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fgdata/Compositor/test/csm.xml

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2019-02-04 16:58:09 +00:00
<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<type>shadow-map</type>
<light-name>FGLightSource</light-name>
<effect-override>Effects/shadow-pass</effect-override>
<!-- Only render objects with the CAST_SHADOW bit flag -->
<cull-mask>0x000004</cull-mask>
<!--
<condition>
<property>/sim/rendering/shadows/enabled</property>
</condition>
-->
<attachment>
<buffer>shadow-atlas</buffer>
<component>depth</component>
</attachment>
</PropertyList>