>0x1801</cull-mask>
<binding>
<unit>12</unit>
<buffer>transmittance</buffer>
</binding>
<binding>
<unit>13</unit>
<buffer>sky-view</buffer>
</binding>
<binding>
<unit>14</unit>
<buffer>prev-luminance</buffer>
</binding>
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</PropertyList>