12 lines
274 B
GLSL
12 lines
274 B
GLSL
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#version 120
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varying vec4 ecPositionIn;
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varying vec3 ecNormalIn;
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void main() {
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ecPositionIn = gl_ModelViewMatrix * gl_Vertex;
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ecNormalIn = gl_NormalMatrix * gl_Normal;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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