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fgdata/Effects/display.eff

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<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/display</name>
<parameters>
<exposure type="float"><use>/sim/rendering/exposure</use></exposure>
<show-buffers type="bool"><use>/sim/rendering/show-buffers</use></show-buffers>
</parameters>
<technique n="11">
<pass>
<render-bin>
<bin-number>99999</bin-number>
<bin-name>RenderBin</bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<type>depth-buffer</type>
</texture-unit>
<texture-unit>
<unit>1</unit>
<type>normal-buffer</type>
</texture-unit>
<texture-unit>
<unit>2</unit>
<type>diffuse-buffer</type>
</texture-unit>
<texture-unit>
<unit>3</unit>
<type>spec-emis-buffer</type>
</texture-unit>
<texture-unit>
<unit>4</unit>
<type>lighting-buffer</type>
</texture-unit>
<program>
<vertex-shader>Shaders/display.vert</vertex-shader>
<fragment-shader>Shaders/display.frag</fragment-shader>
</program>
<uniform>
<name>depth_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>normal_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>color_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>specular_tex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>lighting_tex</name>
<type>sampler-2d</type>
<value type="int">4</value>
</uniform>
<uniform>
<name>exposure</name>
<type>float</type>
<value type="float"><use>exposure</use></value>
</uniform>
<uniform>
<name>showBuffers</name>
<type>bool</type>
<value type="bool"><use>show-buffers</use></value>
</uniform>
</pass>
</technique>
</PropertyList>