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fgdata/README-textures-ng

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* Several .dds files to improve ground appearance
* A new experimental transition effect.
You will find examples of its usage in the effects inheriting from it.
It's not recommended to use the effect directly, but create a new one that inherits from it and defines the number of transitions, and the textures you want to transition to.
* You will find more info in the transition.eff file itself.
Installation notes:
* There is an alternative materials file named materials-dds.xml included. You can activate this file by using
--prop:/sim/rendering/materials-file=materials-dds.xml
You can replace materials-dds.xml with your own version if you prefer:
--prop:/sim/rendering/materials-file=your-filename.xml