2021-04-10 11:14:16 +02:00
|
|
|
#version 330 core
|
|
|
|
|
|
|
|
layout(location = 0) in vec4 pos;
|
|
|
|
layout(location = 3) in vec4 multiTexCoord0;
|
|
|
|
|
|
|
|
out vec2 texCoord;
|
|
|
|
out vec4 posPos;
|
|
|
|
|
|
|
|
uniform mat4 osg_ModelViewProjectionMatrix;
|
|
|
|
|
2021-08-23 01:05:41 +02:00
|
|
|
uniform sampler2D color_tex;
|
2021-04-10 11:14:16 +02:00
|
|
|
|
|
|
|
const float FXAA_SUBPIX_SHIFT = 1.0/4.0;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
gl_Position = osg_ModelViewProjectionMatrix * pos;
|
|
|
|
texCoord = multiTexCoord0.st;
|
2021-08-23 01:05:41 +02:00
|
|
|
vec2 rcpFrame = 1.0 / textureSize(color_tex, 0);
|
2021-04-10 11:14:16 +02:00
|
|
|
posPos.xy = multiTexCoord0.xy;
|
|
|
|
posPos.zw = multiTexCoord0.xy - (rcpFrame * (0.5 + FXAA_SUBPIX_SHIFT));
|
|
|
|
}
|