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fgdata/Effects/space.eff

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<?xml version="1.0" encoding="utf-8"?>
<!-- Altitude-dependent scattered light -->
<PropertyList>
<name>Effects/space</name>
<inherits-from>Effects/model-default</inherits-from>
<technique n="5">
<pass>
<program>
<vertex-shader n="1">Shaders/space-ALS-base.vert</vertex-shader>
<fragment-shader n="1">Shaders/space-ALS-base.frag</fragment-shader>
<fragment-shader n="2">Shaders/hazes.frag</fragment-shader>
<fragment-shader n="3">Shaders/secondary_lights.frag</fragment-shader>
</program>
</pass>
</technique>
</PropertyList>