2020-11-30 15:15:16 +00:00
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<?xml version="1.0"?>
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<PropertyList>
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2021-03-31 02:05:34 +00:00
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<id>low-quality</id>
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<name>Low</name>
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<description>Prioritize performance over eye candy.</description>
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2020-11-30 15:15:16 +00:00
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2021-03-31 02:05:34 +00:00
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<settings>
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<sim>
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<rendering>
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<shaders>
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<skydome type="bool">true</skydome>
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<use-shaders type="bool">true</use-shaders>
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<landmass type="float">3</landmass>
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<transition type="float">2</transition>
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<model type="float">0</model>
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<water type="float">4</water>
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<clouds type="float">0</clouds>
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<wind-effects type="float">0</wind-effects>
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<vegetation-effects type="float">0</vegetation-effects>
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</shaders>
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<shadows>
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<enabled type="bool">true</enabled>
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<sun-atlas-size type="int">1024</sun-atlas-size>
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</shadows>
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<dynamic-lighting>
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<enabled type="bool">true</enabled>
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<limit-lights type="bool">true</limit-lights>
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<max-lights type="int">8</max-lights>
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</dynamic-lighting>
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<scenery-path-suffix n="0"><enabled type="bool">false</enabled></scenery-path-suffix>
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<scenery-path-suffix n="1"><enabled type="bool">false</enabled></scenery-path-suffix>
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<scenery-path-suffix n="2"><enabled type="bool">false</enabled></scenery-path-suffix>
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<scenery-path-suffix n="3"><enabled type="bool">true</enabled></scenery-path-suffix>
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<scenery-path-suffix n="4"><enabled type="bool">false</enabled></scenery-path-suffix>
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<scenery-path-suffix n="5"><enabled type="bool">false</enabled></scenery-path-suffix>
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<osm-buildings type="bool">false</osm-buildings>
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<random-objects type="bool">true</random-objects>
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<random-buildings type="bool">false</random-buildings>
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<random-vegetation type="bool">true</random-vegetation>
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<random-vegetation-shadows type="bool">false</random-vegetation-shadows>
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<vegetation-density type="float">0.5</vegetation-density>
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<particles type="bool">true</particles>
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<precipitation-enable type="bool">true</precipitation-enable>
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<clouds3d-enable type="bool">true</clouds3d-enable>
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</rendering>
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</sim>
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</settings>
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2020-11-30 15:15:16 +00:00
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</PropertyList>
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2021-03-31 02:05:34 +00:00
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