2020-05-24 17:37:48 +00:00
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# LX Vario S3 by Benedikt Wolf (D-ECHO) based on
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# A3XX Lower ECAM Canvas
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# Joshua Davidson (it0uchpods)
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# THANKS TO Colin Geniet (SoundPitchController), original developers of the ilec-sc7 (WooT)
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# Information based on manual http://www.lx-avionik.de/wp/download/manuals/LXS3ManualGermanVer0100.pdf
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#######################################
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## REQUIRES:
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## * second altimeter module enabled from <sim><instrumentation>
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## * power supply from systems/electrical/outputs/S3
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## (opt) * vario sound set up in the aircraft's sound file (see S3-sound.txt as an example)
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#####################
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## Version 05/2020 ##
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#####################
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## Features of this version:
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## * use maketimer, only update visible pages
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## * use props.nas, store in local variables where sensible
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## * store instrument directory in variable
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## * clarity through indentation
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## * use functions for common functionality
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## * clean up listeners
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var S3_start = nil;
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var S3_main = nil;
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var S3_display = nil;
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var s3 = props.globals.initNode("/instrumentation/s3");
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var start_prop = s3.initNode("start", 0.0, "DOUBLE");
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var pushknob_prop = s3.initNode("knob-pushed", 0, "BOOL");
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var te_rdg = s3.initNode("te-reading-mps", 0.0, "DOUBLE");
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var te_avg = s3.initNode("te-average-mps", 0.0, "DOUBLE");
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var volume = s3.initNode("volume", 0.5, "DOUBLE");
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var alt = props.globals.initNode("instrumentation/altimeter[1]/indicated-altitude-ft", 0.0, "DOUBLE");
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var volt_prop = props.globals.initNode("/systems/electrical/outputs/S3", 0.0, "DOUBLE");
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var mc = s3.initNode("mc", 1.5, "DOUBLE");
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var instrument_dir = "Aircraft/Instruments-3d/glider/vario/S3/";
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var canvas_S3_base = {
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init: func(canvas_group, file) {
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var font_mapper = func(family, weight) {
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return "LiberationFonts/LiberationSans-Bold.ttf";
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};
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canvas.parsesvg(canvas_group, file, {'font-mapper': font_mapper});
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2021-05-03 13:36:23 +00:00
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var svg_keys = me.getKeys();
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2020-05-24 17:37:48 +00:00
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foreach(var key; svg_keys) {
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me[key] = canvas_group.getElementById(key);
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}
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me.page = canvas_group;
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return me;
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},
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getKeys: func() {
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return [];
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},
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update: func() {
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var start = start_prop.getDoubleValue();
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var volts = volt_prop.getDoubleValue();
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if ( start == 1 and volts > 9 ) {
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S3_start.page.hide();
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S3_main.page.show();
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S3_main.update();
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} else if ( start > 0 and start < 1 and volts > 9 ){
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S3_main.page.hide();
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S3_start.page.show();
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} else {
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S3_main.page.hide();
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S3_start.page.hide();
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}
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},
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};
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var canvas_S3_main = {
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new: func(canvas_group, file) {
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var m = { parents: [canvas_S3_main , canvas_S3_base] };
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m.init(canvas_group, file);
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return m;
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},
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getKeys: func() {
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return ["altitude","average","average.needle","mccready.needle"];
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},
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update: func() {
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#Altimeter
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me["altitude"].setText( sprintf( "%4d", math.round( alt.getDoubleValue() * FT2M ) ) );
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#Average climbrate
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var av = te_avg.getDoubleValue();
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me["average"].setText(sprintf("%2.1f", av));
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if(av<5 and av>-5){
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var av2=av;
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}else if(av<-5){
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var av2=-5;
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}else if(av>5){
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var av2=5;
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}
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me["average.needle"].setRotation(av2*D2R*24);
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#McCready
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me["mccready.needle"].setRotation( mc.getDoubleValue()*D2R*24 );
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}
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};
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var canvas_S3_start = {
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new: func(canvas_group, file) {
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var m = { parents: [canvas_S3_start , canvas_S3_base] };
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m.init(canvas_group, file);
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return m;
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},
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getKeys: func() {
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return [];
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},
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update: func() {
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}
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};
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var s3_update = maketimer(0.2, func() { canvas_S3_base.update() } );
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var ls = setlistener("sim/signals/fdm-initialized", func {
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S3_display = canvas.new({
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"name": "S3",
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"size": [320, 240],
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"view": [320, 240],
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"mipmapping": 1
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});
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S3_display.addPlacement({"node": "S3.display"});
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var groupMain = S3_display.createGroup();
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var groupStart = S3_display.createGroup();
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S3_main = canvas_S3_main.new(groupMain, instrument_dir~"S3_main.svg");
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S3_start = canvas_S3_start.new(groupStart, instrument_dir~"S3_start.svg");
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s3_update.start();
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removelistener(ls);
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});
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var i=0;
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var check_off = func () {
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if( pushknob_prop.getBoolValue() and i<50){
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i=i+1;
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settimer(check_off, 0.1);
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}else if( pushknob_prop.getBoolValue() and i >= 50){
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i=0;
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start_prop.setDoubleValue( 0.0 ); #put proper shutdown routine here later
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}else{
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i=0;
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}
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}
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var check_electric_off = func () {
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if( volt_prop.getDoubleValue() < 9.0 and start_prop.getDoubleValue() != 0.0 ){
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start_prop.setDoubleValue( 0.0 );
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}
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}
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setlistener(pushknob_prop, func {
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if( pushknob_prop.getBoolValue() ) {
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if( volt_prop.getDoubleValue() >= 9.0 and start_prop.getDoubleValue() == 0.0 ){
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interpolate(start_prop, 1, 4 );
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} else {
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check_electric_off();
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}
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check_off();
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}
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});
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setlistener(volt_prop, func {
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check_electric_off();
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});
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#The following code is based on the ILEC SC7 e-vario and computes the different values shown by the display and the mechanical needle
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io.include("Aircraft/Generic/soaring-instrumentation-sdk.nas");
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####################################
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#### INSTRUMENT SETUP ####
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####################################
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# Vario sound pitch controller by Colin Geniet (for ASK21), thanks!
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#
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# var vario_sound = SoundPitchController.new(
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# input: Object connected to the pitch controller input, e.g. a variometer reading.
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# max_pitch: (optional) Maximum sound frequency factor, the output will be
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# in the range [1/max_pitch, max_pitch], default 2.
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# max_input: Value of input for which max_pitch is reached.
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# on_update: (optional) function to call whenever a new output is available
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var SoundPitchController = {
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parents: [InstrumentComponent],
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new: func(input, max_input, max_pitch = 2, on_update = nil) {
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return {
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parents: [me],
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input: input,
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max_pitch: max_pitch,
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max_input: max_input,
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on_update: on_update,
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};
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},
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update: func {
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var input = math.clamp(me.input.output, -me.max_input, me.max_input);
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me.output = math.pow(me.max_pitch, input / me.max_input);
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if (me.on_update != nil) me.on_update(me.output);
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},
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};
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var probe = TotalEnergyProbe.new();
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var s3_needle = Dampener.new(
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input: probe,
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dampening: 1.5,
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on_update: update_prop("/instrumentation/s3/te-reading-mps"));#1.5 is default dampening value according to POH
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var averager = Averager.new(
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input: probe,
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buffer_size: 20,
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on_update: update_prop("/instrumentation/s3/te-average-mps")); #20s is default time according to POH
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var s3_sound = SoundPitchController.new(
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input: s3_needle,
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max_input: 5,
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on_update: update_prop("/instrumentation/s3/sound-pitch"));
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# Wrap everything together into an instrument
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var fast_instruments = UpdateLoop.new(
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update_period: 0,
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components: [probe, s3_needle, s3_sound],
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enable: 1);
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var slow_instruments = UpdateLoop.new(
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update_period: 1,
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components: [averager],
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enable: 1);
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