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###############################################################################
##
## Animated Jetway System. Spawns and manages interactive jetway models.
##
## Copyright (C) 2011 Ryan Miller
## This file is licensed under the GPL license version 2 or later.
##
###############################################################################
###############################################################################
# (See http://wiki.flightgear.org/Howto:_Animated_jetways)
#
# Special jetway definition files located in $FG_ROOT/Airports/Jetways/XXXX.xml
# for each airport are loaded when the user's aircraft is within 50 nm of the
# airport. The script dynamically generates runtime model files, writes them to
# $FG_ROOT/Models/Airport/Jetway/runtimeX.xml, and places them into the
# simulator using the model manager.
#
# Different jetway models can be defined and are placed under
# $FG_ROOT/Models/Airport/Jetway/XXX.xml.
#
# Jetways can be extended/retracted independently either by user operation or
# by automatic extension for AI models and multiplayer aircraft.
#
# UTILITY FUNCTIONS
# -----------------
#
# print_debug(<message>) - prints debug messages
# <message> - message to print
#
# print_error(<messsage>) - prints error messages
# <message> - error to print
#
# alert(<message>) - displays an alert message in-sim
# <message> - the message
#
# normdeg(<angle>) - normalizes angle measures between -180° and 180°
# <angle> - angle to normalize
#
# remove(<vector>, <item>) - removes an element from a vector
# <vector> - vector
# <index> - item
#
# isin(<vector>, <item>) - checks if an item exists in a vector
# <vector> - vector
# <item> - item
#
# putmodel(<path>, <lat>, <lon>, <alt>, <hdg>) - add a model to the scene graph (unlike geo.put_model(), models added with this function can be adjusted)
# <path> - model path
# <lat> - latitude
# <lon> - longitude
# <alt> - altitude in m
# <hdg> - heading
#
# interpolate_table(<table>, <value>) - interpolates a value within a table
# <table> - interpolation table/vector, in the format of [[<ind>, <dep>], [<ind>, <dep>], ... ]
# <value> - value
#
# get_relative_filepath(<path>, <target>) - gets a relative file path from a directory
# <path> - directory path should be relative to
# <target> - target directory
#
# find_airports(<max dist>) - gets a list of nearest airports
# <max dist> - maximum search distance in nm (currently unused)
#
# JETWAY CLASS
# ------------
#
# Jetway. - creates a new jetway object/model
# new(<airport>, <model>, <gate>, <door>,
# <airline>, <lat>, <lon>, <alt>,
# <heading>, [, <init_extend>]
# [, <init_heading>] [, <init_pitch>]
# [, <init_ent_heading>])
# <airport> - ICAO of associated airport
# <model> - jetway model definition (i.e. Models/Airport/Jetway/generic.xml)
# <gate> - gate number (i.e. "A1")
# <door> - door number (i.e. 0)
# <airline> - airline code (i.e. "AAL")
# <lat> - latitude location of model
# <lon> - longitude location of model
# <alt> - elevation of model in m
# <heading> - (optional) heading of model
# <init_extend> - (optional) initial extension of tunnel in m
# <init_heading> - (optional) initial rotation of tunnel along the Z axis
# <init_pitch> - (optional) initial pitch of tunnel (rotation along Y axis)
# <init_ent_heading> - (optional) initial rotation of entrance along the Z axis
#
# toggle(<user>, <heading>, <coord> - extends/retracts a jetway
# [, <hood>])
# <user> - whether or not jetway is toggled by user command (0/1)
# <heading> - heading of aircraft to connect to
# <coord> - a geo.Coord of the target aircraft's door
# <hood> - (optional) amount to rotate jetway hood (only required when <user> != 1)
#
# extend(<user>, <heading>, <coord> - extends a jetway (should be called by Jetway.toggle())
# [, <hood>])
# <user> - whether or not jetway is toggled by user command (0/1)
# <heading> - heading of aircraft to connect to
# <coord> - a geo.Coord of the target aircraft's door
# <hood> - (optional) amount to rotate jetway hood (only required when <user> != 1)
#
# retract(<user>) - retracts a jetway (should be called by Jetway.toggle())
# <user> - whether or not a jetway is toggled by user command (0/1)
#
# remove() - removes a jetway object and its model
#
# reload() - reloads a jetway object and its model
#
# setpos(<lat>, <lon>, <heading>, <alt>) - moves a jetway to a new location
# <lat> - new latitude
# <lon> - new longitude
# <heading> - new heading
# <alt> - new altitude in m
#
# setmodel(<model>, <airline>, <gate>) - changes the jetway model
# <model> - new model
# <airline> - new airline sign code
# <gate> - new gate number
#
# INTERACTION FUNCTIONS
# ---------------------
#
# dialog() - open settings dialog
#
# toggle_jetway(<id>) - toggles a jetway by user command (should be called by a pick animation in a jetway model)
# <id> - id number of jetway to toggle
#
# toggle_jetway_from_coord(<door>, <hood>, - toggles a jetway with the target door at the specified coordinates
# <heading>, [<lat>,
# <lon>] [<coord>])
# <door> - door number (i.e. 0)
# <hood> - amount to rotate jetway hood
# <lat> - (required or <coord>) latitude location of door
# <lon> - (required or <coord>) longitude location of door
# <coord> - (required or <lat>, <lon>) a geo.Coord of the door
#
# toggle_jetway_from_model(<model node>) - toggles a jetway using an AI model instead of the user's aircraft
# <model node> - path of AI model (i.e. /ai/models/aircraft[0])- can be the path in a string or a props.Node
#
# INTERNAL FUNCTIONS
# ------------------
#
# load_airport_jetways(<airport>) - loads jetways at an airport
# <airport> - ICAO of airport
#
# unload_airport_jetways(<airport>) - unloads jetways at an airport
# <airport> - ICAO of airport
#
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# update_jetways() - interpolates model animation values
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#
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# load_jetways() - loads new jetway models and unloads out-of-range models every 10 seconds; also connects AI and MP aircraft
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#
## Utility functions
####################
# prints debug messages
var print_debug = func(msg)
{
if (debug_switch.getBoolValue())
{
print(msg);
}
};
# prints error messages
var print_error = func(msg)
{
print("\x1b[31m" ~ msg ~ "\x1b[m");
};
# alerts the user
var alert = func(msg)
{
setprop("/sim/messages/ground", msg);
};
# normalizes headings between -180 and 180
var normdeg = func(x)
{
while (x >= 180)
{
x -= 360;
}
while (x <= -180)
{
x += 360;
}
return x;
};
# deletes an item in a vector
var remove = func(vector, item)
{
var s = size(vector);
var found = 0;
for (var i = 0; i < s; i += 1)
{
if (found)
{
vector[i - 1] = vector[i];
}
elsif (vector[i] == item)
{
found = 1;
}
}
if (found) setsize(vector, s - 1);
return vector;
};
# checks if an item is in a vector
var isin = func(vector, v)
{
for (var i = 0; i < size(vector); i += 1)
{
if (vector[i] == v) return 1;
}
return 0;
};
# adds a model
var putmodel = func(path, lat, lon, alt, hdg)
{
var models = props.globals.getNode("/models");
var model = nil;
for (var i = 0; 1; i += 1)
{
if (models.getChild("model", i, 0) == nil)
{
model = models.getChild("model", i, 1);
break;
}
}
var model_path = model.getPath();
model.getNode("path", 1).setValue(path);
model.getNode("latitude-deg", 1).setDoubleValue(lat);
model.getNode("latitude-deg-prop", 1).setValue(model_path ~ "/latitude-deg");
model.getNode("longitude-deg", 1).setDoubleValue(lon);
model.getNode("longitude-deg-prop", 1).setValue(model_path ~ "/longitude-deg");
model.getNode("elevation-ft", 1).setDoubleValue(alt * M2FT);
model.getNode("elevation-ft-prop", 1).setValue(model_path ~ "/elevation-ft");
model.getNode("heading-deg", 1).setDoubleValue(hdg);
model.getNode("heading-deg-prop", 1).setValue(model_path ~ "/heading-deg");
model.getNode("pitch-deg", 1).setDoubleValue(0);
model.getNode("pitch-deg-prop", 1).setValue(model_path ~ "/pitch-deg");
model.getNode("roll-deg", 1).setDoubleValue(0);
model.getNode("roll-deg-prop", 1).setValue(model_path ~ "/roll-deg");
model.getNode("load", 1).remove();
return model;
};
# interpolates a value
var interpolate_table = func(table, v)
{
var x = 0;
forindex (i; table)
{
if (v >= table[i][0])
{
x = i + 1 < size(table) ? (v - table[i][0]) / (table[i + 1][0] - table[i][0]) * (table[i + 1][1] - table[i][1]) + table[i][1] : table[i][1];
}
}
return x;
};
# gets a relative file path
var get_relative_filepath = func(path, target)
{
var newpath = "";
for (var i = size(path) - 1; i >= 0; i -= 1)
{
var char = substr(path, i, 1);
if (char == "/") newpath ~= "../";
}
# we can just append the target path for UNIX systems, but we need to remove the drive letter prefix for DOS systems
return newpath ~ (string.match(substr(target, 0, 3), "?:/") ? substr(target, 2, size(target) - 2) : target);
};
# gets a list of nearest airports
# TODO: Don't use /sim/airport/nearest-airport-id, which restricts the list to 1 airport
var find_airports = func(max_distance)
{
var apt = getprop("/sim/airport/closest-airport-id");
return apt == "" ? nil : [apt];
};
## Global variables
###################
var root = nil;
var home = nil;
var scenery = [];
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var UPDATE_PERIOD = 0;
var LOAD_PERIOD = 10;
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var LOAD_DISTANCE = 50; # in nautical miles
var LOAD_JETWAY_PERIOD = 0.05;
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var NUMBER_OF_JETWAYS = 1000; # approx max number of jetways loadable in FG
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var runtime_files = NUMBER_OF_JETWAYS / LOAD_PERIOD * LOAD_JETWAY_PERIOD;
runtime_files = int(runtime_files) == runtime_files ? runtime_files : int(runtime_files) + 1;
var runtime_file = 0;
var update_loopid = -1;
var load_loopid = -1;
var load_listenerid = nil;
var loadids = {};
var dialog_object = nil;
var loaded_airports = [];
var jetways = [];
# properties
var on_switch = "/nasal/jetways/enabled";
var debug_switch = "/sim/jetways/debug";
var mp_switch = "/sim/jetways/interact-with-multiplay";
var jetway_id_prop = "/sim/jetways/last-loaded-jetway";
# interpolation tables
var extend_rate = 0.5;
var extend_table = [
[0.0, 0.0],
[0.2, 0.3],
[0.6, 0.3],
[0.8, 1.0],
[1.0, 1.0]
];
var pitch_rate = 1;
var pitch_table = [
[0.0, 0.0],
[0.4, 0.7],
[0.7, 1.0],
[1.0, 1.0]
];
var heading_rate = 1;
var heading_table = [
[0.0, 0.0],
[0.2, 0.0],
[0.6, 0.7],
[0.9, 1.0],
[1.0, 1.0]
];
var heading_entrance_rate = 5;
var heading_entrance_table = [
[0.0, 0.0],
[0.3, 0.0],
[0.6, 0.7],
[0.8, 1.0],
[1.0, 1.0]
];
var hood_rate = 1;
var hood_table = [
[0.0, 0.0],
[0.9, 0.0],
[1.0, 1.0]
];
## Classes
##########
# main jetway class
var Jetway =
{
new: func(airport, model, gate, door, airline, lat, lon, alt, heading, init_extend = 0, init_heading = 0, init_pitch = 0, init_ent_heading = 0)
{
var id = 0;
for (var i = 0; 1; i += 1)
{
if (i == size(jetways))
{
setsize(jetways, i + 1);
id = i;
break;
}
elsif (jetways[i] == nil)
{
id = i;
}
}
# locate the jetway model directory and load the model tree
var model_tree = nil;
var model_file = "";
var model_dir = "";
var airline_file = "";
if (props.globals.getNode("/sim/paths/use-custom-scenery-data", 1).getBoolValue())
{
# search in scenery directories
foreach (var scenery_path; scenery)
{
model_dir = scenery_path ~ "/Models/Airport/Jetway";
model_file = model_dir ~ "/" ~ model ~ ".xml";
airline_file = model_dir ~ "/" ~ model ~ ".airline." ~ airline ~ ".xml";
print_debug("Trying to load a jetway model from " ~ model_file);
if (io.stat(model_file) == nil) continue;
model_tree = io.read_properties(model_file);
if (io.stat(airline_file) != nil) props.copy(io.read_properties(airline_file), model_tree);
break;
}
}
if (model_tree == nil)
{
model_dir = root ~ "/Models/Airport/Jetway";
model_file = model_dir ~ "/" ~ model ~ ".xml";
airline_file = model_dir ~ "/" ~ model ~ ".airline." ~ airline ~ ".xml";
print_debug("Falling back to " ~ model_file);
if (io.stat(model_file) == nil)
{
print_error("Failed to load jetway model: " ~ model);
return;
}
model_tree = io.read_properties(model_file);
if (io.stat(airline_file) != nil) props.copy(io.read_properties(airline_file), model_tree);
}
var m =
{
parents: [Jetway]
};
m._active = 1; # set this to 'true' on the first run so that the offsets can take effect
m.airport = airport;
m.gate = gate;
m.airline = airline;
m.id = id;
m.model = model;
m.extended = 0;
m.door = door;
m.lat = lat;
m.lon = lon;
m.alt = alt;
m.heading = geo.normdeg(180 - heading);
m.init_extend = init_extend;
m.init_heading = init_heading;
m.init_pitch = init_pitch;
m.init_ent_heading = init_ent_heading;
m.target_extend = 0;
m.target_pitch = 0;
m.target_heading = 0;
m.target_ent_heading = 0;
m.target_hood = 0;
m.rotunda_x = model_tree.getNode("rotunda/x-m").getValue();
m.rotunda_y = model_tree.getNode("rotunda/y-m").getValue();
m.rotunda_z = model_tree.getNode("rotunda/z-m").getValue();
m.offset_extend = model_tree.getNode("extend-offset-m").getValue();
m.offset_entrance = model_tree.getNode("entrance-offset-m").getValue();
m.min_extend = model_tree.getNode("min-extend-m").getValue();
m.max_extend = model_tree.getNode("max-extend-m").getValue();
# get the runtime file path
if (runtime_file == runtime_files)
{
runtime_file = 0;
}
var runtime_file_path = home ~ "/runtime-jetways/" ~ runtime_file ~ ".xml";
runtime_file += 1;
# create the model node and the door object
m.node = putmodel(runtime_file_path, lat, lon, alt, geo.normdeg(360 - heading));
var node_path = m.node.getPath();
m.door_object = aircraft.door.new(node_path ~ "/jetway-position", 0);
# manipulate the model tree
model_tree.getNode("path").setValue(model_dir ~ "/" ~ model_tree.getNode("path").getValue());
model_tree.getNode("toggle-action-script").setValue("jetways.toggle_jetway(" ~ id ~ ");");
model_tree.getNode("gate").setValue(m.gate);
model_tree.getNode("extend-m").setValue(props.globals.initNode(node_path ~ "/jetway-position/extend-m", 0, "DOUBLE").getPath());
model_tree.getNode("pitch-deg").setValue(props.globals.initNode(node_path ~ "/jetway-position/pitch-deg", 0, "DOUBLE").getPath());
model_tree.getNode("heading-deg").setValue(props.globals.initNode(node_path ~ "/jetway-position/heading-deg", 0, "DOUBLE").getPath());
model_tree.getNode("entrance-heading-deg").setValue(props.globals.initNode(node_path ~ "/jetway-position/entrance-heading-deg", 0, "DOUBLE").getPath());
model_tree.getNode("hood-deg").setValue(props.globals.initNode(node_path ~ "/jetway-position/hood-deg", 0, "DOUBLE").getPath());
# airline texture
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var airline_tex = model_tree.getNode("airline-texture-path", 1).getValue();
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var airline_node = model_tree.getNode(model_tree.getNode("airline-prop-path", 1).getValue());
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if (airline_tex != nil and airline_node != nil)
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{
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airline_node.setValue(get_relative_filepath(home ~ "/runtime-jetways", model_dir ~ "/" ~ airline_tex));
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}
# write the model tree
io.write_properties(runtime_file_path, model_tree);
jetways[id] = m;
print_debug("Loaded jetway #" ~ id);
jetway_id_prop.setValue(id);
return m;
},
toggle: func(user, heading, coord, hood = 0)
{
me._active = 1;
if (me.extended)
{
me.retract(user, heading, coord);
}
else
{
me.extend(user, heading, coord, hood);
}
},
extend: func(user, heading, door_coord, hood = 0)
{
me.extended = 1;
# get the coordinates of the jetway and offset for the rotunda position
var jetway_coord = geo.Coord.new();
jetway_coord.set_latlon(me.lat, me.lon);
jetway_coord.apply_course_distance(me.heading, me.rotunda_x);
jetway_coord.apply_course_distance(me.heading - 90, me.rotunda_y);
jetway_coord.set_alt(me.alt + me.rotunda_z);
if (debug_switch.getBoolValue())
{
# place UFO cursors at the calculated door and jetway positions for debugging purposes
geo.put_model("Aircraft/ufo/Models/cursor.ac", door_coord);
geo.put_model("Aircraft/ufo/Models/cursor.ac", jetway_coord);
}
# offset the door for the length of the jetway entrance
door_coord.apply_course_distance(heading - 90, me.offset_entrance);
# calculate the bearing to the aircraft and the distance from the door
me.target_heading = normdeg(jetway_coord.course_to(door_coord) - me.heading - me.init_heading);
me.target_extend = jetway_coord.distance_to(door_coord) - me.offset_extend - me.init_extend;
# check if distance exceeds maximum jetway extension length
if (me.target_extend + me.init_extend > me.max_extend)
{
me.extended = 0;
me.target_extend = 0;
me.target_heading = 0;
if (user) alert("Your aircraft is too far from this jetway.");
print_debug("Jetway #" ~ me.id ~ " is too far from the door");
return;
}
# check if distance fails to meet minimum jetway extension length
if (me.target_extend + me.init_extend < me.min_extend)
{
me.extended = 0;
me.target_extend = 0;
me.target_heading = 0;
if (user) alert("Your aircraft is too close to this jetway.");
print_debug("Jetway #" ~ me.id ~ " is too close to the door");
return;
}
# calculate the jetway pitch, entrance heading, and hood
me.target_pitch = math.atan2((door_coord.alt() - jetway_coord.alt()) / (me.target_extend + me.offset_extend + me.init_extend), 1) * R2D - me.init_pitch;
me.target_ent_heading = normdeg((heading + 90) - (me.heading + (me.target_heading + me.init_heading) + me.init_ent_heading));
me.target_hood = user ? getprop("/sim/model/door[" ~ me.door ~ "]/jetway-hood-deg") : hood;
# fire up the animation
if (user) alert("Extending jetway.");
var animation_time = math.abs(me.target_extend / extend_rate) + math.abs(me.target_pitch / pitch_rate) + math.abs(me.target_heading / heading_rate) + math.abs(me.target_ent_heading / heading_entrance_rate) + math.abs(me.target_hood / hood_rate);
me.door_object.swingtime = animation_time;
me.door_object.open();
print_debug("************************************************");
print_debug("Activated jetway #" ~ me.id);
print_debug("Using door #" ~ me.door);
print_debug("Jetway heading: " ~ me.heading ~ " deg");
print_debug("Extension: " ~ me.target_extend ~ " m");
print_debug("Pitch: " ~ me.target_pitch ~ " deg");
print_debug("Heading: " ~ me.target_heading ~ " deg");
print_debug("Entrance heading: " ~ me.target_ent_heading ~ " deg");
print_debug("Hood: " ~ me.target_hood ~ " deg");
print_debug("Total animation time: " ~ animation_time ~ " sec");
print_debug("Jetway extending");
print_debug("************************************************");
},
retract: func(user)
{
if (user) alert("Retracting jetway.");
me.door_object.close();
me.extended = 0;
print_debug("************************************************");
print_debug("Activated jetway #" ~ me.id);
print_debug("Total animation time: " ~ me.door_object.swingtime ~ " sec");
print_debug("Jetway retracting");
print_debug("************************************************");
},
remove: func
{
me.node.remove();
var id = me.id;
jetways[me.id] = nil;
print_debug("Unloaded jetway #" ~ id);
},
reload: func
{
var airport = me.airport;
var model = me.model;
var gate = me.gate;
var door = me.door;
var airline = me.airline;
var lat = me.lat;
var lon = me.lon;
var alt = me.alt;
var heading = geo.normdeg(180 - (me.heading - 360));
var init_extend = me.init_extend;
var init_heading = me.init_heading;
var init_pitch = me.init_pitch;
var init_ent_heading = me.init_ent_heading;
me.remove();
Jetway.new(airport, model, gate, door, airline, lat, lon, alt, heading, init_extend, init_heading, init_pitch, init_ent_heading);
},
setpos: func(lat, lon, hdg, alt)
{
me.node.getNode("latitude-deg").setValue(lat);
me.lat = lat;
me.node.getNode("longitude-deg").setValue(lon);
me.lon = lon;
me.node.getNode("heading-deg").setValue(geo.normdeg(hdg - 180));
me.heading = hdg;
me.node.getNode("elevation-ft").setValue(alt * M2FT);
me.alt = alt;
},
setmodel: func(model, airline, gate)
{
me.airline = airline;
me.gate = gate;
me.model = model;
me.extended = 0;
me.target_extend = 0;
me.target_pitch = 0;
me.target_heading = 0;
me.target_ent_heading = 0;
me.target_hood = 0;
me.door_object.setpos(0);
me.reload();
}
};
## Interaction functions
########################
var dialog = func
{
if (dialog_object == nil) dialog_object = gui.Dialog.new("/sim/gui/dialogs/jetways/dialog", "gui/dialogs/jetways.xml");
dialog_object.open();
};
var toggle_jetway = func(n)
{
var jetway = jetways[n];
if (jetway == nil) return;
var door = props.globals.getNode("/sim/model/door[" ~ jetway.door ~ "]");
if (door == nil)
{
alert("Your aircraft does not define the location of door " ~ (jetway.door + 1) ~ ", cannot extend this jetway.");
return;
}
# get the coordinates of the user's aircraft and offset for the door position and aircraft pitch
var coord = geo.aircraft_position();
var heading = getprop("/orientation/heading-deg");
var pitch = getprop("/orientation/pitch-deg");
coord.apply_course_distance(heading, -door.getChild("position-x-m").getValue());
coord.apply_course_distance(heading + 90, door.getChild("position-y-m").getValue());
coord.set_alt(coord.alt() + door.getChild("position-z-m").getValue());
coord.set_alt(coord.alt() + math.tan(pitch * D2R) * -door.getChild("position-x-m").getValue());
jetway.toggle(1, heading, coord);
};
var toggle_jetway_from_coord = func(door, hood, heading, lat, lon = nil)
{
if (isa(lat, geo.Coord))
{
var coord = lat;
}
else
{
var coord = geo.Coord.new();
coord.set_latlon(lat, lon);
}
var closest_jetway = nil;
var closest_jetway_dist = nil;
var closest_jetway_coord = nil;
for (var i = 0; i < size(jetways); i += 1)
{
if (jetways[i] == nil) continue;
var jetway = jetways[i];
var jetway_coord = geo.Coord.new();
jetway_coord.set_latlon(jetway.lat, jetway.lon);
var distance = jetway_coord.distance_to(coord);
if ((closest_jetway_dist == nil or distance < closest_jetway_dist) and jetway.door == door)
{
closest_jetway = jetway;
closest_jetway_dist = distance;
closest_jetway_coord = jetway_coord;
}
}
if (closest_jetway == nil)
{
print_debug("No jetways available");
}
elsif (!closest_jetway.extended)
{
closest_jetway.toggle(0, heading, coord, hood);
}
};
var toggle_jetway_from_model = func(model)
{
model = aircraft.makeNode(model);
var doors = model.getChildren("door");
if (doors == nil or size(doors) == 0) return;
for (var i = 0; i < size(doors); i += 1)
{
var coord = geo.Coord.new();
var hdg = model.getNode("orientation/true-heading-deg").getValue();
var lat = model.getNode("position/latitude-deg").getValue();
var lon = model.getNode("position/longitude-deg").getValue();
var alt = model.getNode("position/altitude-ft").getValue() * FT2M + doors[i].getNode("position-z-m").getValue();
coord.set_latlon(lat, lon, alt);
coord.apply_course_distance(hdg, -doors[i].getNode("position-x-m").getValue());
coord.apply_course_distance(hdg + 90, doors[i].getNode("position-y-m").getValue());
print_debug("Connecting a jetway to door #" ~ i ~ " for model " ~ model.getPath());
toggle_jetway_from_coord(i, doors[i].getNode("jetway-hood-deg").getValue(), hdg, coord);
}
};
## Internal functions
#####################
# loads jetways at an airport
var load_airport_jetways = func(airport)
{
if (isin(loaded_airports, airport)) return;
var tree = props.globals.getNode("/sim/paths/use-custom-scenery-data", 1).getBoolValue() ? io.read_airport_properties(airport, "jetways") : (io.stat(root ~ "/AI/Airports/" ~ airport ~ "/jetways.xml") == nil ? nil : io.read_properties(root ~ "/AI/Airports/" ~ airport ~ "/jetways.xml"));
if (tree == nil) return;
print_debug("Loading jetways for airport " ~ airport);
var nodes = tree.getChildren("jetway");
loadids[airport] = loadids[airport] == nil ? 0 : loadids[airport] + 1;
var i = 0;
var loop = func(id)
{
if (id != loadids[airport]) return;
if (i >= size(nodes))
{
append(loaded_airports, airport);
return;
}
var jetway = nodes[i];
var model = jetway.getNode("model", 1).getValue() or return;
var gate = jetway.getNode("gate", 1).getValue() or "";
var door = jetway.getNode("door", 1).getValue() or 0;
var airline = jetway.getNode("airline", 1).getValue() or "None";
var lat = jetway.getNode("latitude-deg", 1).getValue() or return;
var lon = jetway.getNode("longitude-deg", 1).getValue() or return;
var elev = jetway.getNode("elevation-m", 1).getValue() or 0;
var alt = geo.elevation(lat, lon) + elev;
var heading = jetway.getNode("heading-deg", 1).getValue() or 0;
var init_extend = jetway.getNode("initial-position/jetway-extension-m", 1).getValue() or 0;
var init_heading = jetway.getNode("initial-position/jetway-heading-deg", 1).getValue() or 0;
var init_pitch = jetway.getNode("initial-position/jetway-pitch-deg", 1).getValue() or 0;
var init_ent_heading = jetway.getNode("initial-position/entrance-heading-deg", 1).getValue() or 0;
Jetway.new(airport, model, gate, door, airline, lat, lon, alt, heading, init_extend, init_heading, init_pitch, init_ent_heading);
i += 1;
settimer(func loop(id), LOAD_JETWAY_PERIOD);
};
settimer(func loop(loadids[airport]), 0);
};
# unloads jetways at an airport
var unload_airport_jetways = func(airport)
{
print_debug("Unloading jetways for airport " ~ airport);
foreach (var jetway; jetways)
{
if (jetway != nil and jetway.airport == airport) jetway.remove();
}
remove(loaded_airports, airport);
};
# restarts the main update loop
var restart = func()
{
update_loopid += 1;
update_jetways(update_loopid);
settimer(func
{
load_loopid += 1;
load_jetways(load_loopid);
}, 2);
print("Animated jetways ... initialized");
};
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# main update loop (runs when jetways are enable and actived)
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var update_jetways = func(loopid)
{
# terminate if loopid does not match
if (loopid != update_loopid) return;
# if jetways disabled, unload jetways and terminate
if (!on_switch.getBoolValue())
{
for (var i = 0; i < size(jetways); i += 1)
{
if (jetways[i] != nil) jetways[i].remove();
}
setsize(jetways, 0);
setsize(loaded_airports, 0);
return;
}
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# interpolate jetway values
for (var i = 0; i < size(jetways); i += 1)
{
var jetway = jetways[i];
if (jetway == nil or !jetway._active) continue;
var position = jetway.door_object.getpos();
if (position == 0 or position == 1) jetway._active = 0;
jetway.node.getNode("jetway-position/extend-m").setValue(interpolate_table(extend_table, position) * jetway.target_extend + jetway.init_extend);
jetway.node.getNode("jetway-position/pitch-deg").setValue(interpolate_table(pitch_table, position) * jetway.target_pitch + jetway.init_pitch);
jetway.node.getNode("jetway-position/heading-deg").setValue(interpolate_table(heading_table, position) * jetway.target_heading + jetway.init_heading);
jetway.node.getNode("jetway-position/entrance-heading-deg").setValue(interpolate_table(heading_entrance_table, position) * jetway.target_ent_heading + jetway.init_ent_heading);
jetway.node.getNode("jetway-position/hood-deg").setValue(interpolate_table(hood_table, position) * jetway.target_hood);
}
settimer(func update_jetways(loopid), UPDATE_PERIOD);
};
# loading/unloading loop (runs continuously)
var load_jetways = func(loopid)
{
if (load_listenerid != nil) removelistener(load_listenerid);
# terminate if loopid does not match
# unloading jetways if jetways are disabled is handled by update loop
if (loopid != load_loopid or !on_switch.getBoolValue()) return;
var airports = find_airports(LOAD_DISTANCE);
if (airports == nil) return;
# search for any airports out of range and unload their jetways
foreach (var airport; loaded_airports)
{
if (!isin(airports, airport))
{
unload_airport_jetways(airport);
}
}
# load any airports in range
foreach (var airport; airports)
{
load_airport_jetways(airport);
}
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var nearest_airport = airportinfo();
nearest_airport = nearest_airport == nil ? nil : nearest_airport.id;
if (isin(loaded_airports, nearest_airport))
{
# loop through the AI aircraft and extend/retract jetways
var ai_aircraft = props.globals.getNode("ai/models").getChildren("aircraft");
foreach (var aircraft; ai_aircraft)
{
if (!aircraft.getNode("valid", 1).getBoolValue()) continue;
var connected = aircraft.getNode("connected-to-jetways", 1);
var velocity = aircraft.getNode("velocities/true-airspeed-kt").getValue();
# TODO: Find a better way to know when the aircraft is "parked"
if (velocity > -1 and velocity < 1)
{
if (!connected.getBoolValue()) toggle_jetway_from_model(aircraft);
connected.setBoolValue(1);
}
else
{
if (connected.getBoolValue()) toggle_jetway_from_model(aircraft);
connected.setBoolValue(0);
}
}
# loop through the multiplayer aircraft and extend/retract jetways
# TODO: In the future, broadcast jetway properties over MP, making this part obselete
if (mp_switch.getBoolValue())
{
var multiplayers = props.globals.getNode("ai/models").getChildren("multiplayer");
foreach (var aircraft; multiplayers)
{
if (!aircraft.getNode("valid", 1).getBoolValue()) continue;
var connected = aircraft.getNode("connected-to-jetways", 1);
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var velocity = aircraft.getNode("velocities/true-airspeed-kt", 1).getValue();
if (velocity != nil and velocity > -1 and velocity < 1)
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{
if (!connected.getBoolValue()) toggle_jetway_from_model(aircraft);
connected.setBoolValue(1);
}
else
{
if (connected.getBoolValue()) toggle_jetway_from_model(aircraft);
connected.setBoolValue(0);
}
}
}
}
settimer(func load_jetways(loopid), LOAD_PERIOD);
};
## fire it up
_setlistener("/nasal/jetways/loaded", func
{
# global variables
root = string.normpath(getprop("/sim/fg-root"));
home = string.normpath(getprop("/sim/fg-home"));
foreach (var scenery_path; props.globals.getNode("/sim").getChildren("fg-scenery"))
{
append(scenery, string.normpath(scenery_path.getValue()));
}
if (size(scenery) == 0) append(scenery, root ~ "/Scenery");
# properties
on_switch = props.globals.getNode(on_switch, 1);
debug_switch = props.globals.getNode(debug_switch, 1);
mp_switch = props.globals.getNode(mp_switch, 1);
jetway_id_prop = props.globals.getNode(jetway_id_prop, 1);
restart();
});