27 lines
1.1 KiB
Text
27 lines
1.1 KiB
Text
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var RouteModel = {route_monitor:nil};
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RouteModel.new = func make(LayerModel, RouteModel);
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RouteModel.init = func {
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me._view.reset();
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if (!getprop("/autopilot/route-manager/active"))
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print("Cannot draw route, route manager inactive!") and return;
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print("TODO: route.model is still an empty stub, see route.draw instead");
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## TODO: all the model stuff is still inside the draw file for now, this just ensures that it will be called once
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foreach(var t; [nil] )
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me.push(t);
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me.notifyView();
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#FIXME: segfault of the day: use this layer once without a route, and then with a route - and BOOM, need to investigate.
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# TODO: should register a route manager listener here to update itself whenever the route/active WPT changes!
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# also, if the layer is used in a dialog, the listener should be removed when the dialog is closed
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if (me.route_monitor == nil) # FIXME: remove this listener durint reinit
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me.route_monitor=setlistener("/autopilot/route-manager/active", func me.init() ); # this can probably be shared (singleton), because all canvases will be displaying same route ???
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}
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