2021-07-28 07:40:04 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/HDR/atmos-transmittance</name>
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2023-04-16 05:17:49 +00:00
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<parameters>
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<!-- atmos.glsl -->
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2023-04-21 00:15:42 +00:00
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<aerosol-absorption-cross-section type="vec4d">
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<use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[0]</use>
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<use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[1]</use>
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<use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[2]</use>
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<use>/sim/rendering/hdr/atmos/aerosol-absorption-cross-section[3]</use>
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</aerosol-absorption-cross-section>
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<aerosol-scattering-cross-section type="vec4d">
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<use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[0]</use>
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<use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[1]</use>
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<use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[2]</use>
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<use>/sim/rendering/hdr/atmos/aerosol-scattering-cross-section[3]</use>
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</aerosol-scattering-cross-section>
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<aerosol-base-density>
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<use>/sim/rendering/hdr/atmos/aerosol-base-density</use>
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</aerosol-base-density>
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<aerosol-relative-background-density>
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<use>/sim/rendering/hdr/atmos/aerosol-relative-background-density</use>
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</aerosol-relative-background-density>
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<aerosol-scale-height>
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<use>/sim/rendering/hdr/atmos/aerosol-scale-height</use>
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</aerosol-scale-height>
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<fog-density>
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<use>/sim/rendering/hdr/atmos/fog-density</use>
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</fog-density>
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<fog-scale-height>
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<use>/sim/rendering/hdr/atmos/fog-scale-height</use>
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</fog-scale-height>
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<ozone-mean-dobson>
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<use>/sim/rendering/hdr/atmos/ozone-mean-dobson</use>
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</ozone-mean-dobson>
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<ground-albedo type="vec4d">
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<use>/sim/rendering/hdr/atmos/ground-albedo[0]</use>
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<use>/sim/rendering/hdr/atmos/ground-albedo[1]</use>
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<use>/sim/rendering/hdr/atmos/ground-albedo[2]</use>
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<use>/sim/rendering/hdr/atmos/ground-albedo[3]</use>
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</ground-albedo>
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</parameters>
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<technique n="1">
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<pass>
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<program>
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2023-04-07 06:17:37 +00:00
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<vertex-shader>Shaders/HDR/quad.vert</vertex-shader>
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<fragment-shader>Shaders/HDR/atmos_transmittance.frag</fragment-shader>
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<fragment-shader>Shaders/HDR/math.glsl</fragment-shader>
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<fragment-shader>Shaders/HDR/atmos.glsl</fragment-shader>
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</program>
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2023-04-16 05:17:49 +00:00
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<!-- atmos.glsl -->
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<uniform>
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<name>aerosol_absorption_cross_section</name>
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<type>float-vec4</type>
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<value><use>aerosol-absorption-cross-section</use></value>
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</uniform>
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<uniform>
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<name>aerosol_scattering_cross_section</name>
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<type>float-vec4</type>
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<value><use>aerosol-scattering-cross-section</use></value>
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</uniform>
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<uniform>
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<name>aerosol_base_density</name>
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<type>float</type>
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<value><use>aerosol-base-density</use></value>
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</uniform>
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<uniform>
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<name>aerosol_relative_background_density</name>
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<type>float</type>
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2023-04-21 00:15:42 +00:00
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<value><use>aerosol-relative-background-density</use></value>
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</uniform>
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<uniform>
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<name>aerosol_scale_height</name>
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<type>float</type>
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<value><use>aerosol-scale-height</use></value>
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</uniform>
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<uniform>
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<name>fog_density</name>
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<type>float</type>
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<value><use>fog-density</use></value>
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</uniform>
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<uniform>
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<name>fog_scale_height</name>
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<type>float</type>
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<value><use>fog-scale-height</use></value>
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</uniform>
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<uniform>
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<name>ozone_mean_dobson</name>
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<type>float</type>
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<value><use>ozone-mean-dobson</use></value>
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</uniform>
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<uniform>
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<name>ground_albedo</name>
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<type>float-vec4</type>
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<value><use>ground-albedo</use></value>
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</uniform>
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2021-07-28 07:40:04 +00:00
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</pass>
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</technique>
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</PropertyList>
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