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fgdata/Video/graphics-properties.xml

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2020-11-30 15:15:16 +00:00
<?xml version="1.0"?>
<!--
Declare behaviour of various graphics properties. This captures
information common to all the different graphics presets, and
avoids hard-coding these lists in C++.
Various lists need to be defined:
- the 'scenery reload required' list : properties which do not take effect until
the scenery is reloaded
- the 'restart required' list : properties which only take ffect upon restarting
the simulator.
In each case, the property paths are treated as prefixes; i.e any concrete property
whose full path matches one of these prefixes, will be considered as within that
particular list.
-->
<PropertyList>
<scenery-reload-required>
<property></property>
</scenery-reload-required>
<restart-required>
<property></property>
</restart-required>
<save-to-file>
<property>/sim/rendering/shadows/enabled</property>
<property>/sim/rendering/shaders/*</property>
<property>/sim/rendering/clouds3d-enable</property>
<property>/sim/rendering/shaders/skydome</property>
<property>/sim/rendering/particles</property>
</save-to-file>
</PropertyList>