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fgdata/Input/Joysticks/Microsoft/sidewinder-force-feed2.xml

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<?xml version="1.0"?>
<!--
$Id$
Note: This is asimple edit of Melchor Franz Cyborg-Gold-3d-USB.xml file. This Saitek
joystick has the same number of buttons as the MS Sidewinder Force Feedback 2.
_______________________________________ Layout _______________________________________
axis 0: aileron
axis 1: elevator
axis 2: rudder
axis 3: throttle
no modifier K7=B6 K8=B7 K7+K8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
button 0 (trigger): brakes parking brake speed brake thrust revers.
button 2 (left): flaps up gear up previous view *
button 1 (middle): reset view dir tail wheel lock cockpit view reset all trim
button 3 (right): flaps down gear down next view *
button 4 (K5): brakes right * zoom in *
button 5 (K6): brakes left * zoom out *
button 6 (K7): //////////////////////// modifier 0 /////////////////////////
button 7 (K8): //////////////////////// modifier 1 /////////////////////////
hat left: look left leaner mixture aileron trim rudder trim
hat right: look right richer mixture aileron trim rudder trim
hat back: look up dec prop pitch elevator trim *
hat forward: look down inc prop pitch elevator trim *
K7 and K8 are used like "Shift", "Control", or "Alternate" on computer keyboards.
For example: press K7 and keep holding it down while pressing the fire
button/trigger -> toggle parking brake
When flying the Harrier, "K7/hat left" and "right" control the thrust vector.
___________________________________ Customization ____________________________________
If you want to change some (or all) of the bindings, the recommended way is
to copy this file to your home directory, make your changes there, and include
it from your personal preferences.xml file. You can use any number lower than
1000 for n in <js-named n="0">. The lowest takes precedence in case of identical
names. You can include such a preferences.xml file with the ~~config option,
e.g. ~~config=$HOME/.fgfs/preferences.xml, and you can put that ~~config line
into your personal $HOME/.fgfsrc file.
<?xml version="1.0"?>
<PropertyList>
<input>
<js-named n="100">
<joysticks include="your-modified-copy.xml"/>
</js-named>
</input>
</PropertyList>
The property "/input/joysticks/js[0]/data/modifier" indicates the "shift" level.
K7 sets bit 0, K8 sets bit 1. The property is zero if none of the shift buttons
is pressed, 1 if K7 is pressed, 2 if K8 is pressed, and 3 if both K7 and K8 are
pressed.
Note that you have to enclose nasal scripts in <script><![CDATA[...]]></script>
if they contain characters that interfere with the xml markup. This is the case
if you are, for example, using < (lower than). Alternatively, you can 'escape'
the character with "&lt;".
Also note that all nasal code shares a common namespace, so it's possible to set
a variable in one nasal binding, and to read it in another.
____________________________________ References ______________________________________
Joysticks: $FG_ROOT/Docs/README.Joystick.html
Properties: see property browser (fgfs menu: "File"->"Browse internal properties")
Nasal: http://www.plausible.org/nasal/
Nasal examples: $FG_ROOT/Nasal/
______________________________________________________________________________________
~~ Melchior FRANZ <mfranz # aon : at>
This MS Sidewinder Force Feedback 2 xml is a straight forward edit by Dave Perry
of the Saitek Cyborg-Gold-3d-USB.xml file written by Melchior Franz.
-->
<PropertyList>
<name>Microsoft SideWinder Force Feedback 2</name>
2008-11-16 14:34:13 +00:00
<name>Microsoft SideWinder Force Feedback 2 Joystick</name>
<name>SideWinder Force Feedback 2 Joystick</name>
2008-11-16 14:34:13 +00:00
<data>
<mode type="int">0</mode>
<modifier type="int">0</modifier>
</data>
<nasal>
<script><![CDATA[
var self = cmdarg().getParent();
var data = self.getNode("data");
var mode = data.getNode("mode");
modifier = data.getNode("modifier");
f1 = f2 = 0;
left_brake = right_brake = 0;
get_mode = func { modifier.getValue() + mode.getValue() * 4 }
harrier = func {
if (getprop("/sim/aero") == "harrier") {
thv = getprop("/controls/engines/engine[0]/mixture");
gui.popupTip("Thrust vector " ~ int(thv * 120 - 20));
}
}
]]></script>
</nasal>
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<power type="double">2.0</power>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<power type="double">2.0</power>
</binding>
</axis>
<axis>
<desc>Rudder</desc>
<number>
<unix>2</unix>
<mac>2</mac>
<windows>3</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<offset type="double">0.0</offset>
<factor type="double">1.0</factor>
<power type="double">2.0</power>
</binding>
</axis>
<axis>
<desc>Throttle</desc>
<number>
<unix>3</unix>
<mac>2</mac>
<windows>2</windows>
</number>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hat Switch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<axis>
<desc>View Direction; Mixture; Aileron Trim; Rudder Trim;</desc>
<number>
<unix>4</unix>
<mac>4</mac>
<windows>6</windows>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
v = getprop("/sim/current-view/view-number");
view.panViewDir(v == 0 or v == 4 ? 1 : -1);
} elsif (m == 1) {
controls.adjMixture(-1);
harrier();
} elsif (m == 2) {
controls.aileronTrim(-0.75);
} elsif (m == 3) {
controls.rudderTrim(-0.75);
}
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
v = getprop("/sim/current-view/view-number");
view.panViewDir(v == 0 or v == 4 ? -1 : 1);
} elsif (m == 1) {
controls.adjMixture(1);
harrier();
} elsif (m == 2) {
controls.aileronTrim(0.75);
} elsif (m == 3) {
controls.rudderTrim(0.75);
}
</script>
</binding>
</high>
</axis>
<axis>
<desc>View Elevation; Prop Pitch; Elevator Trim;</desc>
<number>
<unix>5</unix>
<mac>5</mac>
<windows>7</windows>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
view.panViewPitch(-1);
} elsif (m == 1) {
controls.adjPropeller(-1);
} elsif (m == 2) {
controls.elevatorTrim(-0.75);
} elsif (m == 3) {
#
}
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
view.panViewPitch(1);
} elsif (m == 1) {
controls.adjPropeller(1);
} elsif (m == 2) {
controls.elevatorTrim(0.75);
} elsif (m == 3) {
#
}
</script>
</binding>
</high>
</axis>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Buttons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<button n="0"><!-- trigger -->
<desc>Brakes; Parking Brake; Speed Brake; Thrust Reverse;</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
controls.applyBrakes(1);
} elsif (m == 1) {
controls.applyBrakes(1);
} elsif (m == 2) {
#
} elsif (m == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
controls.applyBrakes(0);
} elsif (m == 1) {
i = controls.applyParkingBrake(1);
gui.popupTip("Parking Brake " ~ ["OFF", "ON"][i]);
controls.applyBrakes(0);
} elsif (m == 2) {
i = !getprop("/controls/flight/speedbrake");
setprop("/controls/flight/speedbrake", i);
gui.popupTip("Speed Brake " ~ ["OFF", "ON"][i]);
} elsif (m == 3) {
i = !getprop("/controls/engines/engine[0]/reverser");
props.setAll("/controls/engines/engine", "reverser", i);
gui.popupTip("Thrust Reverser " ~ ["OFF", "ON"][i]);
}
</script>
</binding>
</mod-up>
</button>
<button n="2"><!-- Labeled 3, Left Below Hat -->
<desc>Flaps Up; Gear Up; Previous View</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
controls.flapsDown(-1);
} elsif (m == 1) {
controls.gearDown(-1);
} elsif (m == 2) {
view.stepView(-1);
} elsif (m == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
controls.flapsDown(0);
} elsif (m == 1) {
controls.gearDown(0);
} elsif (m == 2) {
#
} elsif (m == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="1"><!-- Labeled 2, Middle Below Hat-->
<desc>Reset View; Toggle Tail-wheel lock; Reset Trim;</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
view.resetView();
} elsif (m == 1) {
i = !getprop("/controls/gear/tailwheel-lock");
setprop("/controls/gear/tailwheel-lock", i);
gui.popupTip("Tail Wheel " ~ ["UNLOCKED", "LOCKED"][i]);
} elsif (m == 2) {
setprop("/sim/current-view/view-number", 0);
view.resetView();
} elsif (m == 3) {
setprop("/controls/flight/elevator-trim", 0);
setprop("/controls/flight/aileron-trim", 0);
setprop("/controls/flight/rudder-trim", 0);
}
</script>
</binding>
</button>
<button n="3"><!-- Labeled 4, Right Below Hat -->
<desc>Flaps Down; Gear Down; Next View;</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
controls.flapsDown(1);
} elsif (m == 1) {
controls.gearDown(1);
} elsif (m == 2) {
view.stepView(1);
} elsif (m == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
m = get_mode();
if (m == 0) {
controls.flapsDown(0);
} elsif (m == 1) {
controls.gearDown(0);
} elsif (m == 2) {
#
} elsif (m == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="5"><!-- Labeled 6, Left key on Bottom Row on base -->
<desc>Brakes left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
f1 = 1;
m = get_mode();
if (m == 0) {
if (!left_brake) {
controls.applyBrakes(left_brake = 1, -1);
}
} elsif (m == 1) {
#
} elsif (m == 2) {
f2 ? view.resetFOV() : view.increase();
} elsif (m == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
f1 = 0;
m = get_mode();
if (m == 0) {
controls.applyBrakes(left_brake = 0, -1);
} elsif (m == 1) {
#
} elsif (m == 2) {
#
} elsif (m == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="4"><!-- Labeled 5, Right key on Bottom Row on base -->
<desc>Brakes right</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
f2 = 1;
m = get_mode();
if (m == 0) {
if (!right_brake) {
controls.applyBrakes(right_brake = 1, 1);
}
} elsif (m == 1) {
#
} elsif (m == 2) {
f1 ? view.resetFOV() : view.decrease();
} elsif (m == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
f2 = 0;
m = get_mode();
if (m == 0) {
controls.applyBrakes(right_brake = 0, 1);
} elsif (m == 1) {
#
} elsif (m == 2) {
#
} elsif (m == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modifier Keys ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<button n="6"><!-- K7 = Labeled 7, Left on Top Row on Base -->
<desc>Modifier Bit 0</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
m = modifier.getValue();
if (m == 0 or m == 2) {
modifier.setIntValue(m + 1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
m = modifier.getValue();
if (m == 1 or m == 3) {
modifier.setIntValue(m - 1);
}
</script>
</binding>
</mod-up>
</button>
<button n="7"><!-- K8 = Labeled 8, Right on Top Row on Base -->
<desc>Modifier Bit 1</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
m = modifier.getValue();
if (m == 0 or m == 1) {
modifier.setIntValue(m + 2);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
m = modifier.getValue();
if (m == 2 or m == 3) {
modifier.setIntValue(m - 2);
}
</script>
</binding>
</mod-up>
</button>
</PropertyList>