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fgdata/AI/Aircraft/Buccaneer/Models/Effects/buccaneerglass-uber.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>buccaneerglass-uber</name>
<inherits-from>/Effects/model-combined</inherits-from>
<parameters>
<!-- Reflection -->
<reflection-enabled type="int">1</reflection-enabled>
<reflect-map-enabled type="int">0</reflect-map-enabled>
<reflection-dynamic type="int">1</reflection-dynamic>
<reflection-fresnel type="float">0.1</reflection-fresnel>
<reflection-rainbow type="float">0.1</reflection-rainbow>
<reflection-noise type="float">0.1</reflection-noise>
<reflection-correction type="float">0.0</reflection-correction>
<ambient-correction type="float">0.2</ambient-correction>
<!-- quality slider -->
<shader-quality type="int">2</shader-quality>
<!--<use>/sim/rendering/shaders/model/quality</use>
</shader-quality>-->
<!--<vertex-program-two-side type="bool">false</vertex-program-two-side>-->
<!--<cull-face>back</cull-face>-->
<rendering-hint>transparent</rendering-hint>
<transparent>true</transparent>
<render-bin>
<bin-number>10</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
</parameters>
</PropertyList>