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var abs = func(n) { n < 0 ? -n : n }
var sgn = func(x) { x < 0 ? -1 : x > 0 }
var max = func(x) {
var n = x;
for (var i = 0; i < size(arg); i += 1) {
if (arg[i] > n) n = arg[i];
}
return n;
}
var min = func(x) {
var n = x;
for (var i = 0; i < size(arg); i += 1) {
if (arg[i] < n) n = arg[i];
}
return n;
}
var avg = func {
var x = 0;
for (var i = 0; i < size(arg); i += 1) {
x += arg[i];
}
x /= size(arg);
return x;
}
2016-08-19 10:59:14 +00:00
# this follows std::clamp for argument order, as opposed to
# qBound which uses (min, value, max)
var clamp = func(value, min, max) {
return (value < min) ? min : (value > max) ? max : value;
}
# note - mathlib defines an fmod function (added after this was written)
# It uses C-library fmod(), which has different rounding behaviour to
# this code (eg, fmod(-5, 4) gives -1, whereas this code gives 3)
var mod = func(n, m) {
var x = n - m * int(n/m); # int() truncates to zero, not -Inf
return x < 0 ? x + abs(m) : x; # ...so must handle negative n's
}
var _iln10 = 1/ln(10);
var log10 = func(x) { ln(x) * _iln10 }