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fgdata/AI/Aircraft/bluebird/Models/bluebird-common.xml

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<?xml version="1.0"?>
<!--== Bluebird AI/multiplayer version 11.31 for FlightGear 1.9 with OSG ==-->
<!--== AI from series 8 == 8770 vertices == 8024 poly ==-->
<PropertyList>
<animation>
<type>select</type>
<object-name>NacelleL</object-name>
<condition>
<property>sim/multiplay/generic/int[0]</property>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>NacelleR</object-name>
<condition>
<property>sim/multiplay/generic/int[1]</property>
</condition>
</animation>
<!--== hover fans or counter-grav units ==-->
<animation>
<type>range</type>
<object-name>Body:Fans</object-name>
<min-m>0</min-m>
<max-m>120</max-m>
</animation>
<animation>
<type>material</type>
<object-name>Body:Fans</object-name>
<emission>
<red-prop>sim/multiplay/generic/float[8]</red-prop>
<green-prop>sim/multiplay/generic/float[8]</green-prop>
<blue-prop>sim/multiplay/generic/float[8]</blue-prop>
<factor>0.5</factor>
</emission>
</animation>
<!--== doors ==-->
<animation>
<type>rotate</type>
<object-name>Nose.DoorLeft</object-name>
<property>sim/multiplay/generic/float[0]</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.115</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.18</ind>
<dep>5</dep>
</entry>
<entry>
<ind>0.25</ind>
<dep>15</dep>
</entry>
<entry>
<ind>0.733</ind>
<dep>135</dep>
</entry>
<entry>
<ind>0.793</ind>
<dep>145</dep>
</entry>
<entry>
<ind>0.885</ind>
<dep>150</dep>
</entry>
<entry>
<ind>1</ind>
<dep>150</dep>
</entry>
</interpolation>
<axis>
<x1-m>-3.300</x1-m>
<y1-m>-2.568</y1-m>
<z1-m>0.495</z1-m>
<x2-m>-1.800</x2-m>
<y2-m>-2.627</y2-m>
<z2-m>0.495</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Nose.DoorRight</object-name>
<property>sim/multiplay/generic/float[1]</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.115</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.18</ind>
<dep>-5</dep>
</entry>
<entry>
<ind>0.25</ind>
<dep>-15</dep>
</entry>
<entry>
<ind>0.733</ind>
<dep>-135</dep>
</entry>
<entry>
<ind>0.793</ind>
<dep>-145</dep>
</entry>
<entry>
<ind>0.885</ind>
<dep>-150</dep>
</entry>
<entry>
<ind>1</ind>
<dep>-150</dep>
</entry>
</interpolation>
<axis>
<x1-m>-3.300</x1-m>
<y1-m>2.568</y1-m>
<z1-m>0.495</z1-m>
<x2-m>-1.800</x2-m>
<y2-m>2.627</y2-m>
<z2-m>0.495</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RearHatch:Bottom</object-name>
<object-name>Mesh:HatchB.Em0</object-name>
<object-name>Mesh:HatchB.Em1</object-name>
<object-name>Mesh:HatchB.Em9</object-name>
<object-name>Mesh:HatchB.EmL</object-name>
<property>sim/multiplay/generic/float[2]</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.0284</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.065</ind>
<dep>2.0</dep>
</entry>
<entry>
<ind>0.100</ind>
<dep>5.0</dep>
</entry>
<entry>
<ind>0.900</ind>
<dep>101.0</dep>
</entry>
<entry>
<ind>0.935</ind>
<dep>104.0</dep>
</entry>
<entry>
<ind>0.9716</ind>
<dep>106.0</dep>
</entry>
<entry>
<ind>1</ind>
<dep>106.0</dep>
</entry>
</interpolation>
<center>
<x-m>9.268</x-m>
<y-m>0.0</y-m>
<z-m>0.495</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RearHatch:Top</object-name>
<object-name>Mesh:HatchT.Em0</object-name>
<object-name>Mesh:HatchT.Em9</object-name>
<object-name>Mesh:HatchT.EmU</object-name>
<property>sim/multiplay/generic/float[2]</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.0284</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.065</ind>
<dep>2.0</dep>
</entry>
<entry>
<ind>0.100</ind>
<dep>5.0</dep>
</entry>
<entry>
<ind>0.475</ind>
<dep>50</dep>
</entry>
<entry>
<ind>1</ind>
<dep>50</dep>
</entry>
</interpolation>
<center>
<x-m>9.492</x-m>
<y-m>0.0</y-m>
<z-m>2.480</z-m>
</center>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<!-- harden floor surfaces
<animation>
<object-name>Nose:DoorR.Step</object-name>
<enable-hot>false</enable-hot>
</animation>
<animation>
<object-name>Nose:DoorL.Step</object-name>
<enable-hot>false</enable-hot>
</animation>
<animation>
<object-name>Mesh:HatchB.EmL</object-name>
<object-name>Mesh:HatchB.Em1</object-name>
<object-name>Mesh:HatchB.Em8</object-name>
<enable-hot>false</enable-hot>
</animation>
<animation>
<object-name>Nose:Interior.Em1</object-name>
<object-name>Body:Interior.Em1</object-name>
<enable-hot>false</enable-hot>
</animation>
-->
<!-- interior livery -->
<animation>
<type>material</type>
<object-name>Mesh:HatchT.Em9</object-name>
<emission>
<red-prop>sim/multiplay/generic/float[2]</red-prop>
<green-prop>sim/multiplay/generic/float[2]</green-prop>
<blue><value>0</value></blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>Mesh:HatchB.Em9</object-name>
<emission>
<red-prop>sim/multiplay/generic/float[2]</red-prop>
<green-prop>sim/multiplay/generic/float[2]</green-prop>
<blue><value>0</value></blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>Mesh:DoorInside_rb</object-name>
<emission>
<red-prop>sim/multiplay/generic/float[2]</red-prop>
<green-prop>sim/multiplay/generic/float[2]</green-prop>
<blue-prop>sim/multiplay/generic/float[2]</blue-prop>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>Mesh:HatchT.EmU</object-name>
<property-base>sim/model/livery/material/interior-upper</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
</animation>
<animation>
<type>material</type>
<object-name>Mesh:HatchB.EmL</object-name>
<property-base>sim/model/livery/material/interior-lower</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
</animation>
<animation>
<type>material</type>
<object-name>Mesh:DoorInside_rd</object-name>
<property-base>sim/model/livery/material/interior-door-panels</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
</animation>
<animation>
<type>material</type>
<object-name>Body:Interior.EmU</object-name>
<property-base>sim/model/livery/material/interior-upper</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
</animation>
<animation>
<type>material</type>
<object-name>Body:Interior.EmL</object-name>
<property-base>sim/model/livery/material/interior-lower</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
</animation>
<animation>
<type>material</type>
<object-name>Nose:Interior.Em1</object-name>
<property-base>sim/model/livery/material/interior-flooring</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Body:Interior.Em1</object-name>
<property-base>sim/model/livery/material/interior-flooring</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Mesh:HatchB.Em1</object-name>
<property-base>sim/model/livery/material/interior-flooring</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<!-- landing gear -->
<animation>
<type>range</type>
<object-name>Nose.Wheel6</object-name>
<min-m>0</min-m>
<max-m>100</max-m>
</animation>
<animation>
<type>select</type>
<object-name>Nose.Wheel6</object-name>
<condition>
<or>
<property>gear/gear[0]/position-norm</property>
<property>gear/gear[1]/position-norm</property>
</or>
</condition>
</animation>
<animation>
<type>range</type>
<object-name>Body.LeftWheel6</object-name>
<min-m>0</min-m>
<max-m>100</max-m>
</animation>
<animation>
<type>select</type>
<object-name>Body.LeftWheel6</object-name>
<condition>
<or>
<property>gear/gear[0]/position-norm</property>
<property>gear/gear[1]/position-norm</property>
</or>
</condition>
</animation>
<animation>
<type>range</type>
<object-name>Body.RightWheel6</object-name>
<min-m>0</min-m>
<max-m>100</max-m>
</animation>
<animation>
<type>select</type>
<object-name>Body.RightWheel6</object-name>
<condition>
<or>
<property>gear/gear[0]/position-norm</property>
<property>gear/gear[1]/position-norm</property>
</or>
</condition>
</animation>
<animation>
<type>translate</type>
<object-name>Nose.Gear1</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.10</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.20</ind>
<dep>0.037</dep>
</entry>
<entry>
<ind>0.70</ind>
<dep>0.322</dep>
</entry>
<entry>
<ind>0.80</ind>
<dep>0.360</dep>
</entry>
<entry>
<ind>0.90</ind>
<dep>0.382</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.382</dep>
</entry>
</interpolation>
<axis>
<x>-0.58</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Nose.Gear2</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.10</ind>
<dep>0.037</dep>
</entry>
<entry>
<ind>0.70</ind>
<dep>0.322</dep>
</entry>
<entry>
<ind>0.80</ind>
<dep>0.360</dep>
</entry>
<entry>
<ind>0.90</ind>
<dep>0.382</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.382</dep>
</entry>
</interpolation>
<axis>
<x>-0.5</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Nose.Gear3</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.1</ind>
<dep>3.4</dep>
</entry>
<entry>
<ind>0.2</ind>
<dep>11.1</dep>
</entry>
<entry>
<ind>0.3</ind>
<dep>20.5</dep>
</entry>
<entry>
<ind>0.4</ind>
<dep>30</dep>
</entry>
<entry>
<ind>0.8</ind>
<dep>30</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>10</dep>
</entry>
</interpolation>
<axis>
<x1-m>-7.358</x1-m>
<y1-m>-0.394</y1-m>
<z1-m>-0.14729</z1-m>
<x2-m>-7.358</x2-m>
<y2-m>0.394</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>NoseGear4L</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.55</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>90</dep>
</entry>
</interpolation>
<axis>
<x1-m>-7.358</x1-m>
<y1-m>-0.39445</y1-m>
<z1-m>-0.14729</z1-m>
<x2-m>-6.329</x2-m>
<y2-m>-0.39445</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>NoseGear4R</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.55</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-90</dep>
</entry>
</interpolation>
<axis>
<x1-m>-7.358</x1-m>
<y1-m>0.39445</y1-m>
<z1-m>-0.14729</z1-m>
<x2-m>-6.329</x2-m>
<y2-m>0.39445</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.LeftGear1</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.10</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.20</ind>
<dep>0.037</dep>
</entry>
<entry>
<ind>0.70</ind>
<dep>0.322</dep>
</entry>
<entry>
<ind>0.80</ind>
<dep>0.360</dep>
</entry>
<entry>
<ind>0.90</ind>
<dep>0.382</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.382</dep>
</entry>
</interpolation>
<axis>
<x>-0.58</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.LeftGear2</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.10</ind>
<dep>0.037</dep>
</entry>
<entry>
<ind>0.70</ind>
<dep>0.322</dep>
</entry>
<entry>
<ind>0.80</ind>
<dep>0.360</dep>
</entry>
<entry>
<ind>0.90</ind>
<dep>0.382</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.382</dep>
</entry>
</interpolation>
<axis>
<x>-0.5</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.LeftGear3</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.1</ind>
<dep>3.4</dep>
</entry>
<entry>
<ind>0.2</ind>
<dep>11.1</dep>
</entry>
<entry>
<ind>0.3</ind>
<dep>20.5</dep>
</entry>
<entry>
<ind>0.4</ind>
<dep>30</dep>
</entry>
<entry>
<ind>0.8</ind>
<dep>30</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>10</dep>
</entry>
</interpolation>
<axis>
<x1-m>4.642</x1-m>
<y1-m>-2.134</y1-m>
<z1-m>-0.14729</z1-m>
<x2-m>4.642</x2-m>
<y2-m>-1.346</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftGear4L</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.55</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>90</dep>
</entry>
</interpolation>
<axis>
<x1-m>4.642</x1-m>
<y1-m>-2.13445</y1-m>
<z1-m>-0.14729</z1-m>
<x2-m>5.671</x2-m>
<y2-m>-2.13445</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftGear4R</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.55</ind>
<dep>0</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>-90</dep>
</entry>
</interpolation>
<axis>
<x1-m>4.642</x1-m>
<y1-m>-1.34555</y1-m>
<z1-m>-0.14729</z1-m>
<x2-m>5.671</x2-m>
<y2-m>-1.34555</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.RightGear1</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.10</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.20</ind>
<dep>0.037</dep>
</entry>
<entry>
<ind>0.70</ind>
<dep>0.322</dep>
</entry>
<entry>
<ind>0.80</ind>
<dep>0.360</dep>
</entry>
<entry>
<ind>0.90</ind>
<dep>0.382</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.382</dep>
</entry>
</interpolation>
<axis>
<x>-0.58</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.RightGear2</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0.0</dep>
</entry>
<entry>
<ind>0.10</ind>
<dep>0.037</dep>
</entry>
<entry>
<ind>0.70</ind>
<dep>0.322</dep>
</entry>
<entry>
<ind>0.80</ind>
<dep>0.360</dep>
</entry>
<entry>
<ind>0.90</ind>
<dep>0.382</dep>
</entry>
<entry>
<ind>1.0</ind>
<dep>0.382</dep>
</entry>
</interpolation>
<axis>
<x>-0.5</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.RightGear3</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
<ind>0.1</ind>
<dep>3.4</dep>
</entry>
<entry>
<ind>0.2</ind>
<dep>11.1</dep>
</entry>
<entry>
<ind>0.3</ind>
<dep>20.5</dep>
</entry>
<entry>
<ind>0.4</ind>
<dep>30</dep>
</entry>
<entry>
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<dep>30</dep>
</entry>
<entry>
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<dep>10</dep>
</entry>
</interpolation>
<axis>
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<y1-m>1.346</y1-m>
<z1-m>-0.14729</z1-m>
<x2-m>4.642</x2-m>
<y2-m>2.134</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RightGear4L</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
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</entry>
<entry>
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</entry>
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<axis>
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<y2-m>1.34555</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>RightGear4R</object-name>
<property>gear/gear[0]/position-norm</property>
<interpolation>
<entry>
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<axis>
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<y2-m>2.13445</y2-m>
<z2-m>-0.14729</z2-m>
</axis>
</animation>
<!-- landing wheels -->
<animation>
<type>translate</type>
<object-name>Nose.Gear5L</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Nose.Gear5L</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
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</entry>
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</entry>
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<dep>-27</dep>
</entry>
<entry>
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<dep>-65</dep>
</entry>
<entry>
<ind>0.46</ind>
<dep>-85</dep>
</entry>
<entry>
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<dep>-90</dep>
</entry>
<entry>
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</entry>
</interpolation>
<axis>
<x1-m>-7.087</x1-m>
<y1-m>-0.194</y1-m>
<z1-m>-0.147</z1-m>
<x2-m>-6.532</x2-m>
<y2-m>-0.194</y2-m>
<z2-m>-0.147</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Nose.Gear5R</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
<dep>0</dep>
</entry>
<entry>
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</entry>
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</entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Nose.Gear5R</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
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</interpolation>
<axis>
<x1-m>-7.087</x1-m>
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<x2-m>-6.532</x2-m>
<y2-m>0.194</y2-m>
<z2-m>-0.147</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Nose.Wheel6</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
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</entry>
<entry>
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<entry>
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</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Nose.Wheel7</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Nose.Wheel8</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</interpolation>
<axis>
<x1-m>-6.781</x1-m>
<y1-m>-0.027</y1-m>
<z1-m>0.186</z1-m>
<x2-m>-6.781</x2-m>
<y2-m>0.027</y2-m>
<z2-m>0.186</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>NoseW.strut2</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
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</entry>
<entry>
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</interpolation>
<axis>
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<y1-m>-0.020</y1-m>
<z1-m>0.088</z1-m>
<x2-m>-6.558</x2-m>
<y2-m>0.020</y2-m>
<z2-m>0.088</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.LeftGear5L</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.LeftGear5L</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</interpolation>
<axis>
<x1-m>4.918</x1-m>
<y1-m>-1.934</y1-m>
<z1-m>-0.147</z1-m>
<x2-m>5.469</x2-m>
<y2-m>-1.934</y2-m>
<z2-m>-0.147</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.LeftGear5R</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.LeftGear5R</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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<entry>
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<dep>60</dep>
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</interpolation>
<axis>
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<x2-m>5.469</x2-m>
<y2-m>-1.546</y2-m>
<z2-m>-0.147</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.LeftWheel6</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.LeftWheel7</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
<entry>
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</entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.LeftWheel8</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
<entry>
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<entry>
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</interpolation>
<axis>
<x1-m>5.223</x1-m>
<y1-m>-1.767</y1-m>
<z1-m>0.186</z1-m>
<x2-m>5.223</x2-m>
<y2-m>-1.713</y2-m>
<z2-m>0.186</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.LeftW.strut2</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
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<dep>-59</dep>
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<entry>
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</entry>
</interpolation>
<axis>
<x1-m>5.446</x1-m>
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<x2-m>5.446</x2-m>
<y2-m>-1.720</y2-m>
<z2-m>0.088</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.RightGear5L</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.RightGear5L</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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<entry>
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<axis>
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<z1-m>-0.147</z1-m>
<x2-m>5.469</x2-m>
<y2-m>1.546</y2-m>
<z2-m>-0.147</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.RightGear5R</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</entry>
</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.RightGear5R</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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<axis>
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<z2-m>-0.147</z2-m>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.RightWheel6</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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</interpolation>
<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>Body.RightWheel7</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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<axis>
<x>0</x>
<y>0</y>
<z>-1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.RightWheel8</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
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<entry>
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<axis>
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<y2-m>1.767</y2-m>
<z2-m>0.186</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Body.RightW.strut2</object-name>
<property>gear/gear[1]/position-norm</property>
<interpolation>
<entry>
<ind>0</ind>
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<axis>
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<z1-m>0.088</z1-m>
<x2-m>5.446</x2-m>
<y2-m>1.760</y2-m>
<z2-m>0.088</z2-m>
</axis>
</animation>
<!-- red nav light (left) wing -->
<animation>
<type>select</type>
<object-name>Mesh:NavL1.off</object-name>
<condition>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Mesh:NavL1.on</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[2]</property>
<less-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</less-than>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>nav_halo_L1</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[2]</property>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</greater-than>
</and>
</condition>
</animation>
<!-- fix location at -->
<animation>
<type>translate</type>
<object-name>nav_halo_L1</object-name>
<offset-m>11.010</offset-m>
<axis>
<x>-9.990</x>
<y>-4.614</y>
<z>0.373</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>nav_halo_L1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>nav_halo_L1</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>6</x-factor>
<y-factor>6</y-factor>
<z-factor>6</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>5</x-min>
<y-min>5</y-min>
<z-min>5</z-min>
</animation>
<animation>
<type>range</type>
<object-name>nav_halo_L1</object-name>
<min-m>0</min-m>
<max-m>6000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>nav_halo_L1</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>1.4</dep></entry>
<entry><ind>400</ind><dep>2</dep></entry>
<entry><ind>6000</ind><dep>10</dep></entry>
</interpolation>
</animation>
<!-- red nav light (left) nacelle -->
<animation>
<type>select</type>
<object-name>Mesh:NavL2.off</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[0]</property>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Mesh:NavL2.on</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[0]</property>
<property>sim/multiplay/generic/int[2]</property>
<less-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</less-than>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>nav_halo_L2</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[0]</property>
<property>sim/multiplay/generic/int[2]</property>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</greater-than>
</and>
</condition>
</animation>
<!-- position fix -->
<animation>
<type>translate</type>
<object-name>nav_halo_L2</object-name>
<offset-m>11.967</offset-m>
<axis>
<x>9.770</x>
<y>-6.885</y>
<z>0.600</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>nav_halo_L2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>nav_halo_L2</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>6</x-factor>
<y-factor>6</y-factor>
<z-factor>6</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>5</x-min>
<y-min>5</y-min>
<z-min>5</z-min>
</animation>
<animation>
<type>range</type>
<object-name>nav_halo_L2</object-name>
<min-m>0</min-m>
<max-m>6000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>nav_halo_L2</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>1.4</dep></entry>
<entry><ind>400</ind><dep>2</dep></entry>
<entry><ind>6000</ind><dep>10</dep></entry>
</interpolation>
</animation>
<!-- green nav light (right) wing -->
<animation>
<type>select</type>
<object-name>Mesh:NavR1.off</object-name>
<condition>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Mesh:NavR1.on</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[2]</property>
<less-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</less-than>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>nav_halo_R1</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[2]</property>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</greater-than>
</and>
</condition>
</animation>
<!-- position fix -->
<animation>
<type>translate</type>
<object-name>nav_halo_R1</object-name>
<offset-m>11.010</offset-m>
<axis>
<x>-9.990</x>
<y>4.614</y>
<z>0.373</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>nav_halo_R1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>nav_halo_R1</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>6</x-factor>
<y-factor>6</y-factor>
<z-factor>6</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>5</x-min>
<y-min>5</y-min>
<z-min>5</z-min>
</animation>
<animation>
<type>range</type>
<object-name>nav_halo_R1</object-name>
<min-m>0</min-m>
<max-m>6000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>nav_halo_R1</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>1.4</dep></entry>
<entry><ind>400</ind><dep>2</dep></entry>
<entry><ind>6000</ind><dep>10</dep></entry>
</interpolation>
</animation>
<!-- green nav light (right) nacelle -->
<animation>
<type>select</type>
<object-name>Mesh:NavR2.off</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[1]</property>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Mesh:NavR2.on</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[1]</property>
<property>sim/multiplay/generic/int[2]</property>
<less-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</less-than>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>nav_halo_R2</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[1]</property>
<property>sim/multiplay/generic/int[2]</property>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.5</value>
</greater-than>
</and>
</condition>
</animation>
<!-- position fix -->
<animation>
<type>translate</type>
<object-name>nav_halo_R2</object-name>
<offset-m>11.967</offset-m>
<axis>
<x>9.770</x>
<y>6.885</y>
<z>0.600</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>nav_halo_R2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>nav_halo_R2</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>6</x-factor>
<y-factor>6</y-factor>
<z-factor>6</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>5</x-min>
<y-min>5</y-min>
<z-min>5</z-min>
</animation>
<animation>
<type>range</type>
<object-name>nav_halo_R2</object-name>
<min-m>0</min-m>
<max-m>6000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>nav_halo_R2</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>1.4</dep></entry>
<entry><ind>400</ind><dep>2</dep></entry>
<entry><ind>6000</ind><dep>10</dep></entry>
</interpolation>
</animation>
<!-- strobe left -->
<animation>
<type>select</type>
<object-name>Mesh:NavLc.off</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[0]</property>
<or>
<not>
<property>sim/multiplay/generic/int[10]</property>
</not>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>strobe_halo_L</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[10]</property>
<property>sim/multiplay/generic/int[0]</property>
<property>sim/multiplay/generic/int[2]</property>
</and>
</condition>
</animation>
<animation>
<type>translate</type>
<object-name>strobe_halo_L</object-name>
<offset-m>6.929</offset-m>
<axis>
<x>0.495</x>
<y>-6.885</y>
<z>0.600</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>strobe_halo_L</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>strobe_halo_L</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>12</x-factor>
<y-factor>12</y-factor>
<z-factor>12</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>1</x-min>
<y-min>1</y-min>
<z-min>1</z-min>
</animation>
<animation>
<type>range</type>
<object-name>strobe_halo_L</object-name>
<min-m>0</min-m>
<max-m>8000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>strobe_halo_L</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>2</dep></entry>
<entry><ind>400</ind><dep>4</dep></entry>
<entry><ind>4000</ind><dep>20</dep></entry>
<entry><ind>8000</ind><dep>20</dep></entry>
</interpolation>
</animation>
<!-- strobe right -->
<animation>
<type>select</type>
<object-name>Mesh:NavRc.off</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[1]</property>
<or>
<not>
<property>sim/multiplay/generic/int[10]</property>
</not>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>strobe_halo_R</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[10]</property>
<property>sim/multiplay/generic/int[1]</property>
<property>sim/multiplay/generic/int[2]</property>
</and>
</condition>
</animation>
<animation>
<type>translate</type>
<object-name>strobe_halo_R</object-name>
<offset-m>6.929</offset-m>
<axis>
<x>0.495</x>
<y>6.885</y>
<z>0.600</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>strobe_halo_R</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>strobe_halo_R</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>12</x-factor>
<y-factor>12</y-factor>
<z-factor>12</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>1</x-min>
<y-min>1</y-min>
<z-min>1</z-min>
</animation>
<animation>
<type>range</type>
<object-name>strobe_halo_R</object-name>
<min-m>0</min-m>
<max-m>8000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>strobe_halo_R</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>2</dep></entry>
<entry><ind>400</ind><dep>4</dep></entry>
<entry><ind>4000</ind><dep>20</dep></entry>
<entry><ind>8000</ind><dep>20</dep></entry>
</interpolation>
</animation>
<!-- beacon top -->
<animation>
<type>select</type>
<object-name>Mesh:BeaconT</object-name>
<condition>
<or>
<not>
<property>sim/multiplay/generic/int[9]</property>
</not>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>beacon_halo_T</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[9]</property>
<property>sim/multiplay/generic/int[2]</property>
</and>
</condition>
</animation>
<animation>
<type>translate</type>
<object-name>beacon_halo_T</object-name>
<offset-m>9.340</offset-m>
<axis>
<x>8.922</x>
<y>0.0</y>
<z>2.762</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>beacon_halo_T</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>beacon_halo_T</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>5</x-factor>
<y-factor>5</y-factor>
<z-factor>5</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>5</x-min>
<y-min>5</y-min>
<z-min>5</z-min>
</animation>
<animation>
<type>range</type>
<object-name>beacon_halo_T</object-name>
<min-m>0</min-m>
<max-m>6000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>beacon_halo_T</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>2</dep></entry>
<entry><ind>400</ind><dep>4</dep></entry>
<entry><ind>6000</ind><dep>15</dep></entry>
</interpolation>
</animation>
<!-- beacon bottom nose -->
<animation>
<type>select</type>
<object-name>Mesh:BeaconB</object-name>
<condition>
<or>
<not>
<property>sim/multiplay/generic/int[9]</property>
</not>
<not>
<property>sim/multiplay/generic/int[2]</property>
</not>
</or>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>beacon_halo_B</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[9]</property>
<property>sim/multiplay/generic/int[2]</property>
</and>
</condition>
</animation>
<animation>
<type>translate</type>
<object-name>beacon_halo_B</object-name>
<offset-m>10.416</offset-m>
<axis>
<x>-10.415</x>
<y>0.00</y>
<z>-0.168</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>beacon_halo_B</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>scale</type>
<object-name>beacon_halo_B</object-name>
<property>/sim/time/sun-angle-rad</property>
<x-factor>5</x-factor>
<y-factor>5</y-factor>
<z-factor>5</z-factor>
<x-offset>-1.4</x-offset>
<y-offset>-1.4</y-offset>
<z-offset>-1.4</z-offset>
<x-min>5</x-min>
<y-min>5</y-min>
<z-min>5</z-min>
</animation>
<animation>
<type>range</type>
<object-name>beacon_halo_B</object-name>
<min-m>0</min-m>
<max-m>6000</max-m>
</animation>
<animation>
<type>dist-scale</type>
<object-name>beacon_halo_B</object-name>
<interpolation>
<entry><ind>0</ind><dep>1</dep></entry>
<entry><ind>100</ind><dep>2</dep></entry>
<entry><ind>400</ind><dep>4</dep></entry>
<entry><ind>6000</ind><dep>15</dep></entry>
</interpolation>
</animation>
<!-- landing lights front wing -->
<animation>
<type>select</type>
<object-name>Nose:WingsLight.off</object-name>
<condition>
<not>
<and>
<property>sim/multiplay/generic/int[2]</property>
<property>sim/multiplay/generic/int[12]</property>
<or>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<equals>
<property>sim/multiplay/generic/int[12]</property>
<value>2</value>
</equals>
</or>
</and>
</not>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>Nose:WingsLight.on</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[2]</property>
<or>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<equals>
<property>sim/multiplay/generic/int[12]</property>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>flash_halo_L</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[2]</property>
<property>sim/multiplay/generic/int[12]</property>
<or>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<equals>
<property>sim/multiplay/generic/int[12]</property>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>range</type>
<object-name>flash_halo_L</object-name>
<min-m>0</min-m>
<max-m>2000</max-m>
</animation>
<animation>
<type>flash</type>
<object-name>flash_halo_L</object-name>
<center>
<x-m>-10.248</x-m>
<y-m>-2.926</y-m>
<z-m>0.374</z-m>
</center>
<axis>
<x>-1</x>
<y>0</y>
<z>-0.1</z>
</axis>
<power>25</power>
</animation>
<animation>
<type>select</type>
<object-name>flash_halo_R</object-name>
<condition>
<and>
<property>sim/multiplay/generic/int[2]</property>
<property>sim/multiplay/generic/int[12]</property>
<or>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
<equals>
<property>sim/multiplay/generic/int[12]</property>
<value>2</value>
</equals>
</or>
</and>
</condition>
</animation>
<animation>
<type>range</type>
<object-name>flash_halo_R</object-name>
<min-m>0</min-m>
<max-m>2000</max-m>
</animation>
<animation>
<type>flash</type>
<object-name>flash_halo_R</object-name>
<center>
<x-m>-10.248</x-m>
<y-m>2.927</y-m>
<z-m>0.374</z-m>
</center>
<axis>
<x>-1</x>
<y>0</y>
<z>-0.1</z>
</axis>
<power>25</power>
</animation>
<!-- fuselage and hull materials and livery -->
<animation>
<type>material</type>
<object-name>Nose:Hull-top</object-name>
<property-base>sim/model/livery/material/fuselage-top</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Nose:Hull-upper</object-name>
<property-base>sim/model/livery/material/fuselage-upper</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Nose:Hull-lower</object-name>
<property-base>sim/model/livery/material/fuselage-lower</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
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</animation>
<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
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<animation>
<type>material</type>
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<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Body:HullDetail-sen</object-name>
<property-base>sim/model/livery/material/hull-sensors</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Nose:Wings</object-name>
<property-base>sim/model/livery/material/hull-wings</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Nose:Wings-trim</object-name>
<property-base>sim/model/livery/material/hull-trim</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>Nose:WingsSensor</object-name>
<property-base>sim/model/livery/material/hull-sensors</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>NacelleL:Hull-trim</object-name>
<property-base>sim/model/livery/material/hull-trim</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>NacelleR:Hull-trim</object-name>
<property-base>sim/model/livery/material/hull-trim</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>NacelleL:Hull-lower</object-name>
<property-base>sim/model/livery/material/fuselage-lower</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>NacelleR:Hull-lower</object-name>
<property-base>sim/model/livery/material/fuselage-lower</property-base>
<ambient>
<red-prop>ambient/red</red-prop>
<green-prop>ambient/green</green-prop>
<blue-prop>ambient/blue</blue-prop>
</ambient>
<diffuse>
<red-prop>diffuse/red</red-prop>
<green-prop>diffuse/green</green-prop>
<blue-prop>diffuse/blue</blue-prop>
</diffuse>
<specular>
<red-prop>specular/red</red-prop>
<green-prop>specular/green</green-prop>
<blue-prop>specular/blue</blue-prop>
</specular>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
<shininess-prop>shininess</shininess-prop>
<texture-prop>texture</texture-prop>
<texture>livery.png</texture>
</animation>
<!-- particle system effects -->
<model>
<path>AI/Aircraft/bluebird/Models/trails-LR.xml</path>
<offsets>
<x-m>11.4</x-m>
<y-m>-6.28</y-m>
<z-m>0.6</z-m>
<roll-deg>0.0</roll-deg>
<pitch-deg>-90.0</pitch-deg>
<heading-deg>0.0</heading-deg>
</offsets>
</model>
<model>
<path>AI/Aircraft/bluebird/Models/trails-RR.xml</path>
<offsets>
<x-m>11.4</x-m>
<y-m>6.28</y-m>
<z-m>0.6</z-m>
<roll-deg>0.0</roll-deg>
<pitch-deg>-90.0</pitch-deg>
<heading-deg>0.0</heading-deg>
</offsets>
</model>
<!-- smoke from nacelle junction -->
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<property>sim/multiplay/generic/int[5]</property>
</and>
</condition>
<offsets>
<x-m>2.429</x-m>
<y-m>-5.82</y-m>
<z-m>0.6</z-m>
<pitch-deg>100</pitch-deg>
<roll-deg>-135</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<property>sim/multiplay/generic/int[5]</property>
</and>
</condition>
<offsets>
<x-m>2.728</x-m>
<y-m>-5.82</y-m>
<z-m>0.6</z-m>
<pitch-deg>80</pitch-deg>
<roll-deg>-135</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<property>sim/multiplay/generic/int[5]</property>
</and>
</condition>
<offsets>
<x-m>6.10</x-m>
<y-m>-5.82</y-m>
<z-m>0.6</z-m>
<pitch-deg>80</pitch-deg>
<roll-deg>-135</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<property>sim/multiplay/generic/int[6]</property>
</and>
</condition>
<offsets>
<x-m>2.529</x-m>
<y-m>5.82</y-m>
<z-m>0.6</z-m>
<pitch-deg>-100</pitch-deg>
<roll-deg>-45</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<property>sim/multiplay/generic/int[6]</property>
</and>
</condition>
<offsets>
<x-m>2.828</x-m>
<y-m>5.82</y-m>
<z-m>0.6</z-m>
<pitch-deg>-80</pitch-deg>
<roll-deg>-45</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-slow.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<property>sim/multiplay/generic/int[6]</property>
</and>
</condition>
<offsets>
<x-m>6.20</x-m>
<y-m>5.82</y-m>
<z-m>0.6</z-m>
<pitch-deg>-80</pitch-deg>
<roll-deg>-45</roll-deg>
</offsets>
</model>
<!-- junction between nose and body -->
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<greater-than>
<property>sim/multiplay/generic/int[7]</property>
<value>1</value>
</greater-than>
</and>
</condition>
<offsets>
<x-m>-0.074</x-m>
<y-m>-2.5</y-m>
<z-m>0.2</z-m>
<pitch-deg>90</pitch-deg>
<roll-deg>-135</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-fast.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<greater-than>
<property>sim/multiplay/generic/int[7]</property>
<value>1</value>
</greater-than>
</and>
</condition>
<offsets>
<x-m>-0.074</x-m>
<y-m>2.5</y-m>
<z-m>0.2</z-m>
<pitch-deg>-90</pitch-deg>
<roll-deg>-45</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-short.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<greater-than>
<property>sim/multiplay/generic/int[7]</property>
<value>1</value>
</greater-than>
</and>
</condition>
<offsets>
<x-m>-0.074</x-m>
<y-m>-0.50</y-m>
<z-m>0.45</z-m>
<pitch-deg>90</pitch-deg>
<roll-deg>-160</roll-deg>
</offsets>
</model>
<model>
<path>Aircraft/bluebird/Models/Effects/smoke-short.xml</path>
<condition>
<and>
<property>/sim/model/bluebird/particles/enabled</property>
<not>
<property>/sim/paused</property>
</not>
<greater-than>
<property>sim/multiplay/generic/int[7]</property>
<value>1</value>
</greater-than>
</and>
</condition>
<offsets>
<x-m>-0.074</x-m>
<y-m>0.50</y-m>
<z-m>0.45</z-m>
<pitch-deg>-90</pitch-deg>
<roll-deg>0</roll-deg>
</offsets>
</model>
</PropertyList>