28 lines
822 B
GLSL
28 lines
822 B
GLSL
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#version 330 core
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layout(location = 0) out vec3 fragColor0;
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layout(location = 1) out vec3 fragColor1;
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layout(location = 2) out vec3 fragColor2;
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layout(location = 3) out vec3 fragColor3;
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layout(location = 4) out vec3 fragColor4;
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layout(location = 5) out vec3 fragColor5;
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in vec3 cubemapCoord0;
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in vec3 cubemapCoord1;
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in vec3 cubemapCoord2;
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in vec3 cubemapCoord3;
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in vec3 cubemapCoord4;
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in vec3 cubemapCoord5;
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uniform samplerCube envmap;
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void main()
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{
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fragColor0 = textureLod(envmap, cubemapCoord0, 0.0).rgb;
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fragColor1 = textureLod(envmap, cubemapCoord1, 0.0).rgb;
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fragColor2 = textureLod(envmap, cubemapCoord2, 0.0).rgb;
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fragColor3 = textureLod(envmap, cubemapCoord3, 0.0).rgb;
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fragColor4 = textureLod(envmap, cubemapCoord4, 0.0).rgb;
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fragColor5 = textureLod(envmap, cubemapCoord5, 0.0).rgb;
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}
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