2021-04-10 09:14:16 +00:00
|
|
|
#version 330 core
|
|
|
|
|
2023-04-07 06:17:37 +00:00
|
|
|
layout(location = 0) out vec4 fragColor;
|
2021-04-10 09:14:16 +00:00
|
|
|
|
2023-04-07 06:17:37 +00:00
|
|
|
in vec2 texcoord;
|
2021-04-10 09:14:16 +00:00
|
|
|
|
|
|
|
uniform sampler2D tex;
|
|
|
|
uniform sampler2D prev_pass_tex;
|
|
|
|
|
|
|
|
uniform bool vertical = false;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec2 offset = 1.0 / textureSize(tex, 0);
|
|
|
|
if (vertical) offset.x = 0.0;
|
|
|
|
else offset.y = 0.0;
|
|
|
|
|
2023-04-07 06:17:37 +00:00
|
|
|
vec4 sum = texture(prev_pass_tex, texcoord);
|
2021-04-10 09:14:16 +00:00
|
|
|
|
2023-04-07 06:17:37 +00:00
|
|
|
sum += texture(tex, texcoord - 4.0 * offset) * 0.0162162162;
|
|
|
|
sum += texture(tex, texcoord - 3.0 * offset) * 0.0540540541;
|
|
|
|
sum += texture(tex, texcoord - 2.0 * offset) * 0.1216216216;
|
|
|
|
sum += texture(tex, texcoord - 1.0 * offset) * 0.1945945946;
|
2021-04-10 09:14:16 +00:00
|
|
|
|
2023-04-07 06:17:37 +00:00
|
|
|
sum += texture(tex, texcoord) * 0.2270270270;
|
2021-04-10 09:14:16 +00:00
|
|
|
|
2023-04-07 06:17:37 +00:00
|
|
|
sum += texture(tex, texcoord + 1.0 * offset) * 0.1945945946;
|
|
|
|
sum += texture(tex, texcoord + 2.0 * offset) * 0.1216216216;
|
|
|
|
sum += texture(tex, texcoord + 3.0 * offset) * 0.0540540541;
|
|
|
|
sum += texture(tex, texcoord + 4.0 * offset) * 0.0162162162;
|
2021-04-10 09:14:16 +00:00
|
|
|
|
|
|
|
fragColor = sum;
|
|
|
|
}
|