2021-04-10 09:14:16 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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2023-02-19 15:47:55 +00:00
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<name>Effects/HDR/histogram-luminance</name>
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2021-04-10 09:14:16 +00:00
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<technique n="1">
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<pass>
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<program>
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2023-04-07 06:17:37 +00:00
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<vertex-shader>Shaders/HDR/quad_notexcoord.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/histogram_luminance.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/histogram.glsl</fragment-shader>
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2021-04-10 09:14:16 +00:00
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</program>
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<uniform>
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2023-02-19 15:47:55 +00:00
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<name>histogram_tex</name>
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2021-04-10 09:14:16 +00:00
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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2023-02-19 15:47:55 +00:00
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<name>prev_lum_tex</name>
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2021-04-10 09:14:16 +00:00
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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