374 lines
12 KiB
Text
374 lines
12 KiB
Text
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var Symbol = {
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# Static/singleton:
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registry: {},
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add: func(type, class)
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me.registry[type] = class,
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get: func(type)
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if ((var class = me.registry[type]) == nil)
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die("unknown type '"~type~"'");
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else return class,
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# Calls corresonding symbol constructor
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# @param group #Canvas.Group to place this on.
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new: func(type, group, arg...) {
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var ret = call((var class = me.get(type)).new, [group]~arg, class);
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ret.element.set("symbol-type", type);
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return ret;
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},
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# Non-static:
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df_controller: nil, # default controller
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# Update the drawing of this object (position and others).
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update: func()
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die("update() not implemented for this symbol type!"),
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draw: func(group, model, lod)
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die("draw() not implemented for this symbol type!"),
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del: func()
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die("del() not implemented for this symbol type!"),
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}; # of Symbol
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Symbol.Controller = {
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# Static/singleton:
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registry: {},
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add: func(type, class)
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registry[type] = class,
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get: func(type)
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if ((var class = me.registry[type]) == nil)
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die("unknown type '"~type~"'");
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else return class,
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# Calls corresonding symbol constructor
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# @param model Model to place this on.
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new: func(type, model, arg...)
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return call((var class = me.get(type)).new, [model]~arg, class),
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# Non-static:
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# Update anything related to a particular model. Returns whether the object needs updating:
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update: func(model) return 1,
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# Initialize a controller to an object (or initialize the controller itself):
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init: func(model) ,
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# Delete an object from this controller (or delete the controller itself):
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del: func(model) ,
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# Return whether this symbol/object is visible:
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isVisible: func(model) return 1,
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# Get the position of this symbol/object:
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getpos: func(model), # default provided below
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}; # of Symbol.Controller
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var getpos_fromghost = func(positioned_g)
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return [positioned_g.lat, positioned_g.lon];
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# Generic getpos: get lat/lon from any object:
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# (geo.Coord and positioned ghost currently)
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Symbol.Controller.getpos = func(obj) {
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if (typeof(obj) == 'ghost')
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if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid')
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return getpos_fromghost(obj);
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else
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die("bad ghost of type '"~ghosttype(obj)~"'");
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if (typeof(obj) == 'hash')
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if (isa(obj, geo.Coord))
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return obj.latlon();
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die("no suitable getpos() found! Of type: "~typeof(obj));
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};
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var assert_m = func(hash, member)
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if (!contains(hash, member))
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die("required field not found: '"~member~"'");
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var assert_ms = func(hash, members...)
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foreach (var m; members)
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if (m != nil) assert_m(hash, m);
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var DotSym = {
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parents: [Symbol],
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element_id: nil,
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# Static/singleton:
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makeinstance: func(name, hash) {
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assert_ms(hash,
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"element_type", # type of Canvas element
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#"element_id", # optional Canvas id
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#"init", # initialize routine
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"draw", # init/update routine
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#getpos", # get position from model in [x_units,y_units] (optional)
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);
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hash.parents = [DotSym];
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return Symbol.add(name, hash);
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},
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readinstance: func(file, name=nil) {
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#print(file);
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if (name == nil)
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var name = split("/", file)[-1];
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if (substr(name, size(name)-4) == ".draw")
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name = substr(name, 0, size(name)-5);
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var code = io.readfile(file);
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var code = call(compile, [code], var err=[]);
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if (size(err)) {
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if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
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var e = split(" at line ", err[0]);
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if (size(e) == 2)
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err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
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}
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for (var i = 1; (var c = caller(i)) != nil; i += 1)
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err ~= subvec(c, 2, 2);
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debug.printerror(err);
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return;
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}
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call(code, nil, nil, var hash = { parents:[DotSym] });
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me.makeinstance(name, hash);
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},
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# For the instances returned from makeinstance:
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# @param group The Canvas group to add this to.
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# @param model A correct object (e.g. positioned ghost) as
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# expected by the .draw file that represents
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# metadata like position, speed, etc.
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# @param controller Optional controller "glue". Each method
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# is called with the model as the only argument.
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new: func(group, model, controller=nil) {
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var m = {
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parents: [me],
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group: group,
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model: model,
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controller: controller == nil ? me.df_controller : controller,
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element: group.createChild(
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me.element_type, me.element_id
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),
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};
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if (m.controller != nil) {
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#print("Initializing controller");
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m.controller.init(model);
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}
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else die("default controller not found");
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m.init();
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return m;
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},
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del: func() {
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#print("DotSym.del()");
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me.deinit();
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if (me.controller != nil)
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me.controller.del(me.model);
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call(func me.model.del(), nil, var err=[]); # try...
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if (err[0] != "No such member: del") # ... and either catch or rethrow
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die(err[0]);
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me.element.del();
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},
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# Default wrappers:
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init: func() me.draw(),
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deinit: func(),
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update: func() {
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if (me.controller != nil) {
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if (!me.controller.update(me.model)) return;
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elsif (!me.controller.isVisible(me.model)) {
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me.element.hide();
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return;
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}
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} else
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me.element.show();
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me.draw();
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var pos = me.controller.getpos(me.model);
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if (size(pos) == 2)
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pos~=[nil]; # fall through
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if (size(pos) == 3)
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var (lat,lon,rotation) = pos;
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else die("bad position: "~debug.dump(pos));
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me.element.setGeoPosition(lat,lon);
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if (rotation != nil)
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me.element.setRotation(rotation);
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},
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}; # of DotSym
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# A layer that manages a list of symbols (using delta positioned handling).
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var SymbolLayer = {
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# Static/singleton:
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registry: {},
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add: func(type, class)
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me.registry[type] = class,
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get: func(type)
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if ((var class = me.registry[type]) == nil)
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die("unknown type '"~type~"'");
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else return class,
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# Non-static:
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df_controller: nil, # default controller
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df_priority: nil, # default priority for display sorting
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type: nil, # type of #Symbol to add (MANDATORY)
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id: nil, # id of the group #canvas.Element (OPTIONAL)
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# @param group A group to place this on.
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# @param controller A controller object (parents=[SymbolLayer.Controller])
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# or implementation (parents[0].parents=[SymbolLayer.Controller]).
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new: func(group, controller=nil) {
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var m = {
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parents: [me],
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group: group.createChild("group", me.id), # TODO: the id is not properly set, but would be useful for debugging purposes (VOR, FIXES, NDB etc)
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list: [],
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};
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# FIXME: hack to expose type of layer:
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if (caller(1)[1] == Map.addLayer) {
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var this_type = caller(1)[0].type_arg;
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if (this_type != nil)
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m.group.set("symbol-layer-type", this_type);
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}
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if (controller == nil)
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#controller = SymbolLayer.Controller.new(me.type, m);
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controller = me.df_controller;
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assert_m(controller, "parents");
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if (controller.parents[0] == SymbolLayer.Controller)
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controller = controller.new(m);
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assert_m(controller, "parents");
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assert_m(controller.parents[0], "parents");
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if (controller.parents[0].parents[0] != SymbolLayer.Controller)
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die("OOP error");
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m.controller = controller;
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m.searcher = geo.PositionedSearch.new(me.searchCmd, me.onAdded, me.onRemoved, m);
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m.update();
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return m;
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},
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update: func() {
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me.searcher.update();
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foreach (var e; me.list)
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e.update();
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},
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del: func() {
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#print("SymbolLayer.del()");
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me.controller.del();
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foreach (var e; me.list)
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e.del();
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},
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findsym: func(positioned_g, del=0) {
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forindex (var i; me.list) {
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var e = me.list[i];
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if (geo.PositionedSearch._equals(e.model, positioned_g)) {
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if (del) {
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# Remove this element from the list
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var prev = subvec(me.list, 0, i);
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var next = subvec(me.list, i+1);
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me.list = prev~next;
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}
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return e;
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}
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}
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return nil;
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},
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searchCmd: func() me.controller.searchCmd(),
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# Adds a symbol.
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onAdded: func(positioned_g)
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append(me.list, Symbol.new(me.type, me.group, positioned_g)),
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# Removes a symbol
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onRemoved: func(positioned_g)
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me.findsym(positioned_g, 1).del(),
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}; # of SymbolLayer
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# Class to manage controlling a #SymbolLayer.
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# Currently handles:
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# * Searching for new symbols (positioned ghosts or other objects with unique id's).
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# * Updating the layer (e.g. on an update loop or on a property change).
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SymbolLayer.Controller = {
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# Static/singleton:
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registry: {},
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add: func(type, class)
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me.registry[type] = class,
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get: func(type)
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if ((var class = me.registry[type]) == nil)
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die("unknown type '"~type~"'");
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else return class,
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# Calls corresonding controller constructor
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# @param layer The #SymbolLayer this controller is responsible for.
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new: func(type, layer, arg...)
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return call((var class = me.get(type)).new, [layer]~arg, class),
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# Non-static:
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run_update: func() {
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me.layer.update();
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},
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# @return List of positioned objects.
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searchCmd: func()
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die("searchCmd() not implemented for this SymbolLayer.Controller type!"),
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}; # of SymbolLayer.Controller
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settimer(func {
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Map.Controller = {
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# Static/singleton:
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registry: {},
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add: func(type, class)
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me.registry[type] = class,
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get: func(type)
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if ((var class = me.registry[type]) == nil)
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die("unknown type '"~type~"'");
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else return class,
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# Calls corresonding controller constructor
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# @param map The #SymbolMap this controller is responsible for.
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new: func(type, layer, arg...)
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return call((var class = me.get(type)).new, [map]~arg, class),
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};
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####### LOAD FILES #######
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#print("loading files");
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(func {
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var FG_ROOT = getprop("/sim/fg-root");
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var load = func(file, name) {
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#print(file);
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if (name == nil)
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var name = split("/", file)[-1];
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if (substr(name, size(name)-4) == ".draw")
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name = substr(name, 0, size(name)-5);
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#print("reading file");
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var code = io.readfile(file);
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#print("compiling file");
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# This segfaults for some reason:
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#var code = call(compile, [code], var err=[]);
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var code = call(func compile(code, file), [code], var err=[]);
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if (size(err)) {
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#print("handling error");
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if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
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var e = split(" at line ", err[0]);
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if (size(e) == 2)
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err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
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}
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for (var i = 1; (var c = caller(i)) != nil; i += 1)
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err ~= subvec(c, 2, 2);
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debug.printerror(err);
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return;
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}
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#print("calling code");
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call(code, nil, nil, var hash = {});
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#debug.dump(keys(hash));
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return hash;
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};
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load(FG_ROOT~"/Nasal/canvas/map/VOR.lcontroller", "VOR");
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DotSym.readinstance(FG_ROOT~"/Nasal/canvas/map/VOR.symbol", "VOR");
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load(FG_ROOT~"/Nasal/canvas/map/VOR.scontroller", "VOR");
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load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", "VOR");
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})();
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#print("finished loading files");
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####### TEST SYMBOL #######
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if (0)
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settimer(func {
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if (caller(0)[0] != globals.canvas)
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return call(caller(0)[1], arg, nil, globals.canvas);
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print("Running MapStructure test code");
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var TestCanvas = canvas.new({
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"name": "Map Test",
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"size": [1024, 1024],
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"view": [1024, 1024],
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"mipmapping": 1
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});
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var dlg = canvas.Window.new([400, 400], "dialog");
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dlg.setCanvas(TestCanvas);
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var TestMap = TestCanvas.createGroup().createChild("map"); # we should not directly use a canvas here, but instead a LayeredMap.new()
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TestMap.addLayer(factory: SymbolLayer, type_arg: "VOR"); # the ID should be also exposed in the property tree for each group (layer), i.e. better debugging
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# Center the map's origin:
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TestMap.setTranslation(512,512); # FIXME: don't hardcode these values, but read in canvas texture dimensions, otherwise it will break once someone uses non 1024x1024 textures ...
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# Initialize a range (TODO: LayeredMap.Controller):
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TestMap.set("range", 100);
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# Little cursor of current position:
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TestMap.createChild("path").rect(-5,-5,10,10).setColorFill(1,1,1).setColor(0,1,0);
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# And make it move with our aircraft:
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TestMap.setController("Aircraft position"); # from aircraftpos.controller
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dlg.del = func() {
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TestMap.del();
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# call inherited 'del'
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delete(me, "del");
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me.del();
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};
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}, 1);
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}, 0); # end ugly module init timer hack
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