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fgdata/Compositor/Shaders/Default/trivial_transparent.frag

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GLSL
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#version 120
uniform sampler2D baseTexture;
void main(void)
{
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
if (base.a <= 0.01)
discard;
gl_FragColor = vec4 (1.0, 1.0, 1.0, 1.0);
}