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fgdata/gui/dialogs/checklist.xml

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<?xml version="1.0"?>
<PropertyList>
<name>checklist</name>
<layout>vbox</layout>
<default-padding>1</default-padding>
<color>
<red type="float">0.41</red>
<green type="float">0.4</green>
<blue type="float">0.42</blue>
<alpha type="float">1.0</alpha>
<alpha type="float">1.0</alpha>
</color>
<nasal>
<open>
var dlgRoot = cmdarg();
var checklists = props.globals.getNode("/sim/checklists", 1).getChildren("checklist");
if (size(checklists) > 0) {
var combo = gui.findElementByName(dlgRoot, "checklist-combo");
var group = gui.findElementByName(dlgRoot, "checklist-table-group");
forindex (var idx; checklists) {
combo.getChild("value", idx, 1).setValue(checklists[idx].getNode("title", 1).getValue());
var c = checklists[idx];
var row = 0;
# Set up a new table, only visible when this checklist is selected.
var table = group.getChild("group", idx, 1);
table.getNode("row", 1).setValue(0);
table.getNode("col", 1).setValue(0);
table.getNode("default-padding", 1).setValue(4);
table.getNode("layout", 1).setValue("table");
table.getNode("valign", 1).setValue("top");
var vis = table.getNode("visible", 1).getNode("equals", 1);
vis.getNode("property", 1).setValue("sim/gui/dialogs/checklist/selected-checklist");
vis.getNode("value", 1).setValue(c.getNode("title").getValue());
var items = c.getChildren("item");
var txtcount = 0;
forindex (var i; items) {
var item = items[i];
var t = table.getChild("text", txtcount, 1);
txtcount += 1;
var values = item.getChildren("value");
if (size(values) == 0) {
# Single name element with no values. Used as title
t.getNode("halign", 1).setValue("center");
t.getNode("row", 1).setValue(row);
t.getNode("col", 1).setValue(0);
t.getNode("colspan", 1).setValue(2);
t.getNode("label", 1).setValue(item.getNode("name", 1).getValue());
row = row + 1;
} else {
t.getNode("halign", 1).setValue("left");
t.getNode("row", 1).setValue(row);
t.getNode("col", 1).setValue(0);
t.getNode("label", 1).setValue(item.getNode("name", 1).getValue());
forindex (var v; values) {
var t = table.getChild("text", txtcount, 1);
txtcount += 1;
t.getNode("halign", 1).setValue("right");
t.getNode("row", 1).setValue(row);
if (v > 0) {
# The second row of values can overlap with the
# first column if required - helps keep the
# checklist dialog as compact as possible
t.getNode("col", 1).setValue(0);
t.getNode("colspan", 1).setValue(2);
} else {
t.getNode("col", 1).setValue(1);
}
t.getNode("label", 1).setValue(values[v].getValue());
# If there's a complete node, it contains a condition
# that can be checked to ensure the checklist item is
# complete. We display this item in yellow while the
# condition is not met, and green once it is complete.
var condition = item.getNode("condition");
if (condition != nil) {
var vis = t.getNode("visible", 1);
props.copy(condition, vis);
var c = t.getNode("color", 1);
c.getNode("red", 1).setValue(0.2);
c.getNode("green", 1).setValue(1.0);
c.getNode("blue", 1).setValue(0.2);
# Now create an yellow version for when the condition
# is not met.
t = table.getChild("text", txtcount, 1);
txtcount += 1;
t.getNode("halign", 1).setValue("right");
t.getNode("row", 1).setValue(row);
if (v > 0) {
# The second row of values can overlap with the
# first column if required - helps keep the
# checklist dialog as compact as possible
t.getNode("col", 1).setValue(0);
t.getNode("colspan", 1).setValue(2);
} else {
t.getNode("col", 1).setValue(1);
}
t.getNode("label", 1).setValue(values[v].getValue());
c = t.getNode("color", 1);
c.getNode("red", 1).setValue(1.0);
c.getNode("green", 1).setValue(1.0);
c.getNode("blue", 1).setValue(0.2);
vis = t.getNode("visible", 1).getNode("not", 1);
props.copy(condition, vis);
}
row = row + 1;
}
}
}
}
setprop("sim/gui/dialogs/checklist/selected-checklist",
checklists[0].getNode("title").getValue());
} else {
var group = gui.findElementByName(dlgRoot, "checklist-table-group");
var table = group.getNode("text", 1);
table.getNode("row", 1).setValue(0);
table.getNode("col", 1).setValue(0);
table.getNode("default-padding", 1).setValue(4);
table.getNode("layout", 1).setValue("table");
table.getNode("valign", 1).setValue("top");
table.getNode("halign", 1).setValue("center");
table.getNode("label", 1).setValue("No checklists exist for this aircraft");
}
var setTransparency = func(updateDialog){
var alpha = (getprop("/sim/gui/dialogs/checklist/transparent") or 0);
dlgRoot.getNode("color/alpha").setValue(1-alpha*0.3);
dlgRoot.getNode("color/red").setValue(0.41-alpha*0.2);
dlgRoot.getNode("color/green").setValue(0.4-alpha*0.2);
dlgRoot.getNode("color/blue").setValue(0.42-alpha*0.2);
var n = props.Node.new({ "dialog-name": "checklist" });
if (updateDialog)
{
fgcommand("dialog-close", n);
fgcommand("dialog-show", n);
}
}
setTransparency(0);
</open>
</nasal>
<group>
<layout>hbox</layout>
<empty><stretch>1</stretch></empty>
<text>
<label>Aircraft Checklists</label>
</text>
<empty><stretch>1</stretch></empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<text>
<halign>right</halign>
<label>Checklist:</label>
</text>
<combo>
<name>checklist-combo</name>
<property>/sim/gui/dialogs/checklist/selected-checklist</property>
<editable>false</editable>
<pref-width>200</pref-width>
<halign>fill</halign>
<binding>
<command>dialog-apply</command>
<object-name>checklist-combo</object-name>
</binding>
</combo>
<empty><stretch>true</stretch></empty>
<checkbox>
<label>Transparent</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/checklist/transparent</property>
<live>true</live>
<halign>right</halign>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
<binding>
<command>nasal</command>
<script>setTransparency(1);</script>
</binding>
</checkbox>
</group>
<hrule/>
<group>
<default-padding>4</default-padding>
<halign>fill</halign>
<layout>table</layout>
<name>checklist-table-group</name>
</group>
</PropertyList>