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fgdata/Aircraft/c172p/Models/c172p-2d-panel.xml

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<?xml version="1.0"?>
<!--
Legacy 2D instruments and actions for the 3D C172P cockpit.
-->
<!DOCTYPE PropertyList>
<PropertyList>
<name>C172P 2D instruments.</name>
<background>Aircraft/c172/Panels/Textures/transparent-bg.rgb</background>
<w>1424</w>
<h>488</h>
<view-height>500</view-height>
<instruments>
<!-- labels -->
<instrument include="/labels/labelbcn.xml">
<name>labelbcn</name>
<x>495</x>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<y>-270</y>
<w>28</w>
<h>26</h>
</instrument>
<!-- labels -->
<instrument include="/labels/labelnav.xml">
<name>labelnav</name>
<x>458</x>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<y>-270</y>
<w>28</w>
<h>26</h>
</instrument>
<!-- labels -->
<instrument include="/labels/labelpto.xml">
<name>labelpto</name>
<x>422</x>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<y>-270</y>
<w>28</w>
<h>26</h>
</instrument>
<!-- labels -->
<instrument include="/labels/labelsto.xml">
<name>labelsto</name>
<x>525</x>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<y>-270</y>
<w>28</w>
<h>26</h>
</instrument>
<!-- labels -->
<instrument include="/labels/labeltax.xml">
<name>labeltax</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>493</x>
<y>-204</y>
<w>28</w>
<h>26</h>
</instrument>
<!-- labels -->
<instrument include="/labels/labellng.xml">
<name>labellng</name>
<x>525</x>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<y>-204</y>
<w>28</w>
<h>26</h>
</instrument>
<!-- engine gauge cluster -->
<instrument include="../../Instruments/clock.xml">
<name>Chronometer</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>162</x>
<y>216</y>
<w>74</w>
<h>74</h>
</instrument>
<instrument include="../../Instruments/egt.xml">
<name>Exhaust Gas Temperature Gauge</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>162</x>
<y>142</y>
<w>74</w>
<h>74</h>
</instrument>
<instrument include="../../Instruments/fuel.xml">
<name>Fuel Gauge</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>85</x>
<y>142</y>
<w>74</w>
<h>74</h>
</instrument>
<instrument include="../../Instruments/oil.xml">
<name>Oil Gauge</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>85</x>
<y>65</y>
<w>74</w>
<h>74</h>
</instrument>
<instrument include="../../Instruments/vacamp.xml">
<name>Vacuum Pressure Gauge</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>162</x>
<y>65</y>
<w>74</w>
<h>74</h>
</instrument>
<!-- end engine gauges cluster -->
<!-- engine controls cluster -->
<instrument include="../../Instruments/rpm.xml">
<name>RPM Gauge</name>c172p-2d-panel.xml
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>496</x>
<y>-25</y>
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/single-magneto-switch.xml">
<name>Magneto switch panel</name>
<x>120</x>
<y>-180</y>
</instrument>
<!-- end engine controls cluster -->
<!-- sacred six -->
<instrument include="../../Instruments/asi-160-knot.xml">
<name>Airspeed Indicator</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>264</x>
<y>235</y>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/attitude-indicator.xml">
<name>Attitude Gyro</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>380</x>
<y>235</y>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/altimeter.xml">
<name>Altimeter</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>496</x>
<y>235</y>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/turn.xml">
<name>Turn Coordinator</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>264</x>
<y>100</y>
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/gyro.xml">
<name>Directional Gyro</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>380</x>
<y>100</y>
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/vertical.xml">
<name>Vertical Velocity Indicator</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>496</x>
<y>100</y>
<w>115</w>
<h>115</h>
</instrument>
<!-- end sacred six -->
<!-- radio nav instruments -->
<instrument include="../../Instruments/nav1.xml">
<name>VOR 1 Gauge</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>620</x>
<y>235</y>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/nav1.xml">
<name>VOR 2 Gauge</name>
<params>
<nav-to-flag>/instrumentation/nav[1]/to-flag</nav-to-flag>
<nav-from-flag>/instrumentation/nav[1]/from-flag</nav-from-flag>
<nav-radial-selected>/instrumentation/nav[1]/radials/selected-deg</nav-radial-selected>
<nav-gs-needle-deflection>/instrumentation/nav[1]/gs-needle-deflection</nav-gs-needle-deflection>
<nav-heading-needle-deflection>/instrumentation/nav[1]/heading-needle-deflection</nav-heading-needle-deflection>
<nav-has-gs-needle>/sim/instrument-options/nav[1]/has-gs-needle</nav-has-gs-needle>
<nav-needles-pivot>/sim/instrument-options/nav[1]/needles-pivot</nav-needles-pivot>
</params>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>620</x>
<y>100</y>
<w>115</w>
<h>115</h>
</instrument>
<instrument include="../../Instruments/adf.xml">
<name>ADF Gauge</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>620</x>
<y>-25</y>
<w>115</w>
<h>115</h>
</instrument>
<!-- end radio nav instruments -->
<!-- radio stack -->
<instrument include="../../Instruments/markerbeacon.xml">
<name>Marker Beacon Indicators</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>770</x>
<y>290</y>
</instrument>
<instrument include="../../Instruments/navcom-radio.xml">
<name>NavCom 1 Radio</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>825</x>
<y>240</y>
<w>235</w>
<h>60</h>
</instrument>
<instrument include="../../Instruments/navcom-radio.xml">
<name>NavCom 2 Radio</name>
<params>
<comm-freq-selected-prop>/instrumentation/comm[1]/frequencies/selected-mhz</comm-freq-selected-prop>
<comm-freq-standby-prop>/instrumentation/comm[1]/frequencies/standby-mhz</comm-freq-standby-prop>
<nav-freq-selected-prop>/instrumentation/nav[1]/frequencies/selected-mhz</nav-freq-selected-prop>
<nav-freq-standby-prop>/instrumentation/nav[1]/frequencies/standby-mhz</nav-freq-standby-prop>
<nav-morse-id-volume-prop>/instrumentation/nav[1]/volume</nav-morse-id-volume-prop>
<nav-morse-ident-toggle-prop>/instrumentation/nav[1]/ident</nav-morse-ident-toggle-prop>
</params>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>825</x>
<y>180</y>
<w>235</w>
<h>60</h>
</instrument>
<instrument include="../../Instruments/adf-radio.xml">
<name>ADF Radio</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>825</x>
<y>120</y>
<w>235</w>
<h>60</h>
</instrument>
<instrument include="../../Instruments/dme.xml">
<name>DME</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>825</x>
<y>-50</y>
</instrument>
<!--
<instrument include="../../Instruments/autopilot.xml">
<name>Autopilot</name>
<x>880</x>
<y>-20</y>
</instrument>
-->
<instrument include="../../Instruments/KAP140TwoAxisAlt.xml">
<name>KAP140 Autopilot</name>
Dave Martin: Changes made 19/12/2004 Panel re-oriented 3d Compass shows through windows. Wing-tips slightly altered. Changes made 18/12/2004 Prop spinner shortened and widened Nose area slightly remodelled to fit silouette Nose texture altered to place lower intake correctly Nose wheel reduced in size. Nose leg Oleo guide added (does not rotate - is this correct with real ac?) Nose wheel Axle added. Nose wheel fixed to rotate about it's shaft axis. Windscreen / panel mesh changed so that panel no longer protrudes thru dash Panel instruments moved to represent the geometries of the real cockpit. Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit. Alpha layer added to interior texture to prevent panel showing through seats / yokes. Interior texture duplicated and mapped to panel only to allow panel to show. Front seats moved slightly inboard. Landing light pair added to port wing texture. Alpah layer added to wing texture to prevent panel showing through. Texture remapped to Flaps (no shows ribs again). Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries. Wing struts thinned in front profile and thickened in side profile. VHF aerials moved aft to their usual position. Maingear legs altered so they now join with the fusealage (previously, 20cm gap) Rear window altered slightly to match silouette. Rear (white) Navigation Light made to translate with the rudder. Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00
<x>825</x>
<y>60</y>
<w>235</w>
<h>60</h>
</instrument>
<!-- end radio stack -->
<instrument>
<name>3D Action Placeholder</name>
<x>712</x>
<y>0</y>
<w>1424</w>
<h>1488</h>
<w-base>1424</w-base>
<h-base>1488</h-base>
<layers>
<layer>
<name>background</name>
<texture>
<path>Aircraft/c172/Panels/Textures/transparent-bg.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
</layer>
<layer>
<name>background</name>
<texture>
<path>Aircraft/c172/Panels/Textures/transparent-bg.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
</layer>
<layer>
<name>background</name>
<texture>
<path>Aircraft/c172/Panels/Textures/transparent-bg.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
</layer>
<layer>
<name>background</name>
<texture>
<path>Aircraft/c172/Panels/Textures/transparent-bg.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
</layer>
<layer>
<name>background</name>
<texture>
<path>Aircraft/c172/Panels/Textures/transparent-bg.rgb</path>
<x1>0.0</x1>
<y1>0.0</y1>
<x2>1.0</x2>
<y2>1.0</y2>
</texture>
</layer>
</layers>
<!-- toggle switches -->
<actions>
<action>
<name>toggle nav lights</name>
<button>0</button>
<x>-267</x>
<y>-246</y>
<w>20</w>
<h>50</h>
<binding>
<command>property-toggle</command>
<property>controls/lighting/nav-lights</property>
</binding>
</action>
<action>
<name>toggle beacon light </name>
<button>0</button>
<x>-233</x>
<y>-246</y>
<w>20</w>
<h>50</h>
<binding>
<command>property-toggle</command>
<property>controls/lighting/beacon</property>
</binding>
</action>
<action>
<name>toggle pitot heat</name>
<button>0</button>
<x>-307</x>
<y>-246</y>
<w>20</w>
<h>50</h>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/pitot-heat</property>
</binding>
</action>
<action>
<name>toggle strobe light</name>
<button>0</button>
<x>-198</x>
<y>-246</y>
<w>20</w>
<h>50</h>
<binding>
<command>property-toggle</command>
<property>controls/lighting/strobe</property>
</binding>
</action>
<action>
<name>toggle taxi light</name>
<button>0</button>
<x>-230</x>
<y>-180</y>
<w>20</w>
<h>50</h>
<binding>
<command>property-toggle</command>
<property>controls/lighting/taxi-light</property>
</binding>
</action>
<action>
<name>toggle landing light</name>
<button>0</button>
<x>-198</x>
<y>-180</y>
<w>20</w>
<h>50</h>
<binding>
<command>property-toggle</command>
<property>controls/lighting/landing-lights</property>
</binding>
</action>
<!-- elevator-trim -->
<action>
<name>small increase</name>
<button>0</button>
<x>-90</x>
<y>-470</y>
<w>60</w>
<h>110</h>
<binding>
<command>property-adjust</command>
<property>controls/flight/elevator-trim</property>
<step>0.03</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>small decrease</name>
<button>0</button>
<x>-90</x>
<y>-580</y>
<w>60</w>
<h>110</h>
<binding>
<command>property-adjust</command>
<property>controls/flight/elevator-trim</property>
<step>-0.03</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<!-- flap extend/retract -->
<action>
<name>Flap Retract</name>
<button>0</button>
<x>230</x>
<y>-245</y>
<w>30</w>
<h>80</h>
<binding>
<command>property-adjust</command>
<property>controls/flight/flaps</property>
<step>-0.34</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>Flap Extend</name>
<button>0</button>
<x>260</x>
<y>-245</y>
<w>30</w>
<h>80</h>
<binding>
<command>property-adjust</command>
<property>controls/flight/flaps</property>
<step>0.34</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<!-- carb heat control -->
<action>
<desc>carb-heat</desc>
<button>0</button>
<x>-145</x>
<y>-240</y>
<w>55</w>
<h>95</h>
<binding>
<command>property-toggle</command>
<property>controls/anti-ice/engine/carb-heat</property>
</binding>
</action>
<!-- throttle control -->
<action>
<name>big decrease</name>
<button>0</button>
<x>-45</x>
<y>-215</y>
<w>45</w>
<h>90</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/throttle</property>
<step>-0.07</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>big increase</name>
<button>0</button>
<x>0</x>
<y>-215</y>
<w>45</w>
<h>90</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/throttle</property>
<step>0.07</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>big decrease</name>
<button>0</button>
<x>-30</x>
<y>-315</y>
<w>45</w>
<h>100</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/throttle</property>
<step>-0.07</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>big increase</name>
<button>0</button>
<x>15</x>
<y>-315</y>
<w>50</w>
<h>100</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/throttle</property>
<step>0.07</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<!-- mixture control -->
<action>
<name>small decrease</name>
<button>0</button>
<x>80</x>
<y>-215</y>
<w>45</w>
<h>90</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/mixture</property>
<step>-0.03</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>c172p-2d-panel.xml
</action>
<action>
<name>small increase</name>
<button>0</button>
<x>125</x>
<y>-215</y>
<w>45</w>
<h>90</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/mixture</property>
<step>0.03</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
<action>
<name>small decrease</name>
<button>0</button>
<x>110</x>
<y>-315</y>
<w>50</w>
<h>100</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/mixture</property>
<step>-0.03</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>c172p-2d-panel.xml
</action>
<action>
<name>small increase</name>
<button>0</button>
<x>160</x>
<y>-315</y>
<w>50</w>
<h>100</h>
<binding>
<command>property-adjust</command>
<property>controls/engines/engine/mixture</property>
<step>0.03</step>
<min>0</min>
<max>1.0</max>
<wrap>false</wrap>
</binding>
</action>
</actions>
</instrument>
</instruments>
</PropertyList>