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fgdata/Input/Joysticks/Saitek/X36.xml

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<?xml version="1.0" ?>
<!-- $Id$ -->
<!-- Saitek X36F + X35T binding.
Copyright (C) 2005-2007 Anders Gidenstam (anders(at)gidenstam.org)
This file is released under the GPL license.
-->
<!--
Remember to tell the joystick driver that it is a full CHF stick:
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On GNU/Linux this can be done in this way:
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% modprobe analog js=0x7ff,0x7ff
-->
<PropertyList>
<!-- NOTE: The X36 is a game port device so it may get a generic name. -->
<name>Saitek X36</name>
<name>Analog 4-axis 6-button 2-hat CHF joystick</name>
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<data>
<view-mode type="int">0</view-mode>
<old-heading-offset type="double">0</old-heading-offset>
<old-pitch-offset type="double">0</old-pitch-offset>
<old-field-of-view type="double">0</old-field-of-view>
<quick-view-active type="int">0</quick-view-active>
</data>
<nasal>
<script>
<![CDATA[
self = cmdarg().getParent();
data = self.getNode("data");
view_mode = data.getNode("view-mode");
old_heading_offset = data.getNode("old-heading-offset");
old_pitch_offset = data.getNode("old-pitch-offset");
old_field_of_view = data.getNode("old-field-of-view");
quick_view_active = data.getNode("quick-view-active");
heading_offset =
props.globals.getNode("/sim/current-view/heading-offset-deg", 1);
pitch_offset =
props.globals.getNode("/sim/current-view/pitch-offset-deg", 1);
goal_heading_offset =
props.globals.getNode("/sim/current-view/goal-heading-offset-deg", 1);
goal_pitch_offset =
props.globals.getNode("/sim/current-view/goal-pitch-offset-deg", 1);
kbdshift = props.globals.getNode("/devices/status/keyboard/shift", 1);
kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl", 1);
kbdalt = props.globals.getNode("/devices/status/keyboard/alt", 1);
quick_view = func {
dir = arg[0];
if (dir == 0) {
quick_view_active.setIntValue(0);
goal_heading_offset.setDoubleValue
(old_heading_offset.getValue());
goal_pitch_offset.setDoubleValue(old_pitch_offset.getValue());
view.fovProp.setDoubleValue(old_field_of_view.getValue());
} else {
if (quick_view_active.getValue() == 0) {
quick_view_active.setIntValue(1);
old_heading_offset.setDoubleValue(heading_offset.getValue());
old_pitch_offset.setDoubleValue(pitch_offset.getValue());
old_field_of_view.setDoubleValue(view.fovProp.getValue());
if (dir == 1) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/left-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 2) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/right-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 3) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/front-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
} if (dir == 4) {
goal_heading_offset.setDoubleValue
(getprop("/sim/view/config/back-direction-deg"));
goal_pitch_offset.setDoubleValue
(getprop("/sim/view/config/pitch-offset-deg"));
view.fovProp.setDoubleValue
(getprop("/sim/view/config/default-field-of-view-deg"));
}
}
}
}
]]>
</script>
</nasal>
<!-- Analog axis 0. Aileron -->
<axis n="0">
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<desc>aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<dead-band type="double">0.0</dead-band>
<offset type="double">0.0</offset>
<squared type="bool">true</squared>
</binding>
</axis>
<!-- Analog axis 1. Elevator -->
<axis n="1">
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<desc>elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<dead-band type="double">0.0</dead-band>
<offset type="double">0.0</offset>
<factor type="double">-1.0</factor>
<squared type="bool">true</squared>
</binding>
</axis>
<!-- Analog axis 3. Rudder -->
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<!-- NOTE: This axis is tweaked due to faulty hardware.
The standard case should be offset=0, factor=1.
-->
<axis n="3">
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<desc>rudder</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<dead-band type="double">0.030</dead-band>
<offset type="double">0.1</offset>
<factor type="double">0.9</factor>
</binding>
</axis>
<!-- Analog axis 2. Throttle -->
<axis n="2">
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<desc>throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<!-- Axis 4. Hat 1 -->
<axis n="4">
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<name>Right hat left/right</name>
<desc>
view-mode 0: horizontal view pan, view-mode 1: quick view left/right
</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
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<script>
<![CDATA[
#print("X36.xml: Axis 4, Hat 1: low!");
m = view_mode.getValue();
if (m == 0) {
view.panViewDir(0.5);
} if (m == 1) {
quick_view(1);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
m = view_mode.getValue();
if (m == 1) {
quick_view(0);
}
</script>
</binding>
</mod-up>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
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<script>
<![CDATA[
#print("X36.xml: Axis 4, Hat 1: high!");
m = view_mode.getValue();
if (m == 0) {
view.panViewDir(-0.5);
} if (m == 1) {
quick_view(2);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
m = view_mode.getValue();
if (m == 1) {
quick_view(0);
}
</script>
</binding>
</mod-up>
</high>
</axis>
<!-- Axis 5. Hat 1 -->
<axis n="5">
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<name>Right hat up/down</name>
<desc>
view-mode 0: vertical view pan, view-mode 1: quick view front/view reset
</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
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<script>
<![CDATA[
#print("X36.xml: Axis 5, Hat 1: low!");
m = view_mode.getValue();
if (m == 0) {
view.panViewPitch(0.5);
} if (m == 1) {
quick_view(3);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
m = view_mode.getValue();
if (m == 1) {
quick_view(0);
}
</script>
</binding>
</mod-up>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
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<script>
<![CDATA[
#print("X36.xml: Axis 5, Hat 1: low!");
m = view_mode.getValue();
if (m == 0) {
view.panViewPitch(-0.5);
} if (m == 1) {
view.resetView();
#quick_view(4);
}
]]>
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
m = view_mode.getValue();
if (m == 1) {
#quick_view(0);
}
</script>
</binding>
</mod-up>
</high>
</axis>
<!-- Axis 6. Hat 2.
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NOTE: The axes of hat 2 are messed up on the X36.
Up - Down := Axis 6.low - Axis 7.high
Left - Right := Axis 6.high - Axis 7.low
-->
<axis n="6">
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<name>Left hat up/down</name>
<desc>elevator trim (hat up/down)</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 6, Hat 1: low!");
controls.elevatorTrim(-1)
</script>
</binding>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 6, Hat 1: high!");
view.increase()
</script>
</binding>
</high>
</axis>
<!-- Axis 7. Hat 2. -->
<axis n="7">
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<name>Left hat left/right</name>
<desc>Zoom out/in (hat left/right)</desc>
<low>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 7, Hat 1: low!");
view.decrease()
</script>
</binding>
</low>
<high>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Axis 7, Hat 1: high!");
controls.elevatorTrim(1)
</script>
</binding>
</high>
</axis>
<!-- Button: Trigger -->
<button n="0">
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<name>Trigger</name>
<desc>brakes, +Shift: Toggle parking brake</desc>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Button 0 pressed!");
if (kbdshift.getBoolValue()) {
controls.applyParkingBrake(1);
} else {
controls.applyBrakes(1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
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controls.applyBrakes(0);
</script>
</binding>
</mod-up>
</button>
<!-- Button: Fire C -->
<button n="1">
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<name>Fire C</name>
<desc>cycle views</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Button 1 pressed!");
view.stepView(1)
</script>
</binding>
</button>
<!-- Button: A -->
<button n="2">
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<name>A</name>
<desc>left brake</desc>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Button 2 pressed!");
controls.applyBrakes(1, -1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
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controls.applyBrakes(0, -1);
</script>
</binding>
</mod-up>
</button>
<!-- Button: B -->
<button n="3">
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<name>B</name>
<desc>right brake</desc>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Button 3 pressed!");
controls.applyBrakes(1, 1);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
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controls.applyBrakes(0, 1);
</script>
</binding>
</mod-up>
</button>
<!-- Button: Launch -->
<button n="4">
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<name>Launch</name>
<desc>toggle view mode</desc>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Button 4 pressed!");
if (view_mode.getValue() == 0) {
view_mode.setIntValue(1);
} else {
view_mode.setIntValue(0);
}
</script>
</binding>
</button>
<!-- Button: F.lock -->
<button n="5">
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<name>F.lock</name>
<desc>disarm speed brakes, +Shift: deploy speed brakes</desc>
<binding>
<command>nasal</command>
<script>
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#print("X36.xml: Button 5 pressed!");
var p = "/controls/flight/speedbrake";
if (kbdshift.getBoolValue()) {
setprop(p, 1.0);
} else {
setprop(p, 0.0);
}
</script>
</binding>
</button>
</PropertyList>
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<!--
* Overrides tab width for this buffer in Emacs so the tab width is reasonable.
* This must remain at the end of the file.
* ===========================================================================
* Local variables:
* tab-width: 1
* indent-tabs-mode: nil
* End:
-->