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fgdata/gui/dialogs/multiplayer.xml

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<?xml version="1.0"?>
<PropertyList>
<name>multiplayer</name>
<layout>vbox</layout>
<resizable>false</resizable>
<nasal>
<open><![CDATA[
if ((getprop("/sim/multiplay/selected-server") == nil) or
(getprop("/sim/multiplay/selected-server") == "" ) ){
var tx = getprop("/sim/multiplay/txhost");
var dlg = cmdarg();
var servers = cmdarg().getChildren("group")[1].getChildren("combo")[0].getChildren("value");
foreach (var s; servers) {
var server = s.getValue();
var host = split(" ", server)[0];
if (host == tx) {
setprop("/sim/multiplay/selected-server", server);
}
}
}
var servers = props.globals.getNode("/sim/gui/dialogs/multiplay/servers", 1);
var updateServers = func(n) {
if( !n.getValue() ) return;
servers.removeChildren("value");
# get the results list from the server
var serverlist = props.globals.getNode("/sim/multiplay/server-list", 1);
var i=0;
foreach (var s; serverlist.getChildren("server")) {
if (!s.getNode("online").getBoolValue()) {
continue; # skip offline servers
}
# label is name and location, for the moment
# should we include the number of users? or wait until we
# have a better UI toolkit?
var nm = s.getNode("hostname").getValue() ~ " - " ~ s.getNode("location").getValue();
servers.getNode("value[" ~ i ~ "]", 1).setValue(nm);
i += 1;
}
gui.dialog_update("multiplayer", "host");
}
var static_serverList = [
['mpserver01.flightgear.org', 'Frankfurt, Germany'],
['mpserver02.flightgear.org', 'Kansas, USA'],
['mpserver03.flightgear.org', 'Germany'],
['mpserver04.flightgear.org', 'United Kingdom'],
['mpserver05.flightgear.org', 'Chicago, USA'],
['mpserver07.flightgear.org', 'Wisconsin, USA'],
['mpserver08.flightgear.org', 'Frankfurt am Main, Germany'],
['mpserver09.flightgear.org', 'Koln, Germany'],
['mpserver10.flightgear.org', 'Montpellier, France'],
['mpserver11.flightgear.org', 'Vilnius, Lithuania'],
['mpserver12.flightgear.org', 'Amsterdam, Netherlands'],
['mpserver13.flightgear.org', 'Grenoble, France']
];
var updateServersFailed = func(n) {
if( !n.getValue() ) return;
debug.dump("Failed to retrieve server list!");
servers.removeChildren("value");
var i=0;
foreach (var s; static_serverList) {
# create the node the PUI combo
var nm = s[0] ~ " - " ~ s[1];
servers.getNode("value[" ~ i ~ "]", 1).setValue(nm);
i += 1;
}
gui.dialog_update("multiplayer", "host");
}
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# listen for results arriving
setlistener("/sim/multiplay/got-servers", updateServers);
setlistener("/sim/multiplay/get-servers-failure", updateServersFailed);
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fgcommand("multiplayer-refreshserverlist");
]]>
</open>
<close>
</close>
</nasal>
<!-- titlebar -->
<group>
<layout>hbox</layout>
<empty><stretch>1</stretch></empty>
<text>
<label>Multiplayer Settings</label>
</text>
<empty><stretch>1</stretch></empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<!-- main dialog area -->
<group>
<layout>table</layout>
<halign>center</halign>
<text>
<row>0</row>
<col>0</col>
<label>Options:</label>
<halign>right</halign>
</text>
<checkbox>
<row>0</row>
<col>1</col>
<colspan>2</colspan>
<halign>left</halign>
<name>hide-replay</name>
<label>Hide replay sessions over MP (less annoying to other players)</label>
<property>/sim/multiplay/freeze-on-replay</property>
<binding>
<command>dialog-apply</command>
<object-name>hide-replay</object-name>
</binding>
</checkbox>
<checkbox>
<row>1</row>
<col>1</col>
<colspan>2</colspan>
<halign>left</halign>
<name>ai-traffic</name>
<label>Show AI Traffic (mixing MP and AI traffic may be confusing)</label>
<property>/sim/traffic-manager/enabled</property>
<binding>
<command>dialog-apply</command>
<object-name>ai-traffic</object-name>
</binding>
</checkbox>
<text>
<row>2</row><col>0</col>
<halign>right</halign>
<label>Callsign:</label>
</text>
<input>
<row>2</row><col>1</col>
<halign>left</halign>
<property>/sim/multiplay/callsign</property>
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<enable>
<not>
<property>/sim/multiplay/online</property>
</not>
</enable>
</input>
<text>
<row>3</row><col>0</col>
<halign>right</halign>
<label>Server:</label>
</text>
<combo>
<name>host</name>
<halign>left</halign>
<row>3</row><col>1</col>
<colspan>2</colspan>
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<pref-width>350</pref-width>
<property>/sim/multiplay/selected-server</property>
<editable>false</editable>
<properties>/sim/gui/dialogs/multiplay/servers</properties>
</combo>
<!-- status area -->
<text>
<visible>
<not><property>/sim/multiplay/online</property></not>
</visible>
<row>5</row>
<col>1</col>
<halign>left</halign>
<label>Not connected</label>
</text>
<text>
<visible>
<property>/sim/multiplay/online</property>
</visible>
<row>5</row>
<col>1</col>
<halign>left</halign>
<label>MMMMMMMMMMMMMMMMM</label>
<format>Connected to %s</format>
<property>/sim/multiplay/txhost</property>
<live>true</live>
</text>
</group>
<!-- button area -->
<hrule/>
<group>
<layout>hbox</layout>
<default-padding>10</default-padding>
<empty><stretch>true</stretch></empty>
<button>
<legend>Connect</legend>
<equal>true</equal>
<enable>
<not>
<property>/sim/multiplay/online</property>
</not>
</enable>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
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fgcommand("multiplayer-connect", props.Node.new({
"servername": getprop("/sim/multiplay/selected-server"),
"rxport": 5000,
"txport": 5000
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}));
</script>
</binding>
</button>
<button>
<legend>Disconnect</legend>
<equal>true</equal>
<enable>
<property>/sim/multiplay/online</property>
</enable>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
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<command>multiplayer-disconnect</command>
<subsystem>mp</subsystem>
</binding>
</button>
<button>
<row>1</row><col>2</col>
<legend>Server Status</legend>
<binding>
<command>open-browser</command>
<path>http://mpmap01.flightgear.org/mpstatus/</path>
</binding>
</button>
<button>
<legend>Close</legend>
<default>true</default>
<equal>true</equal>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty><stretch>true</stretch></empty>
</group>
</PropertyList>