542 lines
16 KiB
XML
542 lines
16 KiB
XML
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<?xml version="1.0"?>
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<!--
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$Id$
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Bindings for THRUSTMASTER Top Gun Afterburner stick/throttle combination.
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This file is based on the Cyborg-Gold-3d-USB configuration file. So it provides
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maximum compatibility.
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_______________________________________ Layout _______________________________________
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axis 0: aileron
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axis 1: elevator
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axis 2: rudder
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axis 3: throttle
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no modifier F3 F4 F3+F4
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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button 0 (trigger): brakes parking brake speed brake thrust revers.
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button 1 (top middle): flaps up gear up previous view *
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button 2 (front right): reset view dir tail wheel lock cockpit view reset all trim
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button 3 (top right): flaps down gear down next view *
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button 4 (thr. down/back): brakes left * zoom out *
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button 5 (thr. middle/back): brakes right * zoom in *
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button 6 (thr. upper/back): //////////////////////// modifier 0 /////////////////////////
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button 7 (thr. front): //////////////////////// modifier 1 /////////////////////////
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hat left (axis5): look left leaner mixture aileron trim rudder trim
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hat right (axis5): look right richer mixture aileron trim rudder trim
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hat back (axis6): look down dec prop pitch elevator trim *
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hat forward (axis6): look up inc prop pitch elevator trim *
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F3 and F4 are used like "Shift", "Control", or "Alternate" on computer keyboards.
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For example: press F3 and keep holding it down while pressing the fire
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button/trigger -> toggle parking brake
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Also this configurations will make use of the raster positions on the throttle.
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The idle position and below is really zero thrust command.
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Positions bewteen idle and afterburner will scale the thrust value between 0 and 0.98
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and thus provides military power for jet engines. The afterburner raster will
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really turn on afterburning.
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Also to avoid additional deadband values in the linux kernel
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to the deadband values configured here in flightgear.
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You may need to issue the following command before starting flightgear:
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jscal -s 7,1,0,-5,5,4194304,4194304,1,0,-5,5,4194304,4194304,1,0,-5,5,4194304,4194304,1,0,128,128,4194304,4194304,1,0,112,142,5534751,5534751,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js0
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This will also avoid the useless deadband area in the middle of the throttle position.
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Also this will make the raster positions of the throttle match the programmed values here.
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___________________________________ Customization ____________________________________
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If you want to change some (or all) of the bindings, the recommended way is
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to copy this file to your home directory, make your changes there, and include
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it from your personal preferences.xml file. Use the tags <js-named n="100">
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and </js-named> around the definitions, but within the <PropertyList> scope.
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(You can use any number lower than 999.)
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<PropertyList>
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<input>
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<joysticks include="your-modified-copy.xml"/>
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</input>
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</PropertyList>
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The property "/input/joysticks/js[0]/saitek-cyborg-3D-modifier" indicates
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the "shift" level. F3 sets bit 0, F4 sets bit 1. The property is 'nil' or
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zero if none of the shift buttons is pressed, 1 if F3 is pressed, 2 if F4
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is pressed, and 3 if both F3 and F4 are pressed.
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Note that you have to enclose nasal scripts in <script><![CDATA[...]]></script>
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if they contain characters that interfere with the xml markup. This is the case
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if you are, for exmaple, using < (lower than). Alternatively, you can 'escape'
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the character with "<".
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____________________________________ References ______________________________________
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Joysticks: $FG_ROOT/Docs/README.Joystick.html
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Properties: see property browser (fgfs menu: "File"->"Browse internal properties")
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Nasal: http://www.plausible.org/nasal/
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Nasal examples: $FG_ROOT/Nasal/
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______________________________________________________________________________________
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~~ Melchior FRANZ <mfranz@aon.at>
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slightly modified for the thrustmaster joystick Mathias Froehlich <Mathias.Froehlich@web.de>
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-->
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<PropertyList>
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<name>THRUSTMASTER Top Gun Afterburner</name>
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<axis n="0">
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<desc>Aileron</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis n="1">
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<desc>Elevator</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<factor type="double">-1.0</factor>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis n="2">
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<desc>Rudder</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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<offset type="double">0.0</offset>
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<factor type="double">1.0</factor>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis n="3">
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<!--
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We have a throttle with two raster positions.
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The areas are:
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1 - 0.87: idle
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0.87 - 0.79: idle deadband
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0.79 - -0.55: normal thrust
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-0.55 - -0.73: afterburner deadband
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-0.73 - -1: afterburner
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-->
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<desc>Throttle</desc>
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<dead-band type="double">0.0</dead-band>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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if (1==1) {
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val = cmdarg().getNode("setting").getValue();
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abend = -1;
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abstart = -0.73;
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milend = -0.55;
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milstart = 0.79;
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if (val < abstart) {
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# afterburner
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a = 0.03/(abend-abstart);
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b = 1-a*abend;
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props.setAll("/controls/engines/engine", "augumentation", "true");
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props.setAll("/controls/engines/engine", "throttle", a*val+b);
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} else {
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# no afterburner
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props.setAll("/controls/engines/engine", "augumentation", "false");
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if (val < -0.55) {
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# afterburner deadband
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props.setAll("/controls/engines/engine", "throttle", 0.9699999999);
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} else {
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if (val < 0.79) {
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a = 0.96999999999/(milend-milstart);
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b = -a*milstart;
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props.setAll("/controls/engines/engine", "throttle", a*val+b);
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} else {
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props.setAll("/controls/engines/engine", "throttle", 0);
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}
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}
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}
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}
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]]>
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</script>
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</binding>
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</axis>
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<button n="0"><!-- trigger -->
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<desc>Brakes</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 1, 0.075);
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interpolate("/controls/gear/brake-right", 1, 0.075);
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} elsif (mod == 1) {
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setprop("/controls/gear/brake-left", 1);
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setprop("/controls/gear/brake-right", 1);
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} elsif (mod == 2) {
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#
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 0, 0.075);
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interpolate("/controls/gear/brake-right", 0, 0.075);
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} elsif (mod == 1) {
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brake = !getprop("/controls/gear/brake-parking");
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setprop("/controls/gear/brake-parking", brake);
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if (brake) {
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gui.popupTip("Parking Brake ON");
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} else {
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gui.popupTip("Parking Brake OFF");
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}
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setprop("/controls/gear/brake-left", 0);
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setprop("/controls/gear/brake-right", 0);
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} elsif (mod == 2) {
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speedbrake = !getprop("/controls/flight/speedbrake");
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setprop("/controls/flight/speedbrake", speedbrake);
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} elsif (mod == 3) {
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reverser = !getprop("/controls/engines/engine[0]/reverser");
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props.setAll("/controls/engines/engine", "reverser", reverser);
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if (reverser) {
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gui.popupTip("Thrust Reverser ON");
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} else {
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gui.popupTip("Thrust Reverser OFF");
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}
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="1"><!-- top middle -->
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<desc>Flaps/gear up; previous view</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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controls.stepFlaps(-1);
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} elsif (mod == 1) {
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setprop("/controls/gear/gear-down", 0);
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} elsif (mod == 2) {
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view.stepView(-1);
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</button>
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<button n="2"><!-- front right -->
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<desc>Reset view; toggle tail-wheel lock; reset trim</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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view.resetView();
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} elsif (mod == 1) {
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twlock = !getprop("/controls/gear/tailwheel-lock");
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setprop("/controls/gear/tailwheel-lock", twlock);
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if (twlock) {
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rection Hat -->} else {
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gui.popupTip("Tail Wheel LOCKED");
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}
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} elsif (mod == 2) {
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setprop("/sim/current-view/view-number", 0);
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view.resetView();
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} elsif (mod == 3) {
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setprop("/controls/flight/elevator-trim", 0);
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setprop("/controls/flight/aileron-trim", 0);
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setprop("/controls/flight/rudder-trim", 0);
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}
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</script>
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</binding>
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</button>
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<button n="3"><!-- top right -->
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<desc>Flaps/gear down; next view</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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controls.stepFlaps(1);
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} elsif (mod == 1) {
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setprop("/controls/gear/gear-down", 1);
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} elsif (mod == 2) {
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view.stepView(1);
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</button>
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top
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<button n="4"><!-- throttle down/back -->
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<desc>Brakes left</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 1, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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view.increase();
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-left", 0, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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#
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="5"><!-- throttle middle/back -->
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<desc>Brakes right</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-right", 1, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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view.decrease();
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
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if (mod == nil or mod == 0) {
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interpolate("/controls/gear/brake-right", 0, 0.075);
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} elsif (mod == 1) {
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#
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} elsif (mod == 2) {
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#
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} elsif (mod == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="6"><!-- throttle upper/back -->
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<desc>Modifier Bit 0</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
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mod = getprop(name);
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if (mod == nil) {
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setprop(name, 1);
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} elsif (mod == 0 or mod == 2) {
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setprop(name, mod + 1);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
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mod = getprop(name);
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if (mod == nil) {
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setprop(name, 0);
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} elsif (mod == 1 or mod == 3) {
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setprop(name, mod - 1);
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="7"><!-- throttle front -->
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<desc>Modifier Bit 1</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
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mod = getprop(name);
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||
|
if (mod == nil) {
|
||
|
setprop(name, 2);
|
||
|
} elsif (mod == 0 or mod == 1) {
|
||
|
setprop(name, mod + 2);
|
||
|
}
|
||
|
</script>
|
||
|
</binding>
|
||
|
<mod-up>
|
||
|
<binding>
|
||
|
<command>nasal</command>
|
||
|
<script>
|
||
|
name = "/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier";
|
||
|
mod = getprop(name);
|
||
|
if (mod == nil) {
|
||
|
setprop(name, 0);
|
||
|
} elsif (mod == 2 or mod == 3) {
|
||
|
setprop(name, mod - 2);
|
||
|
}
|
||
|
</script>
|
||
|
</binding>
|
||
|
</mod-up>
|
||
|
</button>
|
||
|
|
||
|
<axis n="5"><!-- View Direction Hat -->
|
||
|
<desc>View direction; mixture; aileron trim; rudder trim</desc>
|
||
|
<low>
|
||
|
<repeatable>true</repeatable>
|
||
|
<binding>
|
||
|
<command>nasal</command>
|
||
|
<script>
|
||
|
<![CDATA[
|
||
|
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
|
||
|
if (mod == nil or mod == 0) {
|
||
|
v = getprop("/sim/current-view/view-number");
|
||
|
if (v == 0 or v == 4) {
|
||
|
view.panViewDir(1);
|
||
|
} else {
|
||
|
view.panViewDir(-1);
|
||
|
}
|
||
|
} elsif (mod == 1) {
|
||
|
controls.adjMixture(-2);
|
||
|
} elsif (mod == 2) {
|
||
|
controls.aileronTrim(-0.75);
|
||
|
} elsif (mod == 3) {
|
||
|
controls.rudderTrim(0.75);
|
||
|
}
|
||
|
]]>
|
||
|
</script>
|
||
|
</binding>
|
||
|
</low>
|
||
|
<high>
|
||
|
<repeatable>true</repeatable>
|
||
|
<binding>
|
||
|
<command>nasal</command>
|
||
|
<script>
|
||
|
<![CDATA[
|
||
|
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
|
||
|
if (mod == nil or mod == 0) {
|
||
|
v = getprop("/sim/current-view/view-number");
|
||
|
if (v == 0 or v == 4) {
|
||
|
view.panViewDir(-1);
|
||
|
} else {
|
||
|
view.panViewDir(1);
|
||
|
}
|
||
|
} elsif (mod == 1) {
|
||
|
controls.adjMixture(2);
|
||
|
} elsif (mod == 2) {
|
||
|
controls.aileronTrim(0.75);
|
||
|
} elsif (mod == 3) {
|
||
|
controls.rudderTrim(-0.75);
|
||
|
}
|
||
|
]]></script>
|
||
|
</binding>
|
||
|
</high>
|
||
|
</axis>
|
||
|
|
||
|
<axis n="6">
|
||
|
<desc>View direction; prop pitch; elevator trim</desc>
|
||
|
<low>
|
||
|
<repeatable>true</repeatable>
|
||
|
<binding>
|
||
|
<command>nasal</command>
|
||
|
<script>
|
||
|
<![CDATA[
|
||
|
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
|
||
|
if (mod == nil or mod == 0) {
|
||
|
view.panViewPitch(1);
|
||
|
} elsif (mod == 1) {
|
||
|
controls.adjPropeller(1);
|
||
|
} elsif (mod == 2) {
|
||
|
controls.elevatorTrim(0.75);
|
||
|
} elsif (mod == 3) {
|
||
|
#
|
||
|
}
|
||
|
]]>
|
||
|
</script>
|
||
|
</binding>
|
||
|
</low>
|
||
|
<high>
|
||
|
<repeatable>true</repeatable>
|
||
|
<binding>
|
||
|
<command>nasal</command>
|
||
|
<script>
|
||
|
<![CDATA[
|
||
|
mod = getprop("/input/joysticks/js[0]/thrustmaster-top-gun-afterburner-modifier");
|
||
|
if (mod == nil or mod == 0) {
|
||
|
view.panViewPitch(-1);
|
||
|
} elsif (mod == 1) {
|
||
|
controls.adjPropeller(-1);
|
||
|
} elsif (mod == 2) {
|
||
|
controls.elevatorTrim(-0.75);
|
||
|
} elsif (mod == 3) {
|
||
|
#
|
||
|
}
|
||
|
]]>
|
||
|
</script>
|
||
|
</binding>
|
||
|
</high>
|
||
|
</axis>
|
||
|
|
||
|
</PropertyList>
|