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fgdata/Aircraft/Generic/aar.nas

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# Properties under /consumables/fuel/tank[n]:
# + level-gal_us - Current fuel load. Can be set by user code.
# + level-lbs - OUTPUT ONLY property, do not try to set
# + selected - boolean indicating tank selection.
# + density-ppg - Fuel density, in lbs/gallon.
# + capacity-gal_us - Tank capacity
#
# Properties under /engines/engine[n]:
# + fuel-consumed-lbs - Output from the FDM, zeroed by this script
# + out-of-fuel - boolean, set by this code.
var UPDATE_PERIOD = 0.3;
var enabled = nil;
var serviceable = nil;
var fuel_freeze = nil;
var ai_enabled = nil;
var engines = nil;
var tanks = [];
var refuelingN = nil;
var aimodelsN = nil;
var types = {};
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var update_loop = func {
# check for contact with tanker aircraft
var tankers = [];
if (ai_enabled) {
var ac = aimodelsN.getChildren("tanker");
var mp = aimodelsN.getChildren("multiplayer");
foreach (var a; ac ~ mp) {
if (!a.getNode("valid", 1).getValue())
continue;
if (!a.getNode("tanker", 1).getValue())
continue;
if (!a.getNode("refuel/contact", 1).getValue())
continue;
foreach (var t; a.getNode("refuel", 1).getChildren("type")) {
var type = t.getValue();
if (contains(types, type) and types[type])
append(tankers, a);
}
}
}
var refueling = serviceable and size(tankers) > 0;
refuelingN.setBoolValue(refueling);
if (fuel_freeze)
return settimer(update_loop, UPDATE_PERIOD);
# sum up consumed fuel
var consumed = 0;
foreach (var e; engines) {
var fuel = e.getNode("fuel-consumed-lbs");
consumed += fuel.getValue();
fuel.setDoubleValue(0);
}
# calculate fuel received
if (refueling) {
# assume max flow rate is 6000 lbs/min (for KC135)
var received = 100 * UPDATE_PERIOD;
consumed -= received;
}
# make list of selected tanks
var selected_tanks = [];
foreach (var t; tanks) {
var cap = t.getNode("capacity-gal_us", 1).getValue();
if (cap != nil and cap > 0.01 and t.getNode("selected", 1).getBoolValue())
append(selected_tanks, t);
}
var out_of_fuel = 0;
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if (size(selected_tanks) == 0) {
out_of_fuel = 1;
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} elsif (consumed >= 0) {
var fuel_per_tank = consumed / size(selected_tanks);
foreach (var t; selected_tanks) {
var ppg = t.getNode("density-ppg").getValue();
var lbs = t.getNode("level-gal_us").getValue() * ppg;
lbs -= fuel_per_tank;
if (lbs < 0) {
lbs = 0;
# Kill the engines if we're told to, otherwise simply
# deselect the tank.
if (t.getNode("kill-when-empty", 1).getBoolValue())
out_of_fuel = 1;
else
t.getNode("selected", 1).setBoolValue(0);
}
var gals = lbs / ppg;
t.getNode("level-gal_us").setDoubleValue(gals);
t.getNode("level-lbs").setDoubleValue(lbs);
}
} else {
#find the number of tanks which can accept fuel
var available = 0;
foreach (var t; selected_tanks) {
var ppg = t.getNode("density-ppg").getValue();
var capacity = t.getNode("capacity-gal_us").getValue() * ppg;
var lbs = t.getNode("level-gal_us").getValue() * ppg;
if (lbs < capacity)
available += 1;
}
if (available > 0) {
var fuel_per_tank = -consumed / available;
# add fuel to each available tank
foreach (var t; selected_tanks) {
var ppg = t.getNode("density-ppg").getValue();
var capacity = t.getNode("capacity-gal_us").getValue() * ppg;
var lbs = t.getNode("level-gal_us").getValue() * ppg;
lbs += fuel_per_tank;
if (lbs > capacity)
lbs = capacity;
t.getNode("level-gal_us").setDoubleValue(lbs / ppg);
t.getNode("level-lbs").setDoubleValue(lbs);
}
# print ("available ", available , " fuel_per_tank " , fuel_per_tank);
}
}
var gals = 0;
var lbs = 0;
var cap = 0;
foreach (var t; tanks) {
gals += t.getNode("level-gal_us", 1).getValue();
lbs += t.getNode("level-lbs", 1).getValue();
cap += t.getNode("capacity-gal_us", 1).getValue();
}
setprop("/consumables/fuel/total-fuel-gals", gals);
setprop("/consumables/fuel/total-fuel-lbs", lbs);
if (cap == 0)
setprop("/consumables/fuel/total-fuel-norm", 0);
else
setprop("/consumables/fuel/total-fuel-norm", gals / cap);
foreach (var e; engines)
e.getNode("out-of-fuel", 1).setBoolValue(out_of_fuel);
settimer(update_loop, UPDATE_PERIOD);
}
setlistener("/sim/signals/fdm-initialized", func {
if (contains(globals, "fuel") and typeof(fuel) == "hash")
fuel.loop = func nil; # kill $FG_ROOT/Nasal/fuel.nas' loop
refuelingN = props.globals.initNode("/systems/refuel/contact", 0, "BOOL");
aimodelsN = props.globals.getNode("ai/models", 1);
engines = props.globals.getNode("engines", 1).getChildren("engine");
foreach (var e; engines) {
e.getNode("fuel-consumed-lbs", 1).setDoubleValue(0);
e.getNode("out-of-fuel", 1).setBoolValue(0);
}
foreach (var t; props.globals.getNode("consumables/fuel", 1).getChildren("tank")) {
if (!t.getAttribute("children"))
continue; # skip native_fdm.cxx generated zombie tanks
append(tanks, t);
t.initNode("level-gal_us", 0.0);
t.initNode("level-lbs", 0.0);
t.initNode("capacity-gal_us", 0.01); # not zero (div/zero issue)
t.initNode("density-ppg", 6.0); # gasoline
t.initNode("selected", 1, "BOOL");
}
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foreach (var t; props.globals.getNode("systems/refuel", 1).getChildren("type"))
types[t.getValue()] = 1;
setlistener("sim/freeze/fuel", func(n) fuel_freeze = n.getBoolValue(), 1);
setlistener("sim/ai/enabled", func(n) ai_enabled = n.getBoolValue(), 1);
setlistener("systems/refuel/serviceable", func(n) serviceable = n.getBoolValue(), 1);
update_loop();
});