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fgdata/Nasal/canvas/gui/Style.nas

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gui.Style = {
new: func(name, name_icon_theme)
{
var root_node = props.globals.getNode("/sim/gui/canvas", 1)
.addChild("style");
var gui_path = getprop("/sim/fg-root") ~ "/gui";
var style_path = gui_path ~ "/styles/" ~ name;
var m = {
parents: [gui.Style],
_path: style_path,
_dir_icons: gui_path ~ "/icons/" ~ name_icon_theme,
_node: io.read_properties(style_path ~ "/style.xml", root_node),
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_colors: {},
_sizes: {}
};
# parse theme colors
var colors = m._node.getChild("colors");
if( colors != nil )
{
foreach(var color; colors.getChildren())
{
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var tintNode = color.getChild("tint");
var shadeNode = color.getChild("shade");
var baseNode = color.getChild("base");
if (tintNode and baseNode) {
} elsif (shadeNode and baseNode) {
} else {
# todo : support a CSS style color as a direct text child,
# instead of seperate RGBA components
m._colors[ color.getName() ] = m._parseRGBANodes(color);
}
}
}
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var sizes = m._node.getChild("sizes");
if (sizes) {
foreach(var sizeNode; sizes.getChildren()) {
var factorNode = sizeNode.getChild("factor");
var baseNode = sizeNode.getChild("base");
if (factorNode or baseNode) {
var f = factorNode.getValue() or 1.0;
m._sizes[sizeNode.getName()] = f * m.getSize(baseNode.getValue(), 1.0);
} else {
# simple literal value, easy
m._sizes[sizeNode.getName()] = sizeNode.getValue();
}
} # of sizes iteration
}
m._dir_decoration =
m._path ~ "/" ~ (m._node.getValue("folders/decoration") or "decoration");
m._dir_widgets =
m._path ~ "/" ~ (m._node.getValue("folders/widgets") or "widgets");
return m;
},
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_parseRGBANodes: func(color)
{
var comp_names = ["red", "green", "blue", "alpha"];
var str = "rgba(";
for(var i = 0; i < size(comp_names); i += 1)
{
if( i > 0 )
str ~= ",";
var val = color.getValue(comp_names[i]);
if( val == nil )
val = 1;
if( i < 3 )
str ~= int(val * 255 + 0.5);
else
str ~= int(val * 100) / 100;
}
return str ~ ")";
},
getColor: func(name, def = "#00ffff")
{
return me._colors[name] or def;
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},
getSize: func(name, def = 1.0)
{
return me._sizes[name] or def;
}
};