1
0
Fork 0
fgdata/Shaders/3dcloud-ALS.frag

25 lines
549 B
GLSL
Raw Normal View History

#version 120
2012-03-08 22:20:39 +00:00
uniform sampler2D baseTexture;
varying float fogFactor;
varying vec3 hazeColor;
vec3 filter_combined (in vec3 color) ;
2012-03-08 22:20:39 +00:00
void main(void)
{
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
if (base.a < 0.02)
discard;
2012-03-08 22:20:39 +00:00
vec4 finalColor = base * gl_Color;
finalColor.rgb = mix(hazeColor, finalColor.rgb, fogFactor );
finalColor.rgb = filter_combined(finalColor.rgb);
gl_FragColor.rgb = finalColor.rgb;
2012-03-08 22:20:39 +00:00
gl_FragColor.a = mix(0.0, finalColor.a, 1.0 - 0.5 * (1.0 - fogFactor));
}