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fgdata/Nasal/atc-chatter.nas

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#############################################################################
#
# Simple sequenced ATC background chatter function
#
# Written by Curtis Olson
# Started 8 Jan 2006.
#
#############################################################################
#############################################################################
# Global shared variables
#############################################################################
var fg_root = nil;
var chatter = "UK";
var chatter_dir = "";
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var chatter_min_interval = 20.0;
var chatter_max_interval = 40.0;
var next_interval = nil;
var chatter_index = 0;
var chatter_size = 0;
var chatter_list = 0;
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#############################################################################
# Chatter is initialized only when actually enabled. See listener connected
# to /sim/sound/chatter/enabled.
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#############################################################################
var chatter_init = func {
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# default values
fg_root = getprop("/sim/fg-root");
chatter_dir = sprintf("%s/ATC/Chatter/%s", fg_root, chatter);
chatter_list = directory( chatter_dir );
chatter_size = size(chatter_list);
# seed the random number generator (with time) so we don't start in
# same place in the sequence each run.
srand();
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chatter_index = int( chatter_size * rand() );
}
#############################################################################
# main update function to be called each frame
#############################################################################
var chatter_update = func {
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if ( chatter_index >= chatter_size ) {
chatter_index = 0;
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}
if ( substr(chatter_list[chatter_index],
size(chatter_list[chatter_index]) - 4) == ".wav" )
{
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var vol =getprop("/sim/sound/chatter/volume");
if(vol == nil){vol = 0.5;}
tmpl = { path : chatter_dir, file : chatter_list[chatter_index] , volume : vol};
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if ( getprop("/sim/sound/chatter/enabled") ) {
# go through the motions, but only schedule the message to play
# if atc-chatter is enabled.
printlog("info", "update atc chatter ", chatter_list[chatter_index] );
fgcommand("play-audio-sample", props.Node.new(tmpl) );
}
} else {
# skip non-wav file found in directory
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}
chatter_index = chatter_index + 1;
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nextChatter();
}
#############################################################################
# Use the nasal timer to update every 10 seconds
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#############################################################################
var nextChatter = func {
if (!getprop("/sim/sound/chatter/enabled"))
{
next_interval = nil;
return;
}
# schedule next message in next min-max interval seconds so we have a bit
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# of a random pacing
next_interval = chatter_min_interval
+ int(rand() * (chatter_max_interval - chatter_min_interval));
# printlog("info", "next chatter in ", next_interval, " seconds");
settimer(chatter_update, next_interval );
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}
#############################################################################
# Start chatter processing. Also connected to chatter/enabled property as a
# listener.
#############################################################################
var startChatter = func {
if ( getprop("/sim/sound/chatter/enabled") ) {
if (fg_root == nil)
chatter_init();
if (next_interval == nil)
nextChatter();
}
}
# connect listener
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_setlistener("/sim/sound/chatter/enabled", startChatter);
# start chatter immediately, if enable is already set.
settimer(startChatter, 0);