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fgdata/Compositor/Effects/cliffs.eff

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<?xml version='1.0' encoding='UTF-8'?>
<PropertyList>
<name>Effects/cliffs</name>
<inherits-from>Effects/terrain-default</inherits-from>
<parameters>
<!-- red rock with pronounced cracks -->
<base-color type="vec3d">0.71 0.49 0.40</base-color>
<overlay-color type="vec3d">0.42 0.38 0.37</overlay-color>
<overlay-alpha type="float">0.4</overlay-alpha>
<overlay-bias type="float">0.0</overlay-bias>
<contrast type="float">1.0</contrast>
<crack-depth type="float">0.6</crack-depth>
<crack-pattern-stretch type="float">7.0</crack-pattern-stretch>
<rock-brightness type="float">0.8</rock-brightness>
<grain-fade-power type="float">1.0</grain-fade-power>
<rock_strata>0</rock_strata>
<!-- dark grey rock with pronounced grain -->
<!--<base-color type="vec3d">0.85 0.83 0.81</base-color>
<overlay-bias type="float">0.0</overlay-bias>
<contrast type="float">1.0</contrast>
<crack-depth type="float">0.3</crack-depth>
<crack-pattern-stretch type="float">3.0</crack-pattern-stretch>
<rock-brightness type="float">0.8</rock-brightness>
<grain-fade-power type="float">1.1</grain-fade-power>
<rock_strata>0</rock_strata>-->
<!-- red rock with slight crack pattern -->
<!--<base-color type="vec3d">0.85 0.53 0.31</base-color>
<overlay-color type="vec3d">0.9 0.95 0.94</overlay-color>
<overlay-alpha type="float">0.1</overlay-alpha>
<overlay-bias type="float">0.0</overlay-bias>
<contrast type="float">0.6</contrast>
<crack-depth type="float">0.3</crack-depth>
<crack-pattern-stretch type="float">8.0</crack-pattern-stretch>
<rock-brightness type="float">1.3</rock-brightness>
<grain-fade-power type="float">1.3</grain-fade-power>
<rock_strata>0</rock_strata>-->
</parameters>
<technique n="16">
<scheme>als-lighting</scheme>
<predicate>
<and>
<and>
<less-equal>
<value type="float">6.0</value>
<float-property>/sim/rendering/shaders/landmass</float-property>
</less-equal>
<less-equal>
<value type="float">6.0</value>
<float-property>/sim/rendering/shaders/transition</float-property>
</less-equal>
</and>
<or>
<less-equal>
<value type="float">2.0</value>
<glversion/>
</less-equal>
<and>
<extension-supported>GL_ARB_shader_objects</extension-supported>
<extension-supported>GL_ARB_shading_language_100</extension-supported>
<extension-supported>GL_ARB_vertex_shader</extension-supported>
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
</or>
</and>
</predicate>
<pass>
<lighting>true</lighting>
<material>
<ambient>
<use>material/ambient</use>
</ambient>
<diffuse>
<use>material/diffuse</use>
</diffuse>
<specular>
<use>material/specular</use>
</specular>
<emissive>
<use>material/emissive</use>
</emissive>
<shininess>
<use>material/shininess</use>
</shininess>
<color-mode>ambient-and-diffuse</color-mode>
</material>
<blend>
<use>transparent</use>
</blend>
<alpha-test>
<use>transparent</use>
</alpha-test>
<shade-model>smooth</shade-model>
<cull-face>back</cull-face>
<render-bin>
<bin-number>
<use>render-bin/bin-number</use>
</bin-number>
<bin-name>
<use>render-bin/bin-name</use>
</bin-name>
</render-bin>
<program>
<vertex-shader>Shaders/ALS/terrain-ultra.vert</vertex-shader>
<vertex-shader>Shaders/ALS/filters.vert</vertex-shader>
<fragment-shader>Shaders/ALS/cliffs.frag</fragment-shader>
<fragment-shader>Shaders/ALS/cloud-shadowfunc.frag</fragment-shader>
<fragment-shader>Shaders/ALS/noise.frag</fragment-shader>
<fragment-shader>Shaders/ALS/hazes.frag</fragment-shader>
<fragment-shader>Shaders/ALS/secondary_lights.frag</fragment-shader>
<fragment-shader>Shaders/ALS/filters.frag</fragment-shader>
</program>
<uniform>
<name>intrinsic_wetness</name>
<type>float</type>
<value>
<use>intrinsic_wetness</use>
</value>
</uniform>
<uniform>
<name>slopeline_strength</name>
<type>float</type>
<value>
<use>slopeline_strength</use>
</value>
</uniform>
<uniform>
<name>rock_strata</name>
<type>int</type>
<value>
<use>rock_strata</use>
</value>
</uniform>
<uniform>
<name>transition_model</name>
<type>float</type>
<value>
<use>transition_model</use>
</value>
</uniform>
<uniform>
<name>overlay_bias</name>
<type>float</type>
<value>
<use>overlay-bias</use>
</value>
</uniform>
<uniform>
<name>crack_depth</name>
<type>float</type>
<value>
<use>crack-depth</use>
</value>
</uniform>
<uniform>
<name>crack_pattern_stretch</name>
<type>float</type>
<value>
<use>crack-pattern-stretch</use>
</value>
</uniform>
<uniform>
<name>grain_fade_power</name>
<type>float</type>
<value>
<use>grain-fade-power</use>
</value>
</uniform>
<uniform>
<name>rock_brightness</name>
<type>float</type>
<value>
<use>rock-brightness</use>
</value>
</uniform>
<uniform>
<name>dust_resistance</name>
<type>float</type>
<value>
<use>dust_resistance</use>
</value>
</uniform>
<uniform>
<name>visibility</name>
<type>float</type>
<value>
<use>visibility</use>
</value>
</uniform>
<uniform>
<name>avisibility</name>
<type>float</type>
<value>
<use>avisibility</use>
</value>
</uniform>
<uniform>
<name>hazeLayerAltitude</name>
<type>float</type>
<value>
<use>lthickness</use>
</value>
</uniform>
<uniform>
<name>scattering</name>
<type>float</type>
<value>
<use>scattering</use>
</value>
</uniform>
<uniform>
<name>ground_scattering</name>
<type>float</type>
<value>
<use>ground_scattering</use>
</value>
</uniform>
<uniform>
<name>terminator</name>
<type>float</type>
<value>
<use>terminator</use>
</value>
</uniform>
<uniform>
<name>terrain_alt</name>
<type>float</type>
<value>
<use>terrain_alt</use>
</value>
</uniform>
<uniform>
<name>overcast</name>
<type>float</type>
<value>
<use>overcast</use>
</value>
</uniform>
<uniform>
<name>eye_alt</name>
<type>float</type>
<value>
<use>eye_alt</use>
</value>
</uniform>
<uniform>
<name>eye_lat</name>
<type>float</type>
<value>
<use>eye_lat</use>
</value>
</uniform>
<uniform>
<name>eye_lon</name>
<type>float</type>
<value>
<use>eye_lon</use>
</value>
</uniform>
<uniform>
<name>snowlevel</name>
<type>float</type>
<value>
<use>snow_level</use>
</value>
</uniform>
<uniform>
<name>snow_thickness_factor</name>
<type>float</type>
<value>
<use>snow_thickness_factor</use>
</value>
</uniform>
<uniform>
<name>dust_cover_factor</name>
<type>float</type>
<value>
<use>dust_cover_factor</use>
</value>
</uniform>
<uniform>
<name>lichen_cover_factor</name>
<type>float</type>
<value>
<use>lichen_cover_factor</use>
</value>
</uniform>
<uniform>
<name>wetness</name>
<type>float</type>
<value>
<use>wetness</use>
</value>
</uniform>
<uniform>
<name>fogstructure</name>
<type>float</type>
<value>
<use>fogstructure</use>
</value>
</uniform>
<uniform>
<name>cloud_self_shading</name>
<type>float</type>
<value>
<use>cloud_self_shading</use>
</value>
</uniform>
<uniform>
<name>moonlight</name>
<type>float</type>
<value>
<use>moonlight</use>
</value>
</uniform>
<uniform>
<name>contrast</name>
<type>float</type>
<value>
<use>contrast</use>
</value>
</uniform>
<uniform>
<name>overlay_alpha</name>
<type>float</type>
<value>
<use>overlay-alpha</use>
</value>
</uniform>
<uniform>
<name>base_color</name>
<type>float-vec3</type>
<value>
<use>base-color</use>
</value>
</uniform>
<uniform>
<name>overlay_color</name>
<type>float-vec3</type>
<value>
<use>overlay-color</use>
</value>
</uniform>
<uniform>
<name>air_pollution</name>
<type>float</type>
<value>
<use>air_pollution</use>
</value>
</uniform>
<uniform>
<name>view_pitch_offset</name>
<type>float</type>
<value>
<use>view_pitch_offset</use>
</value>
</uniform>
<uniform>
<name>view_heading_offset</name>
<type>float</type>
<value>
<use>view_heading_offset</use>
</value>
</uniform>
<uniform>
<name>field_of_view</name>
<type>float</type>
<value>
<use>view_fov</use>
</value>
</uniform>
<uniform>
<name>landing_light1_offset</name>
<type>float</type>
<value>
<use>landing_light1_offset</use>
</value>
</uniform>
<uniform>
<name>landing_light2_offset</name>
<type>float</type>
<value>
<use>landing_light2_offset</use>
</value>
</uniform>
<uniform>
<name>landing_light3_offset</name>
<type>float</type>
<value>
<use>landing_light3_offset</use>
</value>
</uniform>
<!-- filtering -->
<uniform>
<name>gamma</name>
<type>float</type>
<value>
<use>gamma</use>
</value>
</uniform>
<uniform>
<name>brightness</name>
<type>float</type>
<value>
<use>brightness</use>
</value>
</uniform>
<uniform>
<name>use_night_vision</name>
<type>bool</type>
<value>
<use>use_night_vision</use>
</value>
</uniform>
<uniform>
<name>use_IR_vision</name>
<type>bool</type>
<value>
<use>use_IR_vision</use>
</value>
</uniform>
<uniform>
<name>use_filtering</name>
<type>bool</type>
<value>
<use>use_filtering</use>
</value>
</uniform>
<uniform>
<name>delta_T</name>
<type>float</type>
<value>
<use>delta_T</use>
</value>
</uniform>
<uniform>
<name>fact_grey</name>
<type>float</type>
<value>
<use>fact_grey</use>
</value>
</uniform>
<uniform>
<name>fact_black</name>
<type>float</type>
<value>
<use>fact_black</use>
</value>
</uniform>
<!-- cloud shadows -->
<uniform>
<name>cloudpos1_x</name>
<type>float</type>
<value>
<use>cloudpos1_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos1_y</name>
<type>float</type>
<value>
<use>cloudpos1_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos2_x</name>
<type>float</type>
<value>
<use>cloudpos2_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos2_y</name>
<type>float</type>
<value>
<use>cloudpos2_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos3_x</name>
<type>float</type>
<value>
<use>cloudpos3_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos3_y</name>
<type>float</type>
<value>
<use>cloudpos3_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos4_x</name>
<type>float</type>
<value>
<use>cloudpos4_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos4_y</name>
<type>float</type>
<value>
<use>cloudpos4_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos5_x</name>
<type>float</type>
<value>
<use>cloudpos5_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos5_y</name>
<type>float</type>
<value>
<use>cloudpos5_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos6_x</name>
<type>float</type>
<value>
<use>cloudpos6_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos6_y</name>
<type>float</type>
<value>
<use>cloudpos6_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos7_x</name>
<type>float</type>
<value>
<use>cloudpos7_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos7_y</name>
<type>float</type>
<value>
<use>cloudpos7_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos8_x</name>
<type>float</type>
<value>
<use>cloudpos8_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos8_y</name>
<type>float</type>
<value>
<use>cloudpos8_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos9_x</name>
<type>float</type>
<value>
<use>cloudpos9_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos9_y</name>
<type>float</type>
<value>
<use>cloudpos9_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos10_x</name>
<type>float</type>
<value>
<use>cloudpos10_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos10_y</name>
<type>float</type>
<value>
<use>cloudpos10_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos11_x</name>
<type>float</type>
<value>
<use>cloudpos11_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos11_y</name>
<type>float</type>
<value>
<use>cloudpos11_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos12_x</name>
<type>float</type>
<value>
<use>cloudpos12_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos12_y</name>
<type>float</type>
<value>
<use>cloudpos12_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos13_x</name>
<type>float</type>
<value>
<use>cloudpos13_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos13_y</name>
<type>float</type>
<value>
<use>cloudpos13_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos14_x</name>
<type>float</type>
<value>
<use>cloudpos14_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos14_y</name>
<type>float</type>
<value>
<use>cloudpos14_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos15_x</name>
<type>float</type>
<value>
<use>cloudpos15_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos15_y</name>
<type>float</type>
<value>
<use>cloudpos15_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos16_x</name>
<type>float</type>
<value>
<use>cloudpos16_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos16_y</name>
<type>float</type>
<value>
<use>cloudpos16_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos17_x</name>
<type>float</type>
<value>
<use>cloudpos17_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos17_y</name>
<type>float</type>
<value>
<use>cloudpos17_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos18_x</name>
<type>float</type>
<value>
<use>cloudpos18_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos18_y</name>
<type>float</type>
<value>
<use>cloudpos18_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos19_x</name>
<type>float</type>
<value>
<use>cloudpos19_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos19_y</name>
<type>float</type>
<value>
<use>cloudpos19_y</use>
</value>
</uniform>
<uniform>
<name>cloudpos20_x</name>
<type>float</type>
<value>
<use>cloudpos20_x</use>
</value>
</uniform>
<uniform>
<name>cloudpos20_y</name>
<type>float</type>
<value>
<use>cloudpos20_y</use>
</value>
</uniform>
<uniform>
<name>use_searchlight</name>
<type>int</type>
<value>
<use>use_searchlight</use>
</value>
</uniform>
<uniform>
<name>use_landing_light</name>
<type>int</type>
<value>
<use>use_landing_light</use>
</value>
</uniform>
<uniform>
<name>use_alt_landing_light</name>
<type>int</type>
<value>
<use>use_alt_landing_light</use>
</value>
</uniform>
<uniform>
<name>display_xsize</name>
<type>int</type>
<value>
<use>display_xsize</use>
</value>
</uniform>
<uniform>
<name>display_ysize</name>
<type>int</type>
<value>
<use>display_ysize</use>
</value>
</uniform>
<uniform>
<name>wind_effects</name>
<type>int</type>
<value>
<use>wind_effects</use>
</value>
</uniform>
<uniform>
<name>cloud_shadow_flag</name>
<type>int</type>
<value>
<use>cloud_shadow_flag</use>
</value>
</uniform>
<uniform>
<name>colorMode</name>
<type>int</type>
<value>2</value>
<!-- AMBIENT_AND_DIFFUSE -->
</uniform>
<depth>
<function>lequal</function>
<!-- <write-mask type="bool">false</write-mask> -->
</depth>
</pass>
</technique>
</PropertyList>