2008-10-05 14:27:58 +00:00
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##### radar2.nas Multiplayer radar and ECM/RWR system.
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# Alexis Bory, 2008.
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# Cycles through the list of multiplayers and tankers, then triggers
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# radar or ECM/RWR computations if those features are enabled in our aircraft -set.xml file.
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# Needs radardist.nas for some visibilty computations based on radardist radar and RCS database.
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# watch_aimp_models() has to be periodicaly called from one of our aircraft
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# nasal files. Do not forget to init both scripts.
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2008-10-08 13:23:38 +00:00
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# Input properties:
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# -----------------
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2008-10-05 14:27:58 +00:00
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# instrumentation/radar/enabled (bool) (radar display)
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# instrumentation/ecm/enabled (bool) (RWR display)
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2008-10-08 13:23:38 +00:00
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# At least one of these true.
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2008-10-05 14:27:58 +00:00
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# /instrumentation/radar/range : fixed limit to any computation (both radar and ECM/RWR)
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# /instrumentation/radar/radar2-range : our own and current display range.
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# TODO: /instrumentation/radar/symbols-enabled (bool) as we could also display raw spots on the screen.
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# /instrumentation/radar/radar-standby (int), shall be transmited via sim/multiplay/generic/int[2]
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2008-10-08 13:23:38 +00:00
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# (until we get a good definition of radar and related properties that could be added to the
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# standard set of MP transmited parameters). With this property set to 1, your radar [1] is not
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# updated anymore but continue to show targets as they where before entering standby [2] it
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# enter silent mode and do not trigger any alert on other players using a RWR.
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# /instrumentation/ecm/on-off (bool) (disable RWR computations)
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# Output properties:
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# ------------------
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# /instrumentation/ecm/alert-type1 (bool) alert type 1: at least one weak scan detected.
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# /instrumentation/ecm/alert-type1 (bool) alert type 2: at least one strong scan detected.
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# /ai/models/multiplayer[n]/radar/carrier (bool)
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# /ai/models/multiplayer[n]/radar/display (bool)
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# /ai/models/multiplayer[n]/radar/ecm-signal (double)
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# /ai/models/multiplayer[n]/radar/ecm-signal-norm (int)
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# 0 = none, 1 = strong, 2 = weak, used as a translate prop in the xml animation.
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# /ai/models/multiplayer[n]/radar/ecm_type_num (int)
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# used for RWR which recognize and display the radar type
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2008-10-05 14:27:58 +00:00
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var watch_i = 0;
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var list_count = 0;
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var radar_able = nil;
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var ecm_able = nil;
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var impact_able = nil;
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var synbols_enabled = nil;
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var my_radarcorr = 0;
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var Mp = props.globals.getNode("ai/models");
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var watch_list = [];
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# Our aircraft controls.
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var OurRadarStandby = props.globals.getNode("instrumentation/radar/radar-standby", 1);
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var RangeRadar = props.globals.getNode("instrumentation/radar/range");
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var RangeRadar2 = props.globals.getNode("instrumentation/radar/radar2-range");
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var EcmOn = props.globals.getNode("instrumentation/ecm/on-off", 1);
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var OurAlt = props.globals.getNode("position/altitude-ft");
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# ECM warnings.
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var EcmAlert1 = props.globals.getNode("instrumentation/ecm/alert-type1", 1);
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var EcmAlert2 = props.globals.getNode("instrumentation/ecm/alert-type2", 1);
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var ecm_alert1 = 0;
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var ecm_alert2 = 0;
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var ecm_alert1_last = 0;
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var ecm_alert2_last = 0;
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var init = func {
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var our_ac_name = getprop("sim/aircraft");
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# Check which feature are enabled for our aircraft to avoid computing useless things.
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radar_able = props.globals.getNode("instrumentation/radar/enabled").getValue();
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ecm_able = props.globals.getNode("instrumentation/ecm/enabled").getValue();
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# TODO: synbols_enabled = props.globals.getNode("instrumentation/radar/symbols_enabled");
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# Get our radar max range.
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if (radar_able) {
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my_radarcorr = radardist.my_maxrange( our_ac_name ); # in kilometers
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}
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if ( OurRadarStandby.getValue() == nil ) {
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OurRadarStandby.setBoolValue(0);
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}
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}
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# Main loop.
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var watch_aimp_models = func {
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# Cycle through an ordered list of multiplayers and tankers.
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if ( watch_i == 0 ) {
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list_count = get_list();
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}
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var target_type = watch_list[watch_i][0];
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var target_index = watch_list[watch_i][1];
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var target_string = "ai/models/" ~ target_type ~ "[" ~ target_index ~ "]";
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target_process( target_string );
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if ( watch_i == ( list_count - 1 )) {
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watch_i = 0;
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} else {
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watch_i += 1;
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}
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}
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var get_list = func {
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watch_list = [];
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var raw_list = Mp.getChildren();
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foreach( var c; raw_list ) {
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var type = c.getName();
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2008-10-08 13:23:38 +00:00
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# TODO: watch for AI carriers instead of only reconize mp-carriers.
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2008-10-05 14:27:58 +00:00
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if (type == "multiplayer" or type == "tanker") {
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append(watch_list, [type, c.getIndex()]);
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}
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}
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return size(watch_list);
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}
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var target_process = func ( target ) {
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var TNode = props.globals.getNode(target);
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var TRadar = TNode.getNode("radar");
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var TRadarStandby = TNode.getNode("sim/multiplay/generic/int[2]");
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# This propery used by ECM over MP should be standardized,
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# like "ai/models/multiplayer[0]/radar/radar-standby"
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var THeading = TNode.getNode("orientation/true-heading-deg");
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var TInRange = TRadar.getNode("in-range");
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2008-10-08 13:23:38 +00:00
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if ( TInRange == nil ) { return }
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2008-10-05 14:27:58 +00:00
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var TCarrier = TRadar.getNode("carrier", 1);
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var TDisplay = TRadar.getNode("display", 1);
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var TEcmSignal = TRadar.getNode("ecm-signal", 1);
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2008-10-08 13:23:38 +00:00
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var TEcmSignalNorm = TRadar.getNode("ecm-signal-norm", 1);
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var TEcmTypeNum = TRadar.getNode("ecm_type_num", 1);
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2008-10-05 14:27:58 +00:00
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# Set variables.
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var t_carrier = 0;
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var t_display = 0;
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var t_ecm_signal = 0;
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2008-10-08 13:23:38 +00:00
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var t_ecm_signal_norm = 0;
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2008-10-05 14:27:58 +00:00
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var t_radar_standby = 0;
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2008-10-08 13:23:38 +00:00
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var t_ecm_type_num = 0;
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2008-10-05 14:27:58 +00:00
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if ( TRadarStandby != nil ) {
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t_radar_standby = TRadarStandby.getValue();
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if ( t_radar_standby == nil ) {
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t_radar_standby = 0;
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} elsif ( t_radar_standby != 1 ) {
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t_radar_standby = 0;
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}
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}
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var our_radar_standby = OurRadarStandby.getValue();
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var t_in_range = TInRange.getValue();
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if ( t_in_range ) {
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var TPosition = TNode.getNode("position");
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var TRange = TRadar.getNode("range-nm");
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var t_range = TRange.getValue();
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var TBearing = TRadar.getNode("bearing-deg");
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var t_bearing = TBearing.getValue();
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var TAlt = TPosition.getNode("altitude-ft");
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var t_alt = TAlt.getValue();
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var TDrawRangeNm = TRadar.getNode("draw-range-nm", 1);
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var TRoundedAlt = TRadar.getNode("rounded-alt-ft", 1);
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var t_heading = THeading.getValue();
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var range_radar = RangeRadar.getValue();
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2008-10-08 13:23:38 +00:00
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var range_radar2 = 0;
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if ( RangeRadar2 != nil ) { range_radar2 = RangeRadar2.getValue(); }
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2008-10-05 14:27:58 +00:00
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var TPath = TNode.getNode("sim/model/path");
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var TACType = TNode.getNode("sim/model/ac-type");
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if (( t_bearing == nil ) or ( t_alt == nil ) or ( TPath == nil )) {
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return;
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}
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var t_ac_type = "none";
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if ( TACType != nil ) { t_ac_type = TACType.getValue() }
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if ( t_ac_type == "MP-Nimitz" or t_ac_type == "MP-Eisenhower") {
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t_carrier = 1;
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}
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2008-10-08 13:23:38 +00:00
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# TODO: add AWAKS and ATC.
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2008-10-05 14:27:58 +00:00
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var our_alt = OurAlt.getValue();
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var horizon = radardist.radar_horizon( our_alt, t_alt );
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# RADAR stuff.
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# Check if mp within our radar field (hard coded 74°) and if detectable.
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if ( radar_able and t_range <= range_radar2 and !our_radar_standby ) {
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var true_heading = getprop("orientation/heading-deg");
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var deviation_deg = deviation_normdeg(true_heading, t_bearing);
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if ( deviation_deg > -37 and deviation_deg < 37 and radardist.radis(target, my_radarcorr) and t_range < horizon ) {
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# Compute mp position in our radar display. (Horizontal situation)
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if ( range_radar2 == 0 ) { range_radar2 = 0.00000001 }
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var factor_range_radar = 0.15 / range_radar2;
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var draw_radar = factor_range_radar * t_range;
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TDrawRangeNm.setValue(draw_radar);
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# Compute first digit of mp altitude rounded to nearest thousand. (labels).
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2008-10-08 13:23:38 +00:00
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var rounded_alt = rounding1000(t_alt) / 1000;
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2008-10-05 14:27:58 +00:00
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TRoundedAlt.setValue(rounded_alt);
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t_display = 1;
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}
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}
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# ECM/RWR stuff.
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# Test if target has a radar. Computes if we are illuminated.
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ecm_on = EcmOn.getValue();
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if ( ecm_able and ecm_on and t_radar_standby == 0 ) {
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# TODO: overide display when alert.
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t_path = TPath.getValue();
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var t_name = radardist.get_aircraft_name(target);
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var t_maxrange = radardist.my_maxrange(t_name); # in kilometer, 0 is unknown or no radar.
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if ( t_maxrange > 0 and t_range < horizon ) {
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2008-10-08 13:23:38 +00:00
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# Test if we are in its radar field (hard coded 74°) or if we have a carrier.
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2008-10-05 14:27:58 +00:00
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# Compute the signal strength.
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var t_reciprocal_bearing = geo.normdeg(t_bearing + 180);
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var our_deviation_deg = deviation_normdeg(t_heading, t_reciprocal_bearing);
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if ( our_deviation_deg < 0 ) { our_deviation_deg *= -1 }
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2008-10-08 13:23:38 +00:00
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if ( our_deviation_deg < 37 or t_carrier == 1 ) {
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t_ecm_signal = ( (((-our_deviation_deg/20)+2.5)*(!t_carrier )) + (-t_range/20) + 2.6 + (t_carrier*1.8));
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t_ecm_type_num = radardist.get_ecm_type_num(t_name);
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2008-10-05 14:27:58 +00:00
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}
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}
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2008-10-08 13:23:38 +00:00
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# Compute global threat situation for undiscriminant warning lights
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# and discrete (normalized) definition of threat strength.
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2008-10-05 14:27:58 +00:00
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if ( t_ecm_signal > 1 and t_ecm_signal < 3 ) {
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EcmAlert1.setBoolValue(1);
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ecm_alert1 = 1;
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2008-10-08 13:23:38 +00:00
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t_ecm_signal_norm = 2;
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2008-10-05 14:27:58 +00:00
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} elsif ( t_ecm_signal >= 3 ) {
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EcmAlert2.setBoolValue(1);
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ecm_alert2 = 1;
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2008-10-08 13:23:38 +00:00
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t_ecm_signal_norm = 1;
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2008-10-05 14:27:58 +00:00
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}
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}
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}
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# Outputs:
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if ( ! our_radar_standby ) {
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# If stanby: stop updating but do not erase targets positions.
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TCarrier.setBoolValue(t_carrier);
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TDisplay.setBoolValue(t_display);
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}
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if ( watch_i == 0 ) {
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if ( ecm_alert1 == 0 and ecm_alert1_last == 0 ) { EcmAlert1.setBoolValue(0) }
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if ( ecm_alert2 == 0 and ecm_alert1_last == 0 ) { EcmAlert2.setBoolValue(0) }
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# Avoid alert blinking at each loop.
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ecm_alert1_last = ecm_alert1;
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ecm_alert2_last = ecm_alert2;
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ecm_alert1 = 0;
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ecm_alert2 = 0;
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}
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TEcmSignal.setValue(t_ecm_signal);
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2008-10-08 13:23:38 +00:00
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TEcmSignalNorm.setIntValue(t_ecm_signal_norm);
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TEcmTypeNum.setIntValue(t_ecm_type_num);
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2008-10-05 14:27:58 +00:00
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}
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# Utilities.
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var deviation_normdeg = func(our_heading, target_bearing) {
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var dev_norm = our_heading - target_bearing;
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while (dev_norm < -180) dev_norm += 360;
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while (dev_norm > 180) dev_norm -= 360;
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return(dev_norm);
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}
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var rounding1000 = func(n) {
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var a = int( n / 1000 );
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var l = ( a + 0.5 ) * 1000;
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n = (n >= l) ? ((a + 1) * 1000) : (a * 1000);
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return( n );
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}
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