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fgdata/Effects/HDR/histogram-luminance.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/histogram-luminance</name>
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<technique n="1">
<pass>
<program>
<vertex-shader>Shaders/HDR/quad_notexcoord.vert</vertex-shader>
<fragment-shader>Shaders/HDR/histogram_luminance.frag</fragment-shader>
<fragment-shader>Shaders/HDR/histogram.glsl</fragment-shader>
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</program>
<uniform>
<name>histogram_tex</name>
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<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>prev_lum_tex</name>
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<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
</pass>
</technique>
</PropertyList>