17 lines
345 B
GLSL
17 lines
345 B
GLSL
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#version 330 core
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out vec4 ap_color;
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// cloud_static_common.vert
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void cloud_static_common_vert(out vec4 vs_pos, out vec4 ws_pos);
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// aerial_perspective_envmap.glsl
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vec4 get_aerial_perspective(vec3 pos);
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void main()
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{
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vec4 vs_pos, ws_pos;
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cloud_static_common_vert(vs_pos, ws_pos);
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ap_color = get_aerial_perspective(ws_pos.xyz);
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}
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