2023-02-26 09:30:07 +00:00
|
|
|
// -*-C++-*-
|
2023-03-08 10:27:55 +00:00
|
|
|
#version 330 core
|
2023-02-26 09:30:07 +00:00
|
|
|
|
|
|
|
#define PAINT_TYPE_COLOR 0x1B00
|
|
|
|
#define PAINT_TYPE_LINEAR_GRADIENT 0x1B01
|
|
|
|
#define PAINT_TYPE_RADIAL_GRADIENT 0x1B02
|
|
|
|
#define PAINT_TYPE_PATTERN 0x1B03
|
|
|
|
|
|
|
|
#define DRAW_IMAGE_NORMAL 0x1F00
|
|
|
|
#define DRAW_IMAGE_MULTIPLY 0x1F01
|
|
|
|
|
|
|
|
#define DRAW_MODE_PATH 0
|
|
|
|
#define DRAW_MODE_IMAGE 1
|
|
|
|
|
|
|
|
in vec2 texImageCoord;
|
|
|
|
in vec2 paintCoord;
|
|
|
|
|
|
|
|
uniform int drawMode;
|
|
|
|
uniform int imageMode;
|
|
|
|
uniform int paintType;
|
|
|
|
uniform vec4 paintColor;
|
|
|
|
uniform vec2 paintParams[3];
|
2023-04-13 06:25:07 +00:00
|
|
|
uniform vec4 scaleFactorBias[2];
|
|
|
|
uniform sampler2D imageSampler;
|
2023-02-26 09:30:07 +00:00
|
|
|
uniform sampler2D rampSampler;
|
|
|
|
uniform sampler2D patternSampler;
|
|
|
|
|
2023-04-13 06:25:07 +00:00
|
|
|
float linear_gradient(vec2 fragCoord, vec2 p0, vec2 p1){
|
2023-02-26 09:30:07 +00:00
|
|
|
|
|
|
|
float x = fragCoord.x;
|
|
|
|
float y = fragCoord.y;
|
|
|
|
float x0 = p0.x;
|
|
|
|
float y0 = p0.y;
|
|
|
|
float x1 = p1.x;
|
|
|
|
float y1 = p1.y;
|
|
|
|
float dx = x1 - x0;
|
|
|
|
float dy = y1 - y0;
|
|
|
|
|
|
|
|
return
|
|
|
|
( dx * (x - x0) + dy * (y - y0) )
|
|
|
|
/ ( dx*dx + dy*dy );
|
|
|
|
}
|
|
|
|
|
2023-04-13 06:25:07 +00:00
|
|
|
float radial_gradient(vec2 fragCoord, vec2 centerCoord, vec2 focalCoord, float r){
|
2023-02-26 09:30:07 +00:00
|
|
|
|
|
|
|
float x = fragCoord.x;
|
|
|
|
float y = fragCoord.y;
|
|
|
|
float cx = centerCoord.x;
|
|
|
|
float cy = centerCoord.y;
|
|
|
|
float fx = focalCoord.x;
|
|
|
|
float fy = focalCoord.y;
|
|
|
|
float dx = x - fx;
|
|
|
|
float dy = y - fy;
|
|
|
|
float dfx = fx - cx;
|
|
|
|
float dfy = fy - cy;
|
|
|
|
|
|
|
|
return
|
|
|
|
( (dx * dfx + dy * dfy) + sqrt(r*r*(dx*dx + dy*dy) - pow(dx*dfy - dy*dfx, 2.0)) )
|
|
|
|
/ ( r*r - (dfx*dfx + dfy*dfy) );
|
|
|
|
}
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec4 col;
|
|
|
|
|
|
|
|
switch(paintType){
|
|
|
|
case PAINT_TYPE_LINEAR_GRADIENT:
|
|
|
|
{
|
|
|
|
vec2 x0 = paintParams[0];
|
|
|
|
vec2 x1 = paintParams[1];
|
2023-04-13 06:25:07 +00:00
|
|
|
float factor = linear_gradient(paintCoord, x0, x1);
|
2023-02-26 09:30:07 +00:00
|
|
|
col = texture(rampSampler, vec2(factor, 0.5));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PAINT_TYPE_RADIAL_GRADIENT:
|
|
|
|
{
|
|
|
|
vec2 center = paintParams[0];
|
|
|
|
vec2 focal = paintParams[1];
|
|
|
|
float radius = paintParams[2].x;
|
2023-04-13 06:25:07 +00:00
|
|
|
float factor = radial_gradient(paintCoord, center, focal, radius);
|
2023-02-26 09:30:07 +00:00
|
|
|
col = texture(rampSampler, vec2(factor, 0.5));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case PAINT_TYPE_PATTERN:
|
|
|
|
{
|
|
|
|
float width = paintParams[0].x;
|
|
|
|
float height = paintParams[0].y;
|
|
|
|
vec2 texCoord = vec2(paintCoord.x / width, paintCoord.y / height);
|
|
|
|
col = texture(patternSampler, texCoord);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
case PAINT_TYPE_COLOR:
|
|
|
|
col = paintColor;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(drawMode == DRAW_MODE_IMAGE) {
|
|
|
|
col = texture(imageSampler, texImageCoord)
|
|
|
|
* (imageMode == DRAW_IMAGE_MULTIPLY ? col : vec4(1.0, 1.0, 1.0, 1.0));
|
|
|
|
}
|
|
|
|
|
2023-03-08 10:27:55 +00:00
|
|
|
gl_FragColor = col * scaleFactorBias[0] + scaleFactorBias[1];
|
2023-02-26 09:30:07 +00:00
|
|
|
}
|