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fgdata/Nasal/canvas/map/TFC.lcontroller

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# Class things:
var name = 'TFC';
var parents = [SymbolLayer.Controller];
var __self__ = caller(0)[0];
SymbolLayer.Controller.add(name, __self__);
SymbolLayer.add(name, {
parents: [SymbolLayer],
type: name, # Symbol type
df_controller: __self__, # controller to use by default -- this one
});
var model_root = props.globals.getNode("/ai/models/");
var new = func(layer) {
var m = {
parents: [__self__],
layer: layer,
listeners: [],
query_range_nm: 25,
};
# Listen to ai model events
append(m.listeners, setlistener(
model_root.getNode("model-added"), func(n) {
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#printlog(_MP_dbg_lvl, "Dynamically adding model at "~n.getValue());
var node = props.globals.getNode(n.getValue());
var name = node.getName();
if (name == "aircraft" or name == "multiplayer")
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if (m.in_range(node.getValue("position/latitude-deg"), node.getValue("position/longitude-deg")))
layer.onAdded(TrafficModel.new(node));
}
));
append(m.listeners, setlistener(
model_root.getNode("model-removed"), func(n) {
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#printlog(_MP_dbg_lvl, "Dynamically deleting model at "~n.getValue());
var node = props.globals.getNode(n.getValue());
var name = node.getName();
if (name == "aircraft" or name == "multiplayer")
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if (m.in_range(node.getValue("position/latitude-deg"), node.getValue("position/longitude-deg")))
layer.onRemoved(TrafficModel.new(node));
}
));
layer.searcher._equals = func(l,r) l.equals(r);
return m;
};
var del = func() {
#print(name~".lcontroller.del()");
foreach (var l; me.listeners)
removelistener(l);
};
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var in_range = func(lat,lon,myPositionVec=nil,max_dist_m=nil) {
if (lat == nil or lon == nil) return 0;
var pos = geo.Coord.new();
pos.set_latlon(lat,lon);
var myPosition = geo.Coord.new();
# FIXME: need a Map Controller for this, and all query_range's/get_position's
if (myPositionVec == nil)
var myPositionVec = me.get_position();
myPosition.set_latlon( myPositionVec[0], myPositionVec[1]);
if (max_dist_m == nil)
var max_dist_m = me.query_range()*NM2M;
return (pos.distance_to( myPosition ) <= max_dist_m )
};
var TrafficModel = {
new: func(node, id=nil, layer=nil) {
if (id == nil) id = node.getValue("id");
var m = {
# Note: because this inherits from props.Node, Symbol.Controller.equals
# will call l.equals(r) -- the one defined below
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parents: [TrafficModel, geo.Coord, node], # note we don't implement a full geo.Coord API
id: id,
node: node,
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pos: node.getNode("position",1),
};
if (m.pos == nil)
m.latlon = func [nil,nil,nil];
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#debug.dump(m); # why doesn't this print?
return m;
},
equals: func(other) other.id == me.id,
latlon: func() {
return [
me.pos.getValue("latitude-deg"),
me.pos.getValue("longitude-deg"),
me.pos.getValue("altitude-ft")
];
},
};
var searchCmd = func {
# TODO: this would be a good candidate for splitting across frames
#print("Doing query: "~name);
var result = [];
# FIXME: need a Map Controller for this, and all query_range's/get_position's
var myPositionVec = me.get_position();
var max_dist_m = me.query_range()*NM2M;
# AI and Multiplayer traffic
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foreach (var traffic; [model_root.getChildren("aircraft"), model_root.getChildren("multiplayer")]) {
foreach(var t; traffic) {
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if (me.in_range(t.getValue("position/latitude-deg"),
t.getValue("position/longitude-deg"),
myPositionVec,
max_dist_m))
append(result, TrafficModel.new(t, nil, me.layer));
}
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}
#debug.dump(result);
#return [];
return result;
};