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fgdata/gui/dialogs/static-lod.xml

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2003-11-29 14:20:00 +00:00
<?xml version="1.0"?>
<PropertyList>
<nasal>
<open>
<![CDATA[
var reload_props = [
"/sim/rendering/static-lod/vegetation-lod-level",
"/sim/rendering/static-lod/line-features-lod-level",
"/sim/rendering/static-lod/rough-delta",
"/sim/rendering/static-lod/bare-delta"];
var reload_vals = {};
foreach (var p; reload_props) {
reload_vals[p] = getprop(p);
}
check_for_reload = func{
var reinit = 0;
foreach (var p; reload_props) {
if (reload_vals[p] != getprop(p)) {
reinit = 1;
}
}
if (reinit) {
fgcommand("reinit", props.Node.new({"subsystem": "scenery"}));
}
};
var lodDIALOG = cmdarg();
var dlgLOD = props.Node.new({"dialog-name": "static-lod"});
var ai_mp_bare = gui.findElementByName(lodDIALOG, "aimp-bare");
var ai_mp_bare_label = gui.findElementByName(lodDIALOG, "aimp-bare-label");
var ai_mp_detailed = gui.findElementByName(lodDIALOG, "aimp-detailed");
var ai_mp_detailed_label = gui.findElementByName(lodDIALOG, "aimp-detailed-label");
var current_detailed = nil;
var current_bare = nil;
var current_ai_mp_mode = "";
if (getprop("/sim/rendering/static-lod/aimp-detailed") < 0)
setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "High Detail only");
else if (getprop("/sim/rendering/static-lod/aimp-detailed") == getprop("/sim/rendering/static-lod/aimp-bare"))
setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "Low Detail only");
else
setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "Specify Ranges");
update_enabling = func{
var mode = getprop("/sim/gui/dialogs/static-lod/aimp-mp-mode");
if (mode == "Low Detail only") {
setprop("/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled", 1);
setprop("/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled", 0);
} else if (mode == "High Detail only") {
setprop("/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled", 0);
setprop("/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled", 0);
} else {
setprop("/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled", 1);
setprop("/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled", 1);
}
# if (!getprop("/sim/rendering/static-lod/aimp-bare") and !getprop("/sim/rendering/static-lod/aimp-detailed")) {
# setprop("/sim/rendering/static-lod/aimp-bare", 0);
# setprop("/sim/rendering/static-lod/aimp-detailed",100);
# }
return mode;
};
reload_sliders = func(reload) {
if (!reload)
return ;
var current_dialog = getprop("/sim/gui/dialogs/current-dialog");
fgcommand("dialog-close", dlgLOD);
fgcommand("dialog-show", dlgLOD);
if (current_dialog != "") {
var show_node = props.Node.new({"dialog-name": current_dialog});
fgcommand("dialog-show", show_node);
}
}
;
update_scenery_text = func{
var detailed = getprop("/sim/rendering/static-lod/detailed");
var bare = getprop("/sim/rendering/static-lod/bare-delta");
var rough = getprop("/sim/rendering/static-lod/rough-delta");
setprop("/sim/rendering/static-lod/detailed-description", sprintf("from %5.0fm to %5.0fm",0, detailed));
setprop("/sim/rendering/static-lod/rough-delta-description", sprintf("from %5.0fm to %5.0fm",detailed, rough+detailed));
setprop("/sim/rendering/static-lod/bare-delta-description", sprintf("from %5.0fm to %5.0fm",rough+detailed,rough+bare+detailed));
};
update_description = func(mode){
var descD = "";
var descB = "";
var descW = "";
if (getprop("sim/rendering/static-lod/aimp-range-mode-distance")) {
if (mode == "Low Detail only") {
if (getprop("/sim/rendering/static-lod/aimp-bare")>0) {
descD = sprintf("visible when viewpoint within\n%.0f meters", getprop("/sim/rendering/static-lod/aimp-detailed"));
} else {
descB = "always visible";
}
} else if (mode == "High Detail only") {
descW = "Always visible regardless of distance";
} else {
descW = "";
descD = sprintf("0 to %.0fm from viewpoint", getprop("/sim/rendering/static-lod/aimp-detailed"));
descB = sprintf("%.0fm to %.0fm", getprop("/sim/rendering/static-lod/aimp-detailed"), getprop("/sim/rendering/static-lod/aimp-detailed")+getprop("/sim/rendering/static-lod/aimp-bare"));
var lowDetailRange = getprop("/sim/rendering/static-lod/aimp-detailed") + getprop("/sim/rendering/static-lod/aimp-bare") ;
if (lowDetailRange < 1000)
descW = sprintf("WARNING: Low Detail too close, nothing drawn over %.0fm", lowDetailRange);
}
} else {
if (mode == "Low Detail only") {
if (getprop("/sim/rendering/static-lod/aimp-bare")>0) {
descD = sprintf("visible when larger than\n%.0f pixels in size on screen", getprop("/sim/rendering/static-lod/aimp-detailed"));
descB = "";
descW = sprintf("WARNING: When smaller than %.0f pixels nothing will be drawn", getprop("/sim/rendering/static-lod/aimp-bare"));
} else {
descW = "";
descD = "";
descB = "always visible";
}
} else if (mode == "High Detail only") {
descW = "Always visible regardless of distance";
} else {
descW = "";
if (getprop("/sim/rendering/static-lod/aimp-bare")>0)
descW = sprintf("WARNING: Below %.0f pixels in size nothing will be drawn", getprop("/sim/rendering/static-lod/aimp-bare"));
descD = sprintf("above %.0f pixels in size", getprop("/sim/rendering/static-lod/aimp-detailed"));
descB = sprintf("above %.0f pixels in size", getprop("/sim/rendering/static-lod/aimp-bare"));
}
}
setprop("/sim/gui/dialogs/static-lod/aimp-detailed-description", descD);
setprop("/sim/gui/dialogs/static-lod/aimp-bare-description", descB);
setprop("/sim/gui/dialogs/static-lod/aimp-bare-description1", descW);
};
# returns non zero if the value was adjusted and it can be adjusted (can_reload)
adjustValue = func(id, nodeId, value, can_reload){
var node = nodeId.getNode(id);
if (node != nil) {
var cv = node.getValue();
if (cv != value) {
node.setValue(value);
if (can_reload)
reload_sliders(1);
}
}
return 0; # no need to reload.
}
update_ai_mp = func(can_reload) {
var mode = update_enabling ();
var distance_mode = getprop("sim/rendering/static-lod/aimp-range-mode-distance");
update_description(mode);
if (mode == "Low Detail only") {
setprop("/sim/rendering/static-lod/aimp-detailed",getprop("/sim/rendering/static-lod/aimp-bare"));
can_reload = adjustValue("max", ai_mp_bare, 2000, can_reload);
reload_sliders(can_reload);
} else if (mode == "High Detail only") {
# setprop("/sim/rendering/static-lod/aimp-bare", 0);
# setprop("/sim/rendering/static-lod/aimp-detailed",-1);
} else {
if (!distance_mode) {
if (getprop("/sim/rendering/static-lod/aimp-bare") > getprop("/sim/rendering/static-lod/aimp-detailed")){
setprop("/sim/rendering/static-lod/aimp-bare", getprop("/sim/rendering/static-lod/aimp-detailed")-1 ) ;
}
can_reload = adjustValue("max", ai_mp_detailed, 2000, can_reload);
can_reload = adjustValue("max", ai_mp_bare, getprop("/sim/rendering/static-lod/aimp-detailed"), can_reload);
} else {
can_reload = adjustValue("max", ai_mp_detailed, 3000, can_reload);
can_reload = adjustValue("max", ai_mp_bare, 3000, can_reload);
}
}
}
update_aimp_mode = func{
var new_mode = getprop("/sim/gui/dialogs/static-lod/aimp-mp-mode");
if (new_mode != current_ai_mp_mode) {
if (current_ai_mp_mode == "Specify Ranges") {
current_detailed = getprop("/sim/rendering/static-lod/aimp-detailed");
current_bare =getprop("/sim/rendering/static-lod/aimp-bare");
}
if (current_ai_mp_mode == "Low Detail only" or current_ai_mp_mode == "High Detail only") {
if (current_detailed != nil)
setprop("/sim/rendering/static-lod/aimp-detailed", current_detailed );
if (current_bare != nil)
setprop("/sim/rendering/static-lod/aimp-bare",current_bare);
}
if (new_mode == "High Detail only") {
setprop("/sim/rendering/static-lod/aimp-detailed", -1);
setprop("/sim/rendering/static-lod/aimp-bare",0);
} else if (new_mode == "Low Detail only"){
setprop("/sim/rendering/static-lod/aimp-detailed", 0);
setprop("/sim/rendering/static-lod/aimp-bare",0);
}
current_ai_mp_mode = new_mode;
}
update_description(update_enabling());
}
# setlistener("/sim/gui/dialogs/static-lod/aimp-mp-mode", func(v){
# },0 ,0);
update_scenery_text ();
update_ai_mp (0);
]]>
</open>
</nasal>
<name>static-lod</name>
<layout>vbox</layout>
<group>
<layout>hbox</layout>
<empty>
<stretch>1</stretch>
</empty>
<text>
<label>Adjust Level Of Detail Ranges</label>
</text>
<empty>
<stretch>1</stretch>
</empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>table</layout>
<halign>center</halign>
<text>
<row>0</row>
<col>1</col>
<halign>center</halign>
<label>Scenery (Tiles, Buildings, Roads, Railways)</label>
</text>
<text>
<row>1</row>
<col>0</col>
<label>Detailed</label>
</text>
<slider>
<row>1</row>
<col>1</col>
<pref-width>300</pref-width>
<pref-height>14</pref-height>
<name>scenery-detailed</name>
<property>/sim/rendering/static-lod/detailed</property>
<live>1</live>
<min>0</min>
<max>100000</max>
<binding>
<command>dialog-apply</command>
<object-name>scenery-detailed</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
update_scenery_text();
]]>
</script>
</binding>
</slider>
<text>
<row>1</row>
<col>2</col>
<halign>left</halign>
<label>xxxxxxxxxxxxxxxxxxx</label>
<live>true</live>
<property>/sim/rendering/static-lod/detailed-description</property>
</text>
<!--ROUGH -->
<text>
<row>2</row>
<col>0</col>
<label>Rough</label>
</text>
<slider>
<row>2</row>
<col>1</col>
<pref-width>300</pref-width>
<pref-height>14</pref-height>
<name>scenery-rough</name>
<property>/sim/rendering/static-lod/rough-delta</property>
<live>1</live>
<min>0</min>
<max>200000</max>
<binding>
<command>dialog-apply</command>
<object-name>scenery-rough</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
update_scenery_text();
]]>
</script>
</binding>
</slider>
<text>
<row>2</row>
<col>2</col>
<halign>left</halign>
<label>xxxxxxxxxxxxxx</label>
<live>true</live>
<property>/sim/rendering/static-lod/rough-delta-description</property>
</text>
<!--BARE -->
<text>
<row>3</row>
<col>0</col>
<label>Bare</label>
</text>
<slider>
<row>3</row>
<col>1</col>
<pref-width>300</pref-width>
<pref-height>14</pref-height>
<name>scenery-bare</name>
<property>/sim/rendering/static-lod/bare-delta</property>
<live>1</live>
<min>0</min>
<max>200000</max>
<binding>
<command>dialog-apply</command>
<object-name>scenery-bare</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
update_scenery_text();
]]>
</script>
</binding>
</slider>
<text>
<row>3</row>
<col>2</col>
<halign>left</halign>
<label>xxxxxxxxxxxxxx</label>
<live>true</live>
<property>/sim/rendering/static-lod/bare-delta-description</property>
</text>
<!-- end bare -->
<!--This is the AI/MP part-->
<hrule>
<row>4</row>
<col>0</col>
<colspan>7</colspan>
</hrule>
<text>
<row>5</row>
<col>1</col>
<halign>center</halign>
<label>AI/MP Aircraft</label>
</text>
<combo>
<row>6</row>
<col>1</col>
<pref-width>200</pref-width>
<name>aimp-mode</name>
<property>/sim/gui/dialogs/static-lod/aimp-mp-mode</property>
<value>Specify Ranges</value>
<value>Low Detail only</value>
<value>High Detail only</value>
<editable>false</editable>
<binding>
<command>dialog-apply</command>
<object-name>aimp-mode</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
update_aimp_mode();
]]>
</script>
</binding>
</combo>
<checkbox>
<row>6</row>
<col>2</col>
<halign>left</halign>
<name>distance</name>
<property>sim/rendering/static-lod/aimp-range-mode-distance</property>
<live>true</live>
<label>AI/MP in meters</label>
<binding>
<command>property-toggle</command>
<property>sim/rendering/static-lod/aimp-range-mode-distance</property>
<value>0</value>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
update_ai_mp(0);
]]>
</script>
</binding>
</checkbox>
<!--ai - detail-->
<text>
<row>7</row>
<col>0</col>
<name>aimp-detailed-label</name>
<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled</property></enable>
<label>High Detail</label>
</text>
<slider>
<row>7</row>
<col>1</col>
<pref-width>300</pref-width>
<pref-height>14</pref-height>
<name>aimp-detailed</name>
<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-detailed-enabled</property></enable>
<property>/sim/rendering/static-lod/aimp-detailed</property>
<live>1</live>
<min>0</min>
<max>1500</max>
<binding>
<command>dialog-apply</command>
<object-name>aimp-detailed</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
update_ai_mp(1);
]]>
</script>
</binding>
<binding>
<command>dialog-update</command>
</binding>
</slider>
<text>
<row>7</row>
<col>2</col>
<halign>left</halign>
<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
<live>true</live>
<property>/sim/gui/dialogs/static-lod/aimp-detailed-description</property>
</text>
<!-- end ai detail -->
<!--ai - bare-->
<text>
<name>aimp-bare-label</name>
<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled</property></enable>
<row>8</row>
<col>0</col>
<label>Low Detail</label>
</text>
<slider>
<row>8</row>
<col>1</col>
<enable><property>/sim/gui/dialogs/static-lod/aimp-mp-bare-enabled</property></enable>
<pref-width>300</pref-width>
<pref-height>14</pref-height>
<name>aimp-bare</name>
<property>/sim/rendering/static-lod/aimp-bare</property>
<live>1</live>
<min>0</min>
<max>1500</max>
<binding>
<command>dialog-apply</command>
<object-name>aimp-bare</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
update_ai_mp(1);
]]>
</script>
</binding>
<binding>
<command>dialog-update</command>
</binding>
</slider>
<text>
<row>8</row>
<col>2</col>
<halign>left</halign>
<valign>top</valign>
<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
<live>true</live>
<property>/sim/gui/dialogs/static-lod/aimp-bare-description</property>
</text>
<text>
<row>9</row>
<col>1</col>
<halign>left</halign>
<valign>top</valign>
<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
<live>true</live>
<property>/sim/gui/dialogs/static-lod/aimp-bare-description1</property>
</text>
<text>
<row>11</row>
<col>0</col>
<halign>right</halign>
<label>AI/MP Interior</label>
</text>
<slider>
<row>11</row>
<col>1</col>
<pref-width>300</pref-width>
<pref-height>14</pref-height>
<name>aimp-interior</name>
<property>/sim/rendering/static-lod/aimp-interior</property>
<live>1</live>
<min>0</min>
<max>1500</max>
<binding>
<command>dialog-apply</command>
<object-name>aimp-interior</object-name>
</binding>
<!--<binding>
<command>nasal</command>
<script>
<![CDATA[
update_ai_mp(1);
]]>
</script>
</binding>
<binding>
<command>dialog-update</command>
</binding>-->
</slider>
<text>
<row>11</row>
<col>2</col>
<halign>left</halign>
<valign>top</valign>
<label>xxxxxxxxxxxxxxxxxxxxxxxxxx</label>
<format>%.0f </format>
<live>true</live>
<property>/sim/rendering/static-lod/aimp-interior</property>
</text>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<halign>center</halign>
<text>
<label>WS3.0</label>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>center</halign>
<text>
<enable>
<equals>
<property>/scenery/use-vpb</property>
<value>true</value>
</equals>
</enable>
<label>Line Feature LOD Range</label>
</text>
<slider>
<name>line-lod</name>
<enable>
<equals>
<property>/scenery/use-vpb</property>
<value>true</value>
</equals>
</enable>
<min>1.0</min>
<max>8.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<property>/sim/rendering/static-lod/line-features-lod-level</property>
<binding>
<command>dialog-apply</command>
<object-name>line-lod</object-name>
</binding>
</slider>
<text>
<label>1234567890</label>
<enable>
<equals>
<property>/scenery/use-vpb</property>
<value>true</value>
</equals>
</enable>
<format>%d</format>
<live>true</live>
<property>/sim/rendering/static-lod/line-features-lod-level</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>center</halign>
<text>
<enable>
<equals>
<property>/scenery/use-vpb</property>
<value>true</value>
</equals>
</enable>
<label>Vegetation LOD Range</label>
</text>
<slider>
<name>veg-lod</name>
<enable>
<equals>
<property>/scenery/use-vpb</property>
<value>true</value>
</equals>
</enable>
<min>1.0</min>
<max>8.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<property>/sim/rendering/static-lod/vegetation-lod-level</property>
<binding>
<command>dialog-apply</command>
<object-name>veg-lod</object-name>
</binding>
</slider>
<text>
<label>1234567890</label>
<enable>
<equals>
<property>/scenery/use-vpb</property>
<value>true</value>
</equals>
</enable>
<format>%d</format>
<live>true</live>
<property>/sim/rendering/static-lod/vegetation-lod-level</property>
</text>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<default-padding>10</default-padding>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend>OK</legend>
<default>true</default>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
check_for_reload();
]]>
</script>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend>Apply</legend>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
check_for_reload();
]]>
</script>
</binding> </button>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend>Defaults</legend>
<equal>true</equal>
<!--end reset for pixel mode-->
<binding>
<command>nasal</command>
<script>
<![CDATA[
setprop("/sim/gui/dialogs/static-lod/aimp-mp-mode", "Specify Ranges");
setprop("/sim/rendering/static-lod/detailed",1500);
setprop("/sim/rendering/static-lod/rough-delta",7500);
setprop("/sim/rendering/static-lod/bare-delta",21000);
if (getprop("sim/rendering/static-lod/aimp-range-mode-distance")){
# Reset for meters
setprop("/sim/rendering/static-lod/aimp-detailed",500);
setprop("/sim/rendering/static-lod/aimp-bare",2000);
setprop("/sim/rendering/static-lod/aimp-interior",50);
} else {
# Reset for pixel mode
setprop("/sim/rendering/static-lod/aimp-detailed",400);
setprop("/sim/rendering/static-lod/aimp-bare",0);
setprop("/sim/rendering/static-lod/aimp-interior",200);
}
update_description(update_enabling());
reload_sliders(1);
]]>
</script>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend>Close</legend>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
2003-11-29 14:20:00 +00:00
</PropertyList>