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fgdata/Shaders/HDR/cloud_static_envmap.vert

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#version 330 core
out vec4 ap_color;
// cloud_static_common.vert
void cloud_static_common_vert(out vec4 vs_pos, out vec4 ws_pos);
// aerial_perspective_envmap.glsl
vec4 get_aerial_perspective(vec3 pos);
void main()
{
vec4 vs_pos, ws_pos;
cloud_static_common_vert(vs_pos, ws_pos);
ap_color = get_aerial_perspective(ws_pos.xyz);
}