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fgdata/Nasal/fuel.nas

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# Properties under /consumables/fuel/tank[n]:
# + level-lbs - Current fuel load. Can be set by user code.
# + selected - boolean indicating tank selection.
# + capacity-gal_us - Tank capacity
#
# Properties under /engines/engine[n]:
# + fuel-consumed-lbs - Output from the FDM, zeroed by this script
# + out-of-fuel - boolean, set by this code.
var UPDATE_PERIOD = 0.3;
var update = func {
if (fuel_freeze)
return;
var consumed_fuel = 0;
foreach (var e; engines) {
var fuel = e.getNode("fuel-consumed-lbs");
consumed_fuel += fuel.getValue();
fuel.setDoubleValue(0);
}
if (!consumed_fuel)
return;
var selected_tanks = [];
foreach (var t; tanks) {
var cap = t.getNode("capacity-gal_us").getValue();
if (cap > 0.01 and t.getNode("selected").getBoolValue())
append(selected_tanks, t);
}
# Subtract fuel from tanks, set auxilliary properties. Set out-of-fuel
# when any one tank is dry.
var out_of_fuel = 0;
if (size(selected_tanks) == 0) {
out_of_fuel = 1;
} else {
var fuel_per_tank = consumed_fuel / size(selected_tanks);
foreach (var t; selected_tanks) {
var lbs = t.getNode("level-lbs").getValue();
lbs = lbs - fuel_per_tank;
t.getNode("level-lbs").setDoubleValue(lbs);
if( t.getNode("empty").getBoolValue() ) {
# Kill the engines if we're told to, otherwise simply
# deselect the tank.
if (t.getNode("kill-when-empty", 1).getBoolValue())
out_of_fuel = 1;
else
t.getNode("selected").setBoolValue(0);
}
}
}
foreach (var e; engines)
e.getNode("out-of-fuel").setBoolValue(out_of_fuel);
}
var loop = func {
update();
settimer(loop, UPDATE_PERIOD);
}
var tanks = [];
var engines = [];
var fuel_freeze = nil;
_setlistener("/sim/signals/fdm-initialized", func {
setlistener("/sim/freeze/fuel", func(n) { fuel_freeze = n.getBoolValue() }, 1);
engines = props.globals.getNode("engines", 1).getChildren("engine");
foreach (var e; engines) {
e.getNode("fuel-consumed-lbs", 1).setDoubleValue(0);
e.getNode("out-of-fuel", 1).setBoolValue(0);
}
foreach (var t; props.globals.getNode("/consumables/fuel", 1).getChildren("tank")) {
if (!t.getAttribute("children"))
continue; # skip native_fdm.cxx generated zombie tanks
append(tanks, t);
t.initNode("selected", 1, "BOOL");
}
loop();
});