13 lines
172 B
GLSL
13 lines
172 B
GLSL
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#version 330 core
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out vec4 fragColor;
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in vec2 texCoord;
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uniform sampler2D gbuffer1_tex;
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void main()
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{
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fragColor = vec4(texture(gbuffer1_tex, texCoord).rgb, 1.0);
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}
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