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fgdata/Nasal/canvas/MapStructure.nas

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var Symbol = {
# Static/singleton:
registry: {},
add: func(type, class)
me.registry[type] = class,
get: func(type)
if ((var class = me.registry[type]) == nil)
die("unknown type '"~type~"'");
else return class,
# Calls corresonding symbol constructor
# @param group #Canvas.Group to place this on.
new: func(type, group, arg...) {
var ret = call((var class = me.get(type)).new, [group]~arg, class);
ret.element.set("symbol-type", type);
return ret;
},
# Non-static:
df_controller: nil, # default controller
# Update the drawing of this object (position and others).
update: func()
die("update() not implemented for this symbol type!"),
draw: func(group, model, lod)
die("draw() not implemented for this symbol type!"),
del: func()
die("del() not implemented for this symbol type!"),
}; # of Symbol
Symbol.Controller = {
# Static/singleton:
registry: {},
add: func(type, class)
registry[type] = class,
get: func(type)
if ((var class = me.registry[type]) == nil)
die("unknown type '"~type~"'");
else return class,
# Calls corresonding symbol constructor
# @param model Model to place this on.
new: func(type, model, arg...)
return call((var class = me.get(type)).new, [model]~arg, class),
# Non-static:
# Update anything related to a particular model. Returns whether the object needs updating:
update: func(model) return 1,
# Initialize a controller to an object (or initialize the controller itself):
init: func(model) ,
# Delete an object from this controller (or delete the controller itself):
del: func(model) ,
# Return whether this symbol/object is visible:
isVisible: func(model) return 1,
# Get the position of this symbol/object:
getpos: func(model), # default provided below
}; # of Symbol.Controller
var getpos_fromghost = func(positioned_g)
return [positioned_g.lat, positioned_g.lon];
# Generic getpos: get lat/lon from any object:
# (geo.Coord and positioned ghost currently)
Symbol.Controller.getpos = func(obj) {
if (typeof(obj) == 'ghost')
if (ghosttype(obj) == 'positioned' or ghosttype(obj) == 'Navaid')
return getpos_fromghost(obj);
else
die("bad ghost of type '"~ghosttype(obj)~"'");
if (typeof(obj) == 'hash')
if (isa(obj, geo.Coord))
return obj.latlon();
die("no suitable getpos() found! Of type: "~typeof(obj));
};
var assert_m = func(hash, member)
if (!contains(hash, member))
die("required field not found: '"~member~"'");
var assert_ms = func(hash, members...)
foreach (var m; members)
if (m != nil) assert_m(hash, m);
var DotSym = {
parents: [Symbol],
element_id: nil,
# Static/singleton:
makeinstance: func(name, hash) {
assert_ms(hash,
"element_type", # type of Canvas element
#"element_id", # optional Canvas id
#"init", # initialize routine
"draw", # init/update routine
#getpos", # get position from model in [x_units,y_units] (optional)
);
hash.parents = [DotSym];
return Symbol.add(name, hash);
},
readinstance: func(file, name=nil) {
#print(file);
if (name == nil)
var name = split("/", file)[-1];
if (substr(name, size(name)-4) == ".draw")
name = substr(name, 0, size(name)-5);
var code = io.readfile(file);
var code = call(compile, [code], var err=[]);
if (size(err)) {
if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
var e = split(" at line ", err[0]);
if (size(e) == 2)
err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
}
for (var i = 1; (var c = caller(i)) != nil; i += 1)
err ~= subvec(c, 2, 2);
debug.printerror(err);
return;
}
call(code, nil, nil, var hash = { parents:[DotSym] });
me.makeinstance(name, hash);
},
# For the instances returned from makeinstance:
# @param group The Canvas group to add this to.
# @param model A correct object (e.g. positioned ghost) as
# expected by the .draw file that represents
# metadata like position, speed, etc.
# @param controller Optional controller "glue". Each method
# is called with the model as the only argument.
new: func(group, model, controller=nil) {
var m = {
parents: [me],
group: group,
model: model,
controller: controller == nil ? me.df_controller : controller,
element: group.createChild(
me.element_type, me.element_id
),
};
if (m.controller != nil) {
#print("Initializing controller");
m.controller.init(model);
}
else die("default controller not found");
m.init();
return m;
},
del: func() {
#print("DotSym.del()");
me.deinit();
if (me.controller != nil)
me.controller.del(me.model);
call(func me.model.del(), nil, var err=[]); # try...
if (err[0] != "No such member: del") # ... and either catch or rethrow
die(err[0]);
me.element.del();
},
# Default wrappers:
init: func() me.draw(),
deinit: func(),
update: func() {
if (me.controller != nil) {
if (!me.controller.update(me.model)) return;
elsif (!me.controller.isVisible(me.model)) {
me.element.hide();
return;
}
} else
me.element.show();
me.draw();
var pos = me.controller.getpos(me.model);
if (size(pos) == 2)
pos~=[nil]; # fall through
if (size(pos) == 3)
var (lat,lon,rotation) = pos;
else die("bad position: "~debug.dump(pos));
me.element.setGeoPosition(lat,lon);
if (rotation != nil)
me.element.setRotation(rotation);
},
}; # of DotSym
# A layer that manages a list of symbols (using delta positioned handling).
var SymbolLayer = {
# Static/singleton:
registry: {},
add: func(type, class)
me.registry[type] = class,
get: func(type)
if ((var class = me.registry[type]) == nil)
die("unknown type '"~type~"'");
else return class,
# Non-static:
df_controller: nil, # default controller
df_priority: nil, # default priority for display sorting
type: nil, # type of #Symbol to add (MANDATORY)
id: nil, # id of the group #canvas.Element (OPTIONAL)
# @param group A group to place this on.
# @param controller A controller object (parents=[SymbolLayer.Controller])
# or implementation (parents[0].parents=[SymbolLayer.Controller]).
new: func(group, controller=nil) {
var m = {
parents: [me],
group: group.createChild("group", me.id), # TODO: the id is not properly set, but would be useful for debugging purposes (VOR, FIXES, NDB etc)
list: [],
};
# FIXME: hack to expose type of layer:
if (caller(1)[1] == Map.addLayer) {
var this_type = caller(1)[0].type_arg;
if (this_type != nil)
m.group.set("symbol-layer-type", this_type);
}
if (controller == nil)
#controller = SymbolLayer.Controller.new(me.type, m);
controller = me.df_controller;
assert_m(controller, "parents");
if (controller.parents[0] == SymbolLayer.Controller)
controller = controller.new(m);
assert_m(controller, "parents");
assert_m(controller.parents[0], "parents");
if (controller.parents[0].parents[0] != SymbolLayer.Controller)
die("OOP error");
m.controller = controller;
m.searcher = geo.PositionedSearch.new(me.searchCmd, me.onAdded, me.onRemoved, m);
m.update();
return m;
},
update: func() {
me.searcher.update();
foreach (var e; me.list)
e.update();
},
del: func() {
#print("SymbolLayer.del()");
me.controller.del();
foreach (var e; me.list)
e.del();
},
findsym: func(positioned_g, del=0) {
forindex (var i; me.list) {
var e = me.list[i];
if (geo.PositionedSearch._equals(e.model, positioned_g)) {
if (del) {
# Remove this element from the list
var prev = subvec(me.list, 0, i);
var next = subvec(me.list, i+1);
me.list = prev~next;
}
return e;
}
}
return nil;
},
searchCmd: func() me.controller.searchCmd(),
# Adds a symbol.
onAdded: func(positioned_g)
append(me.list, Symbol.new(me.type, me.group, positioned_g)),
# Removes a symbol
onRemoved: func(positioned_g)
me.findsym(positioned_g, 1).del(),
}; # of SymbolLayer
# Class to manage controlling a #SymbolLayer.
# Currently handles:
# * Searching for new symbols (positioned ghosts or other objects with unique id's).
# * Updating the layer (e.g. on an update loop or on a property change).
SymbolLayer.Controller = {
# Static/singleton:
registry: {},
add: func(type, class)
me.registry[type] = class,
get: func(type)
if ((var class = me.registry[type]) == nil)
die("unknown type '"~type~"'");
else return class,
# Calls corresonding controller constructor
# @param layer The #SymbolLayer this controller is responsible for.
new: func(type, layer, arg...)
return call((var class = me.get(type)).new, [layer]~arg, class),
# Non-static:
run_update: func() {
me.layer.update();
},
# @return List of positioned objects.
searchCmd: func()
die("searchCmd() not implemented for this SymbolLayer.Controller type!"),
}; # of SymbolLayer.Controller
settimer(func {
Map.Controller = {
# Static/singleton:
registry: {},
add: func(type, class)
me.registry[type] = class,
get: func(type)
if ((var class = me.registry[type]) == nil)
die("unknown type '"~type~"'");
else return class,
# Calls corresonding controller constructor
# @param map The #SymbolMap this controller is responsible for.
new: func(type, layer, arg...)
return call((var class = me.get(type)).new, [map]~arg, class),
};
####### LOAD FILES #######
#print("loading files");
(func {
var FG_ROOT = getprop("/sim/fg-root");
var load = func(file, name) {
#print(file);
if (name == nil)
var name = split("/", file)[-1];
if (substr(name, size(name)-4) == ".draw")
name = substr(name, 0, size(name)-5);
#print("reading file");
var code = io.readfile(file);
#print("compiling file");
# This segfaults for some reason:
#var code = call(compile, [code], var err=[]);
var code = call(func compile(code, file), [code], var err=[]);
if (size(err)) {
#print("handling error");
if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
var e = split(" at line ", err[0]);
if (size(e) == 2)
err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
}
for (var i = 1; (var c = caller(i)) != nil; i += 1)
err ~= subvec(c, 2, 2);
debug.printerror(err);
return;
}
#print("calling code");
call(code, nil, nil, var hash = {});
#debug.dump(keys(hash));
return hash;
};
load(FG_ROOT~"/Nasal/canvas/map/VOR.lcontroller", "VOR");
DotSym.readinstance(FG_ROOT~"/Nasal/canvas/map/VOR.symbol", "VOR");
load(FG_ROOT~"/Nasal/canvas/map/VOR.scontroller", "VOR");
load(FG_ROOT~"/Nasal/canvas/map/aircraftpos.controller", "VOR");
})();
#print("finished loading files");
####### TEST SYMBOL #######
if (0)
settimer(func {
if (caller(0)[0] != globals.canvas)
return call(caller(0)[1], arg, nil, globals.canvas);
print("Running MapStructure test code");
var TestCanvas = canvas.new({
"name": "Map Test",
"size": [1024, 1024],
"view": [1024, 1024],
"mipmapping": 1
});
var dlg = canvas.Window.new([400, 400], "dialog");
dlg.setCanvas(TestCanvas);
var TestMap = TestCanvas.createGroup().createChild("map"); # we should not directly use a canvas here, but instead a LayeredMap.new()
TestMap.addLayer(factory: SymbolLayer, type_arg: "VOR"); # the ID should be also exposed in the property tree for each group (layer), i.e. better debugging
# Center the map's origin:
TestMap.setTranslation(512,512); # FIXME: don't hardcode these values, but read in canvas texture dimensions, otherwise it will break once someone uses non 1024x1024 textures ...
# Initialize a range (TODO: LayeredMap.Controller):
TestMap.set("range", 100);
# Little cursor of current position:
TestMap.createChild("path").rect(-5,-5,10,10).setColorFill(1,1,1).setColor(0,1,0);
# And make it move with our aircraft:
TestMap.setController("Aircraft position"); # from aircraftpos.controller
dlg.del = func() {
TestMap.del();
# call inherited 'del'
delete(me, "del");
me.del();
};
}, 1);
}, 0); # end ugly module init timer hack