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fgdata/Nasal/multiplayer.nas

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# Multiplayer
# ===========
#
# 1) Display chat messages from other aircraft to
# the screen using screen.nas
#
# 2) Display a complete history of chat via dialog.
#
# 3) Allow chat messages to be written by the user.
var is_active = func getprop("/sim/multiplay/txport") or getprop("/sim/multiplay/rxport");
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var lastmsg = {};
var ignore = {};
var check_messages = func {
foreach (var mp; values(model.callsign)) {
var msg = mp.node.getNode("sim/multiplay/chat", 1).getValue();
if (msg and msg != lastmsg[mp.callsign]) {
if (!contains(ignore, mp.callsign))
echo_message(mp.callsign, msg);
lastmsg[mp.callsign] = msg;
}
}
settimer(check_messages, 3);
}
var echo_message = func(callsign, msg) {
msg = string.trim(string.replace(msg, "\n", " "));
# Only prefix with the callsign if the message doesn't already include it.
if (find(callsign, msg) < 0)
msg = callsign ~ ": " ~ msg;
setprop("/sim/messages/mp-plane", msg);
# Add the chat to the chat history.
if (var history = getprop("/sim/multiplay/chat-history"))
msg = history ~ "\n" ~ msg;
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setprop("/sim/multiplay/chat-history", msg);
}
settimer(func {
if (is_active()) {
if (getprop("/sim/multiplay/write-message-log")) {
var ac = getprop("/sim/aircraft");
var cs = getprop("/sim/multiplay/callsign");
var apt = airportinfo().id;
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var t = props.globals.getNode("/sim/time/real").getValues();
var file = string.normpath(getprop("/sim/fg-home") ~ "/mp-message.log");
var f = io.open(file, "a");
io.write(f, sprintf("\n===== %s %04d/%02d/%02d\t%s\t%s\t%s\n",
["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"][t.weekday],
t.year, t.month, t.day, apt, ac, cs));
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setlistener("/sim/signals/exit", func io.write(f, "=====\n") and io.close(f));
setlistener("/sim/messages/mp-plane", func(n) {
io.write(f, sprintf("%02d:%02d %s\n",
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getprop("/sim/time/real/hour"),
getprop("/sim/time/real/minute"),
n.getValue()));
io.flush(f);
});
}
check_messages();
}
# Call-back to ensure we see our own messages.
setlistener("/sim/multiplay/chat", func(n) {
echo_message(getprop("/sim/multiplay/callsign"), n.getValue());
});
}, 1);
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# Message composition function, activated using the - key.
var prefix = "Chat Message:";
var input = "";
var kbdlistener = nil;
var compose_message = func(msg = "")
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{
input = prefix ~ msg;
gui.popupTip(input, 1000000);
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kbdlistener = setlistener("/devices/status/keyboard/event", func (event) {
var key = event.getNode("key");
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# Only check the key when pressed.
if (!event.getNode("pressed").getValue())
return;
if (handle_key(key.getValue()))
key.setValue(-1); # drop key event
});
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}
var handle_key = func(key)
{
if (key == `\n` or key == `\r`)
{
# CR/LF -> send the message
# Trim off the prefix
input = substr(input, size(prefix));
# Send the message and switch off the listener.
setprop("/sim/multiplay/chat", input);
removelistener(kbdlistener);
gui.popdown();
return 1;
}
elsif (key == 8)
{
# backspace -> remove a character
if (size(input) > size(prefix))
{
input = substr(input, 0, size(input) - 1);
gui.popupTip(input, 1000000);
}
# Always handle key so excessive backspacing doesn't toggle the heading autopilot
return 1;
}
elsif (key == 27)
{
# escape -> cancel
removelistener(kbdlistener);
gui.popdown();
return 1;
}
elsif ((key > 31) and (key < 128))
{
# Normal character - add it to the input
input ~= chr(key);
gui.popupTip(input, 1000000);
return 1;
}
else
{
# Unknown character - pass through
return 0;
}
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}
# multiplayer.dialog.show() -- displays pilot list dialog
#
var PILOTSDLG_RUNNING = 0;
var dialog = {
init: func(x = nil, y = nil) {
me.x = x;
me.y = y;
me.bg = [0, 0, 0, 0.3]; # background color
me.fg = [[0.9, 0.9, 0.2, 1], [1, 1, 1, 1], [1, 0.5, 0, 1]]; # alternative active & disabled color
me.unit = 1;
me.toggle_unit(); # set to imperial
#
# "private"
var font = { name: "FIXED_8x13" };
me.header = [" callsign", "model", "brg", func dialog.dist_hdr, func dialog.alt_hdr ~ " ", "ignore" ~ " "];
me.columns = [
{ type: "text", property: "callsign", format: " %s", label: "-----------", halign: "fill" },
{ type: "text", property: "model-short", format: "%s", label: "--------------", halign: "fill" },
{ type: "text", property: "bearing-to", format: " %3.0f", label: "----", halign: "right", font: font },
{ type: "text", property: func dialog.dist_node, format:" %8.2f", label: "---------", halign: "right", font: font },
{ type: "text", property: func dialog.alt_node, format:" %7.0f", label: "---------", halign: "right", font: font },
{ type: "checkbox", property: "controls/invisible", callback: "multiplayer.dialog.toggle_ignore",
argprop: "callsign", label: "---------", halign: "right", font: font },
];
me.name = "who-is-online";
me.dialog = nil;
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me.loopid = 0;
me.listeners=[];
append(me.listeners, setlistener("/sim/startup/xsize", func me._redraw_()));
append(me.listeners, setlistener("/sim/startup/ysize", func me._redraw_()));
append(me.listeners, setlistener("/sim/signals/reinit-gui", func me._redraw_()));
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append(me.listeners, setlistener("/sim/signals/multiplayer-updated", func me._redraw_()));
},
create: func {
if (me.dialog != nil)
me.close();
me.dialog = gui.dialog[me.name] = gui.Widget.new();
me.dialog.set("name", me.name);
me.dialog.set("dialog-name", me.name);
if (me.x != nil)
me.dialog.set("x", me.x);
if (me.y != nil)
me.dialog.set("y", me.y);
me.dialog.set("layout", "vbox");
me.dialog.set("default-padding", 0);
me.dialog.setColor(me.bg[0], me.bg[1], me.bg[2], me.bg[3]);
var titlebar = me.dialog.addChild("group");
titlebar.set("layout", "hbox");
var w = titlebar.addChild("button");
w.node.setValues({ "pref-width": 16, "pref-height": 16, legend: me.unit_button, default: 0 });
w.setBinding("nasal", "multiplayer.dialog.toggle_unit(); multiplayer.dialog._redraw_()");
titlebar.addChild("empty").set("stretch", 1);
titlebar.addChild("text").set("label", "Pilots: ");
var p = titlebar.addChild("text");
p.node.setValues({ label: "---", live: 1, format: "%d", property: "ai/models/num-players" });
titlebar.addChild("empty").set("stretch", 1);
var w = titlebar.addChild("button");
w.node.setValues({ "pref-width": 16, "pref-height": 16, legend: "", default: 0 });
w.setBinding("nasal", "multiplayer.dialog.del()");
me.dialog.addChild("hrule");
var content = me.dialog.addChild("group");
content.set("layout", "table");
content.set("default-padding", 0);
var row = 0;
var col = 0;
foreach (var h; me.header) {
var w = content.addChild("text");
var l = typeof(h) == "func" ? h() : h;
w.node.setValues({ "label": l, "row": row, "col": col, halign: me.columns[col].halign });
w = content.addChild("hrule");
w.node.setValues({ "row": row + 1, "col": col });
col += 1;
}
row += 2;
var odd = 1;
foreach (var mp; model.list) {
var col = 0;
var color = mp.available ? me.fg[odd = !odd] : me.fg[2];
foreach (var column; me.columns) {
var p = typeof(column.property) == "func" ? column.property() : column.property;
var w = nil;
if (column.type == "text") {
w = content.addChild("text");
w.node.setValues(column);
} elsif (column.type == "checkbox") {
w = content.addChild("checkbox");
w.setBinding("nasal", column.callback ~ "(getprop(\"" ~ mp.root ~ "/" ~ column.argprop ~ "\"))");
}
w.setColor(color[0], color[1], color[2], color[3]);
w.node.setValues({ row: row, col: col, live: 1, property: mp.root ~ "/" ~ p });
col += 1;
}
row += 1;
}
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me.update(me.loopid += 1);
fgcommand("dialog-new", me.dialog.prop());
fgcommand("dialog-show", me.dialog.prop());
},
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update: func(id) {
id == me.loopid or return;
var self = geo.aircraft_position();
foreach (var mp; model.list) {
var n = mp.node;
var x = n.getNode("position/global-x").getValue();
var y = n.getNode("position/global-y").getValue();
var z = n.getNode("position/global-z").getValue();
var ac = geo.Coord.new().set_xyz(x, y, z);
var distance = nil;
call(func distance = self.distance_to(ac), nil, var err = []);
if (size(err)) {
# debug.printerror(err);
# debug.dump(self, ac, mp);
# debug.tree(mp.node);
}
n.setValues({
"model-short": mp.available ? mp.model : "[" ~ mp.model ~ "]",
"bearing-to": self.course_to(ac),
"distance-to-km": distance / 1000.0,
"distance-to-nm": distance * M2NM,
"position/altitude-m": n.getNode("position/altitude-ft").getValue() * FT2M,
"controls/invisible": contains(ignore, mp.callsign),
});
}
if (PILOTSDLG_RUNNING)
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settimer(func me.update(id), 1, 1);
},
_redraw_: func {
if (me.dialog != nil) {
me.close();
me.create();
}
},
toggle_unit: func {
me.unit = !me.unit;
if (me.unit) {
me.alt_node = "position/altitude-m";
me.alt_hdr = "alt-m";
me.dist_hdr = "dist-km";
me.dist_node = "distance-to-km";
me.unit_button = "IM";
} else {
me.alt_node = "position/altitude-ft";
me.dist_node = "distance-to-nm";
me.alt_hdr = "alt-ft";
me.dist_hdr = "dist-nm";
me.unit_button = "SI";
}
},
toggle_ignore: func (callsign) {
if (contains(ignore, callsign)) {
delete(ignore, callsign);
} else {
ignore[callsign] = 1;
}
},
close: func {
fgcommand("dialog-close", me.dialog.prop());
},
del: func {
PILOTSDLG_RUNNING = 0;
me.close();
foreach (var l; me.listeners)
removelistener(l);
delete(gui.dialog, me.name);
},
show: func {
if (!PILOTSDLG_RUNNING) {
PILOTSDLG_RUNNING = 1;
me.init(-2, -2);
me.create();
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me.update(me.loopid += 1);
}
},
toggle: func {
if (!PILOTSDLG_RUNNING)
me.show();
else
me.del();
},
};
# Autonomous singleton class that monitors multiplayer aircraft,
# maintains data in various structures, and raises signal
# "/sim/signals/multiplayer-updated" whenever an aircraft
# joined or left. Available data containers are:
#
# multiplayer.model.data: hash, key := /ai/models/* path
# multiplayer.model.callsign hash, key := callsign
# multiplayer.model.list vector, sorted alphabetically (ASCII, case insensitive)
# multiplayer.model.available unsorted list of players with available models
# multiplayer.model.unavailable unsorted list of players with unavailable models
#
# All of them contain hash entries of this form:
#
# {
# callsign: "BiMaus",
# path: "Aircraft/bo105/Models/bo105.xml", # relative file path
# root: "/ai/models/multiplayer[4]", # root property
# node: {...}, # root property as props.Node hash
# model: "bo105", # model name (extracted from path)
# available: 2, # whether the model is installed (0: not inst, 1: AI, 2: regular)
# sort: "bimaus", # callsign in lower case (for sorting)
# }
#
var model = {
init: func {
me.L = [];
me.warned = {};
me.fg_root = string.normpath(getprop("/sim/fg-root")) ~ '/';
append(me.L, setlistener("ai/models/model-added", func(n) {
# Defer update() to the next convenient time to allow the
# new MP entry to become fully initialized.
settimer(func me.update(n.getValue()), 0);
}));
append(me.L, setlistener("ai/models/model-removed", func(n) {
# Defer update() to the next convenient time to allow the
# old MP entry to become fully deactivated.
settimer(func me.update(n.getValue()), 0);
}));
me.update();
},
update: func(n = nil) {
var changedNode = props.globals.getNode( n, 1 );
if (n != nil and changedNode.getName() != "multiplayer")
return;
me.data = {};
me.callsign = {};
me.available = [];
me.unavailable = [];
foreach (var n; props.globals.getNode("ai/models", 1).getChildren("multiplayer")) {
if (!n.getNode("valid").getValue())
continue;
if ((var callsign = n.getNode("callsign")) == nil or !(callsign = callsign.getValue()))
continue;
if (!(callsign = string.trim(callsign)))
continue;
var path = n.getNode("sim/model/path").getValue();
var available = 0;
if (io.stat(string.normpath(me.fg_root ~ "AI/" ~ path)) != nil)
available = 1;
elsif (io.stat(string.normpath(me.fg_root ~ path)) != nil)
available = 2;
elsif (!contains(me.warned, path))
me.warned[path] = print("MP model not installed: " ~ debug._error(path));
var model = split(".", split("/", path)[-1])[0];
model = me.remove_suffix(model, "-model");
model = me.remove_suffix(model, "-anim");
var root = n.getPath();
var data = { node: n, callsign: callsign, model: model, root: root,
sort: string.lc(callsign), available: available };
me.data[root] = data;
me.callsign[callsign] = data;
append(available ? me.available : me.unavailable, data);
}
me.list = sort(values(me.data), func(a, b) cmp(a.sort, b.sort));
setprop("ai/models/num-players", size(me.list));
setprop("sim/signals/multiplayer-updated", 1);
},
remove_suffix: func(s, x) {
var len = size(x);
if (substr(s, -len) == x)
return substr(s, 0, size(s) - len);
return s;
},
};
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_setlistener("sim/signals/nasal-dir-initialized", func model.init());