2012-03-31 22:00:43 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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2012-04-01 12:29:45 +00:00
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<name>Effects/fog</name>
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2012-03-31 22:00:43 +00:00
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<technique n="11">
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<pass>
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<lighting>false</lighting>
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<depth>
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<enabled>false</enabled>
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</depth>
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<blend>
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<source>src-alpha</source>
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<destination>one-minus-src-alpha</destination>
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</blend>
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<render-bin>
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<bin-number>10000</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<type>depth-buffer</type>
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</texture-unit>
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<texture-unit>
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<unit>1</unit>
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<type>normal-buffer</type>
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</texture-unit>
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<texture-unit>
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<unit>2</unit>
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<type>diffuse-buffer</type>
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</texture-unit>
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<texture-unit>
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<unit>3</unit>
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<type>spec-emis-buffer</type>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/fog.vert</vertex-shader>
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<fragment-shader>Shaders/fog.frag</fragment-shader>
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2012-04-12 21:58:03 +00:00
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<fragment-shader>Shaders/gbuffer-functions.frag</fragment-shader>
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2012-03-31 22:00:43 +00:00
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</program>
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<uniform>
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<name>depth_tex</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>normal_tex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>color_tex</name>
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<type>sampler-2d</type>
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<value type="int">2</value>
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</uniform>
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<uniform>
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<name>spec_emis_tex</name>
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<type>sampler-2d</type>
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<value type="int">3</value>
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</uniform>
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<!-- The following uniforms are automatically defined and initialized :
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- fg_SunAmbientColor
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- fg_SunDiffuseColor
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- fg_SunSpecularColor
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- fg_SunDirection
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- fg_ProjectionMatrixInverse
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- fg_ViewMatrixInverse
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- fg_ViewMatrix
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- fg_Planes
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- fg_FogColor
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- fg_FogDensity
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-->
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</pass>
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</technique>
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</PropertyList>
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