227 lines
6.3 KiB
Text
227 lines
6.3 KiB
Text
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###############################################################################
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##
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## Nasal for dual control of a VHF 22 Comm radio over the multiplayer
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## network.
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##
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## Copyright (C) 2008 - 2010 Anders Gidenstam (anders(at)gidenstam.org)
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## This file is licensed under the GPL license.
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##
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###############################################################################
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# Note:
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# This module MUST be loaded as VHF22.
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#
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# Slave button presses.
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var swap_btn = "frq-swap-btn";
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var freq_decS = "freq-decS-clicked";
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var freq_incS = "freq-incS-clicked";
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var freq_decL = "freq-decL-clicked";
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var freq_incL = "freq-incL-clicked";
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# Settings
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var freq_selected = "frequencies/selected-mhz";
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var freq_standby = "frequencies/standby-mhz";
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var comm_base = ["instrumentation/comm[0]",
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"instrumentation/comm[1]"];
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###########################################################################
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var master_ctl22 = {
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new : func(n) {
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var obj = {};
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obj.parents = [master_ctl22];
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obj.comm_base = props.globals.getNode(comm_base[n]);
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return obj;
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},
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swap : func() {
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var tmp = me.comm_base.getNode(freq_selected).getValue();
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me.comm_base.getNode(freq_selected).setValue
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(me.comm_base.getNode(freq_standby).getValue());
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me.comm_base.getNode(freq_standby).setValue(tmp);
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},
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adjust_frequency : func(d) {
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adjust_radio_frequency(
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me.comm_base.getNode(freq_standby),
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d,
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118,
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135.975);
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}
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};
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###########################################################################
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var slave_ctl22 = {
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new : func(n, airoot) {
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var obj = {};
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obj.parents = [slave_ctl22];
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obj.root = airoot;
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obj.comm_base = props.globals.getNode(comm_base[n]);
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return obj;
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},
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swap : func() {
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var p = me.comm_base.getNode(swap_btn);
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print("VHF22[?].SWAP");
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if (!p.getValue()) {
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p.setValue(1);
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settimer(func { p.setValue(0); },
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1.0);
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}
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},
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adjust_frequency : func(d) {
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var p = 0;
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if (abs(d) < 0.99) {
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p = (d < 0) ? me.comm_base.getNode(freq_decS)
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: me.comm_base.getNode(freq_incS);
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} else {
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p = (d < 0) ? me.comm_base.getNode(freq_decL)
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: me.comm_base.getNode(freq_incL);
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}
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if (!p.getValue()) {
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p.setValue(1);
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settimer(func { p.setValue(0); },
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1.0);
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}
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}
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};
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###########################################################################
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# The VHF-22 pick animations default to master.
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# NOTE: Use make_master() and make_slave_to().
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# Do NOT change ctl22 directly.
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var ctl22 = [master_ctl22.new(0), master_ctl22.new(1)];
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###########################################################################
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# API for pick animations and dual control setup.
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###########################################################################
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###########################################################################
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# n - Comm#
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var make_master = func(n) {
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ctl22[n] = master_ctl22.new(n);
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}
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###########################################################################
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# n - Comm#
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var make_slave_to = func(n, airoot) {
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ctl22[n] = slave_ctl22.new(n, airoot);
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}
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###########################################################################
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# n - Comm#
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var swap = func(n) {
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ctl22[n].swap();
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}
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###########################################################################
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# n - Comm#
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# d - adjustment
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var adjust_frequency = func(n, d) {
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ctl22[n].adjust_frequency(d);
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}
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###########################################################################
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# Create aliases to drive a radio 3d model in an AI/MP model.
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# n - Comm#
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var animate_aimodel = func(n, airoot) {
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var p = "systems/electrical/outputs/comm["~ n ~"]";
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airoot.getNode(p, 1).alias(props.globals.getNode(p));
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p = comm_base[n] ~ "/serviceable";
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airoot.getNode(p, 1).alias(props.globals.getNode(p));
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p = comm_base[n] ~ "/" ~ freq_selected;
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airoot.getNode(p, 1).alias(props.globals.getNode(p));
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p = comm_base[n] ~ "/" ~ freq_standby;
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airoot.getNode(p, 1).alias(props.globals.getNode(p));
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}
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###########################################################################
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# Create a TDMEncoder node array for sending the current radio state to
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# slaves.
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# n - Comm#
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var master_send_state = func(n) {
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var b = props.globals.getNode(comm_base[n]);
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return
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[
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b.getNode(freq_selected),
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b.getNode(freq_standby)
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];
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}
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###########################################################################
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# Create a SwitchDecoder action array for processing button presses
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# from a slave.
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# n - Comm#
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var master_receive_slave_buttons = func(n) {
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return
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[
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func (b) {
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if (b) { swap(n); }
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},
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func (b) {
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if (b) { adjust_frequency(n, -0.025); }
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},
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func (b) {
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if (b) { adjust_frequency(n, 0.025); }
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},
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func (b) {
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if (b) { adjust_frequency(n, -1.0); }
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},
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func (b) {
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if (b) { adjust_frequency(n, 1.0); }
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}
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];
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}
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###########################################################################
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# Create a TDMDecoder action array for processing the radio state
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# from the master.
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# n - Comm#
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var slave_receive_master_state = func(n) {
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var b = props.globals.getNode(comm_base[n]);
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return
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[
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func (v) {
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b.getNode(freq_selected).setValue(v);
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},
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func (v) {
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b.getNode(freq_standby).setValue(v);
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}
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];
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}
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###########################################################################
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# Create a SwitchEncoder node array for sending button presses
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# to the master
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# n - Comm#
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var slave_send_buttons = func(n) {
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var b = props.globals.getNode(comm_base[n]);
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return
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[
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b.getNode(swap_btn, 1),
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b.getNode(freq_decS, 1),
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b.getNode(freq_incS, 1),
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b.getNode(freq_decL, 1),
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b.getNode(freq_incL, 1),
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];
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}
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###########################################################################
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# Generic frequency stepper.
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# f - frequency property
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# d - change
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# min - min frequency
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# max - max frequency
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var adjust_radio_frequency = func(f, d, min, max) {
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var old = f.getValue();
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var new = old + d;
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if (new < min - 0.005) { new = int(max) + (new - int(new)); }
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if (new > max + 0.005) {
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new = int(min) + (new - int(new));
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if (int(new + 0.005) > min) new -= 1;
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}
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# print("Old: " ~ old ~ " Intermediate: " ~ (old + d) ~ " New: " ~ new);
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f.setValue(new);
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}
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