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fgdata/Aircraft/Generic/Human/Models/Effects/flare-particle2.xml

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<?xml version="1.0"?>
<PropertyList>
<particlesystem>
<name>fire</name>
<type>normal</type>
<texture>spark.png</texture>
<emissive>truee</emissive>
<lighting>false</lighting>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
<!--<pitch-deg>90</pitch-deg>-->
</offsets>
<!--
<condition>
<equals>
<property>/sim/ai/control/A4/ignition</property>
<value>1</value>
</equals>
</condition>
-->
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>15</theta-min-deg>
<theta-max-deg>90</theta-max-deg>
<phi-min-deg>0.0</phi-min-deg>
<phi-max-deg>360.0</phi-max-deg>
<speed-mps>
<value>10</value>
<spread>2.5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>0</x-min-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
<x-max-deg-sec>0</x-max-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<value>8</value>
<spread>1</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>1</value>
</red>
<green>
<value>0.5</value>
</green>
<blue>
<value>0.5</value>
</blue>
<alpha>
<value>0.8</value>
</alpha>
</color>
<size>
<value>8.0</value>
</size>
</start>
<end>
<color>
<red>
<value>0.9</value>
</red>
<green>
<value>0.2</value>
</green>
<blue>
<value>0.2</value>
</blue>
<alpha>
<value>0.4</value>
</alpha>
</color>
<size>
<value>0.1</value>
</size>
</end>
<life-sec>
<value>1.6</value>
</life-sec>
<mass-kg>0.1</mass-kg>
<radius-m>0.1</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>false</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>