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fgdata/Video/NVIDIA Corporation/GeForce 9600 GT.xml

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<?xml version="1.0"?>
<PropertyList>
<shaders>
<custom-settings type="bool">true</custom-settings>
<generic type="float">1</generic>
<landmass type="float">6</landmass>
<model type="float">3</model>
<contrails type="float">1</contrails>
<crop type="float">1</crop>
<skydome type="bool">true</skydome>
<transition type="float">6</transition>
<urban type="float">4</urban>
<water type="float">5</water>
<wind-effects type="float">2</wind-effects>
<forest type="float">1</forest>
<lights type="float">1</lights>
<quality-level-internal type="float">1</quality-level-internal>
</shaders>
<random-objects type="bool">true</random-objects>
<random-vegetation type="bool">true</random-vegetation>
<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
<random-vegetation-normals type="bool">false</random-vegetation-normals>
<vegetation-density type="double">1.3</vegetation-density>
<random-buildings type="bool">true</random-buildings>
<building-density type="double">0.7</building-density>
<point-sprites type="bool">true</point-sprites>
<particles type="bool">true</particles>
<clouds3d-enable type="bool">true</clouds3d-enable>
<clouds3d-vis-range type="float">10000</clouds3d-vis-range>
<clouds3d-detail-range type="float">10000</clouds3d-detail-range>
<clouds3d-density type="double">0.25</clouds3d-density>
<shadows>
<enabled type="bool">true</enabled>
</shadows>
</PropertyList>