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fgdata/Nasal/canvas/PFD/ScrollElement.nas

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# PFD UI Element - Scrolling UI Text Element.
# Has a set of values and arrows left & right to indicate whether there are
# further data items to scroll through.
var ScrollElement =
{
new : func (pageName, svg, name, values, initialIndex=0, style=nil)
{
var obj = {
parents : [ ScrollElement, PFD.UIElement ],
_name : pageName ~ name,
_values : values,
_index : 0,
_style : style,
};
if (style == nil) obj._style = PFD.DefaultStyle;
obj._symbol = svg.getElementById(obj._name);
assert(obj._symbol != nil, "Unable to find element " ~ obj._name);
obj._leftsymbol = svg.getElementById(obj._name ~ "Left");
assert(obj._leftsymbol != nil, "Unable to find element " ~ obj._name ~ "Left");
obj._rightsymbol = svg.getElementById(obj._name ~ "Right");
assert(obj._rightsymbol != nil, "Unable to find element " ~ obj._name ~ "Right");
obj._index = initialIndex;
assert(initialIndex < size(values) , "Initial index " ~ initialIndex ~ " extends past end of value array");
# State and timer for flashing highlighting of elements
obj._highlighted = 0;
obj._flashTimer = nil;
obj.updateValues();
return obj;
},
updateValues : func() {
if (me._index == 0 ) {
me._leftsymbol.setColorFill(me._style.SCROLL_UNAVAILABLE);
me._leftsymbol.setColor(me._style.SCROLL_UNAVAILABLE);
} else {
me._leftsymbol.setColorFill(me._style.SCROLL_AVAILABLE);
me._leftsymbol.setColor(me._style.SCROLL_AVAILABLE);
}
if ((size(me._values) > 0) and (me._index < (size(me._values) -1))) {
me._rightsymbol.setColorFill(me._style.SCROLL_AVAILABLE);
me._rightsymbol.setColor(me._style.SCROLL_AVAILABLE);
} else {
me._rightsymbol.setColorFill(me._style.SCROLL_UNAVAILABLE);
me._rightsymbol.setColor(me._style.SCROLL_UNAVAILABLE);
}
me._symbol.setText(me._values[me._index]);
},
getName : func() { return me._name; },
getValue : func() { return me._symbol.getText(); },
setValue : func(value) {
var idx = find(value, me._values);
if (idx != -1) {
me._index = idx;
me._symbol.setText(value);
}
},
setValues : func(values) {
me._values = values;
me._index = 0;
me.updateValues();
},
setVisible : func(vis) {
me._symbol.setVisible(vis);
me._leftsymbol.setVisible(vis);
me._rightsymbol.setVisible(vis);
},
_flashElement : func() {
if (me._highlighted == 0) {
me._symbol.setDrawMode(canvas.Text.TEXT + canvas.Text.FILLEDBOUNDINGBOX);
me._symbol.setColorFill(me._style.HIGHLIGHT_COLOR);
me._symbol.setColor(me._style.HIGHLIGHT_TEXT_COLOR);
me._highlighted = 1;
} else {
me._symbol.setDrawMode(canvas.Text.TEXT);
me._symbol.setColor(me._style.NORMAL_TEXT_COLOR);
me._highlighted = 0;
}
},
highlightElement : func() {
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if (me._flashTimer == nil) {
me._flashElement();
me._flashTimer = maketimer(0.5, me, me._flashElement);
me._flashTimer.start();
}
},
unhighlightElement : func() {
if (me._flashTimer != nil) me._flashTimer.stop();
me._flashTimer = nil;
# Reset the highlight to a non-highlighted state.
me._highlighted = 1;
me._flashElement();
},
isEditable : func () { return 0; },
isInEdit : func() { return 0; },
enterElement : func() { return me.getValue(); },
clearElement : func() { },
editElement : func() { },
incrSmall : func(value) {
# Increment the scroll value;
var incr_or_decr = (value > 0) ? 1 : -1;
if ((me._index + incr_or_decr) < 0) return;
if ((me._index + incr_or_decr) > (size(me._values) -1)) return;
me._index = me._index + incr_or_decr;
me.updateValues();
},
incrLarge : func(value) { },
};