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fgdata/AI/Aircraft/balloon/balloon.nas.xml

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<?xml version="1.0"?>
<!--
This is the nasal part for a balloon model
Use by adding <nasal include="balloon.nas.xml"/> to your AI model
After loading the model, it is placed on the ground randomly 800-1200m
in front of your aircraft within +/- 10 degrees. It will leave ground
after 5-25 seconds and climb up to 1500-2500ft above ground elevation.
-->
<PropertyList>
<load><![CDATA[
var self = cmdarg();
printlog("info", "loading ballon at ", self.getPath() );
self.getNode("controls/flight/lateral-mode",1).setValue("yaw");
var windh = props.globals.getNode("environment/wind-from-heading-deg",1);
var winds = props.globals.getNode("environment/wind-speed-kt",1);
var speed = self.getNode("controls/flight/target-spd",1);
var head = self.getNode("controls/flight/target-hdg",1);
var running = self.getNode("engines/engine[0]/running",1);
var flame_on_time = 10.0 + 10.0*rand();
var flame_off_time = 30.0 + 10.0*rand();
var position = nil;
# this init sequence needs to be done on init (duh?) and after the fdm
# has been initialized _and_ after the listener on fdm-initialized in
# Nasal/balloons.nas has finished his job. See note below.
var init = func {
printlog("debug", self.getPath(), " initializing" );
running.setBoolValue(0); # start with engine (flame) off
position = geo.aircraft_position();
position.apply_course_distance(
props.globals.getNode("orientation/heading-deg", 1).getValue()-10.0+20*rand(),
800 + 400*rand());
var elevation = geo.elevation( position.lat(), position.lon() ) * globals.M2FT;
position.set_alt( elevation != nil ? elevation : 0.0 );
self.getNode("controls/flight/target-alt", 1 ).setValue( position.alt() );
self.getNode("position/latitude-deg",1).setDoubleValue( position.lat() );
self.getNode("position/longitude-deg",1).setDoubleValue( position.lon() );
self.getNode("position/altitude-ft", 1 ).setValue( position.alt() );
}
init();
var initListener = setlistener( "/sim/signals/reinit", func(n) {
var b = n.getValue();
if( b == nil or b == 0 ) return;
# hide balloon deep under the surface after reset
self.getNode("position/altitude-ft", 1 ).setValue( -9999.0 );
});
# note: there is a listener on fdm-initialized Nasal/balloons.nas which shall
# allways be triggered before us. This should be guaranteed by being registered
# before this balloon loads.
var fdmInitListener = setlistener( "/sim/signals/fdm-initialized", init );
var loopid = 0;
var flameLoop = func(id) {
id == loopid or return;
var b = running.getValue();
running.setBoolValue( b == 0 );
if( b == 0 ) {
#if the flame is on, set target altitude
position.set_lat( self.getNode("position/latitude-deg",1).getValue() );
position.set_lon( self.getNode("position/longitude-deg",1).getValue() );
var elevation = geo.elevation( position.lat(), position.lon() ) * globals.M2FT;
position.set_alt( elevation != nil ? elevation : 0.0 );
self.getNode("controls/flight/target-alt", 1 ).setValue( position.alt() + 1500 + 1000*rand());
}
settimer( func { flameLoop(id) }, b ? flame_off_time : flame_on_time );
}
var loop = func(id) {
id == loopid or return;
speed.setValue(winds.getValue());
head.setValue(geo.normdeg(windh.getValue() + 180.0));
settimer(func { loop(id) }, 10.0 );
}
settimer( func {
flameLoop(loopid);
settimer(func { loop(loopid) }, 0.5);
}, 5.0 + 20.0*rand() );
]]></load>
<unload><![CDATA[
printlog("info", "unloading balloon");
loopid += 1;
removelistener( initListener );
removelistener( fdmInitListener );
]]></unload>
</PropertyList>