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fgdata/gui/dialogs/button-axis-config.xml

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<?xml version="1.0"?>
<PropertyList>
<nasal>
<open><![CDATA[
var curpower = getprop("/sim/gui/dialogs/joystick-config/axis[" ~ getprop("/sim/gui/dialogs/joystick-config/current-axis") ~ "]/power");
if (curpower == nil)
curpower = 1.0;
setprop("/sim/gui/dialogs/joystick-config/gui-factor",curpower);
var assignAxis = func(cmd) {
var i = getprop("/sim/gui/dialogs/joystick-config/current-axis");
if (cmd != nil)
setprop("/sim/gui/dialogs/joystick-config/axis[" ~ i ~ "]/binding", cmd);
setprop("/sim/gui/dialogs/joystick-config/axis[" ~ i ~ "]/power", getprop("/sim/gui/dialogs/joystick-config/gui-factor"));
joystick.writeConfig();
fgcommand("reinit", props.Node.new({"subsystem": "input"}));
fgcommand("dialog-close", props.Node.new({"dialog-name": "button-axis-config"}));
fgcommand("dialog-close", props.Node.new({"dialog-name": "joystick-config"}));
fgcommand("dialog-show", props.Node.new({"dialog-name": "joystick-config"}));
}
]]></open>
<close><![CDATA[
]]></close>
</nasal>
<name>button-axis-config</name>
<layout>vbox</layout>
<resizable>true</resizable>
<modal>true</modal>
<default-padding>3</default-padding>
<group>
<layout>hbox</layout>
<default-padding>1</default-padding>
<empty><stretch>true</stretch></empty>
<text>
<label>Joystick Axis Configuration</label>
</text>
<empty><stretch>true</stretch></empty>
<button>
<legend></legend>
<key>Esc</key>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<text>
<halign>left</halign>
<label>Select the operation to assign to this axis.</label>
</text>
<hrule/>
<group>
<layout>table</layout>
<text>
<row>0</row>
<col>0</col>
<label>Flight Controls</label>
</text>
<button>
<row>1</row>
<col>0</col>
<halign>fill</halign>
<legend>Aileron</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Aileron");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>0</col>
<halign>fill</halign>
<legend>Elevator</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Elevator");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>0</col>
<halign>fill</halign>
<legend>Rudder</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Rudder");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>0</col>
<halign>fill</halign>
<legend>Brake Left</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Brake Left");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>0</col>
<halign>fill</halign>
<legend>Brake Right</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Brake Right");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>0</col>
<halign>fill</halign>
<legend>Flaps</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Flaps");
</script>
</binding>
</button>
<button>
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<row>7</row>
<col>0</col>
<halign>fill</halign>
<legend>Wings</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Wings");
</script>
</binding>
</button>
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<text>
<row>0</row>
<col>3</col>
<label>Trim</label>
</text>
<button>
<row>1</row>
<col>3</col>
<halign>fill</halign>
<legend>Aileron Trim to position</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Aileron Trim");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>3</col>
<halign>fill</halign>
<legend>Elevator Trim to position</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Elevator Trim");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>3</col>
<halign>fill</halign>
<legend>Rudder Trim to position</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Rudder Trim");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>3</col>
<halign>fill</halign>
<legend>Aileron Trim inc.</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Aileron Trim inc.");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>3</col>
<halign>fill</halign>
<legend>Elevator Trim inc.</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Elevator Trim inc.");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>3</col>
<halign>fill</halign>
<legend>Rudder Trim inc.</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Rudder Trim inc.");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>1</col>
<label>Engines</label>
</text>
<button>
<row>1</row>
<col>1</col>
<halign>fill</halign>
<legend>Throttle All Engines</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Throttle All Engines");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>1</col>
<halign>fill</halign>
<legend>Mixture All Engines</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Mixture All Engines");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>1</col>
<halign>fill</halign>
<legend>Propeller All Engines</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Propeller All Engines");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>1</col>
<halign>fill</halign>
<legend>Throttle Engine 0</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Throttle Engine 0");
</script>
</binding>
</button>
<button>
<row>5</row>
<col>1</col>
<halign>fill</halign>
<legend>Mixture Engine 0</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Mixture Engine 0");
</script>
</binding>
</button>
<button>
<row>6</row>
<col>1</col>
<halign>fill</halign>
<legend>Propeller Pitch Engine 0</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Propeller Pitch Engine 0");
</script>
</binding>
</button>
<button>
<row>7</row>
<col>1</col>
<halign>fill</halign>
<legend>Throttle Engine 1</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Throttle Engine 1");
</script>
</binding>
</button>
<button>
<row>8</row>
<col>1</col>
<halign>fill</halign>
<legend>Mixture Engine 1</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Mixture Engine 1");
</script>
</binding>
</button>
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<button>
<row>9</row>
<col>1</col>
<halign>fill</halign>
<legend>Propeller Pitch Engine 1</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Propeller Pitch Engine 1");
</script>
</binding>
</button>
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<button>
<row>10</row>
<col>1</col>
<halign>fill</halign>
<legend>Reverser All Engines</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("Reverser All Engines");
</script>
</binding>
</button>
<text>
<row>0</row>
<col>2</col>
<label>Other</label>
</text>
<button>
<row>1</row>
<col>2</col>
<halign>fill</halign>
<legend>View (horizontal)</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("View (horizontal)");
</script>
</binding>
</button>
<button>
<row>2</row>
<col>2</col>
<halign>fill</halign>
<legend>View (vertical)</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("View (vertical)");
</script>
</binding>
</button>
<button>
<row>3</row>
<col>2</col>
<halign>fill</halign>
<legend>View Horizontal Axis</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("View Horizontal Axis");
</script>
</binding>
</button>
<button>
<row>4</row>
<col>2</col>
<halign>fill</halign>
<legend>View Vertical Axis</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("View Vertical Axis");
</script>
</binding>
</button>
<slider>
<row>11</row>
<col>0</col>
<colspan>1</colspan>
<name>sensitivity</name>
<min>0</min>
<max>5</max>
<step>0.1</step>
<live>true</live>
<property>/sim/gui/dialogs/joystick-config/gui-factor</property>
<binding>
<command>dialog-apply</command>
<object-name>sensitivity</object-name>
</binding>
</slider>
<text>
<row>11</row>
<col>1</col>
<halign>left</halign>
<format>Sensitivity Reduction %2.1f</format>
<label>0</label>
<property>/sim/gui/dialogs/joystick-config/gui-factor</property>
<live>true</live>
</text>
<button>
<row>11</row>
<col>2</col>
<halign>fill</halign>
<legend>Apply sensitivity</legend>
<binding>
<command>nasal</command>
<script>
assignAxis(nil);
</script>
</binding>
</button>
</group>
<group>
<empty>
<stretch>true</stretch>
</empty>
<layout>hbox</layout>
<button>
<row>5</row>
<col>2</col>
<halign>fill</halign>
<legend>Remove assignment</legend>
<binding>
<command>nasal</command>
<script>
assignAxis("None");
</script>
</binding>
</button>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
</group>
</PropertyList>