18 lines
290 B
GLSL
18 lines
290 B
GLSL
|
#version 330 core
|
||
|
|
||
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
||
|
in vec2 texCoord;
|
||
|
|
||
|
uniform sampler2D color_tex;
|
||
|
|
||
|
const float ALPHA_THRESHOLD = 0.5;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
fragColor = vec4(1.0);
|
||
|
float alpha = texture(color_tex, texCoord).a;
|
||
|
if (alpha <= ALPHA_THRESHOLD)
|
||
|
discard;
|
||
|
}
|